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Everything posted by (XBOX)ShonFr0st

  1. That would be the case if energy was restrictive in any way, but energize, zenurik and pads exist, so nullifiers/leeches/ability immune enemies are necessary to somewhat limit ability usage. It's dumb, I know.
  2. Well, as long as most enemies remain equally susceptible to all forms of damage the only measurable quality of any given source of damage will be its DPS, and it is basically impossible to balance the damage and convenience of the entirety of the arsenal, there will always be outliers. At this point DE should really consider dividing damage sources in classes, i.e. Melee, Precision, gun AoE, and Ability, and design enemies to be selectively, but visibly, resistant/vulnerable to one or more classes, or with multiple layers (like shields, breakable pieces of armor, energy fields, etc...) that can be disabled with the correct class. But of course this would need decently designed enemies and controllable damage output from the players, and DE knows only how to make flashy fodder that is annihilated seconds after it spawns, and exacerbating power creep.
  3. The changes to how health thresholds work seem pretty great, and the new Parazon mods quite useful. Finally a way to revive dead pets... On the other hand, the entirety of the Helminth workshop is one big facepalm.
  4. I was looking forward to Yareli, but honestly I'm very disappointed she does not have an exalted glaive, the art made it seem it would be the case. And while the "wave riding" idea is cool... we all know how poorly implemented K-drives are. They are probably the clunkiest system in the game, with poor turning radius, terrible aerial maneuverability, not to mention you get thrown off on the slightest bump. The main issue however is that the surf board is her whole gimmick. The rest of the kit looks lackluster, the 3rd seems mildly interesting just because it brings back that fun orbiting-glaive glitch. Only to make me want an actual exalted water glaive even more, especially because the current ult will just be a hindrance with the unnecessary ragdoll and radial push.
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