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DustyFlash

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Everything posted by DustyFlash

  1. Warframe Style PvP is never going to work. Lunaro is completely dead too because the stuns were ridiculously annoying at the start and then everyone dropped it. Komi is a simpler game mode where skill is significantly less of a factor. I like to think that minigame style PvP would work a lot better for Conclave as it would encourage more fun for everyone involved than having one person with 1k hours in Conclave wipe everyone out as soon as they spawn.
  2. Playing Komi against the Rodent is one thing, playing Komi against another player is an entirely different game. It could also have some daily quests like other conclave game modes. Yeah no thats it, thats the entire post. Competitive Komi. Yeah.
  3. Okay I have been haunted by this really goofy weapon concept for like a month and I just HAVE to post it here. Keep in mind my skills with Paint . NET are a bit atrocious, but I just wanted to get the concept out of my head. Okay allow me to elaborate what you are even looking at. Quick Description of the Weapon: It is a horrible two shot revolver (remington .41). The weapons description in-game would be "An ancient antique from a time before the Orokin" I personally thought it should be like a really goofy early game weapon from Earth Excavations, dropping very rarely (2%-5% per excavator*) For stats, it has decent accuracy but 0 status and 0 crit chance by default, it also starts off with 2 shots in the magazine and a long reload of 3 seconds, making it a very unreliable and weak weapon that most will just level and toss away later. Then later, from the Zariman they can get a Genesis for the weapon from Cavalero. Quick Description of the Incarnon: It starts with a LOT of challenges and different upgrades that you can pick for the weapon, each upgrade changing the weapon completely from a shotgun with high fire rate to a sniper rifle with bouncing munitions or an explosive weapon, etc. The idea behind it having so many evolutions is that the Void "cherishes" the spirit of the ancient world in the form of this weapon. (The Zariman Incarnon weapons generally have in their descriptions the idea that the Void puts a lot of emphasis on the emotions the weapons themselves give or used to give) Now I did mention CHALLENGES, each evolution becomes increasingly more difficult to complete until the final one which would be hardest one. Ideally, it would probably have like 3 or 4 more incarnon evolutions on it than what I put in the image. The first few evolutions would not alter the weapon significantly, it would mostly just improve the stats it is lacking such as Crit, Status, Ammo or Reload speed. Later on you get small changes to the weapon through evolutions such as "Bullets now bounce into enemies" or "Hit targets are set on fire". Only past the mid point does it really start to ramp-up the changes and effects of the evolutions on the weapon. Okay cool that was my goofy weapon+incarnon concept. Let me know what you think of it, or don't🤔.😀😀 😀😀
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