KlutzMeister

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About KlutzMeister

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  1. KlutzMeister

    Fortuna - Twitch Drops Campaign!

    18 credit drops, 7 fireworks, 4 glyph displays, 2 lith relics, 1 cetus wisp, and 1 ambulus noggle. good thing i left my twitch on with lowest quality settings, otherwise i'd be a bit disappointed for 33+ hours spent. *edit: seemed a bit passive aggressive, sorry
  2. KlutzMeister

    PC: Where Is Fortuna?

    I just want to say, DE, you are doing a great job and stop holding out on me take as long as you need. I'm jonesing hard, give me my bloody fix excited to see all the work you have done.
  3. KlutzMeister

    PC: Where Is Fortuna?

    I get what you are saying, but: counterpoint 'Early launch for Konzu'... at least give Konzu some time with the update while we wait.
  4. oh,here is the right thread, how'd i miss it anyways, panthera fires backwards , got a negative flight speed riven if that helps
  5. KlutzMeister

    Dojo Remaster Contest [Winners Announced!]

    most likely to not win, but feel i might as well toss mine up as it's getting to be a bit spooky this time of year.
  6. KlutzMeister

    Chimera: Hotfix 23.10.3

    I wasn't sure where to post it, and maybe it only happens to me because of my projectile slowing riven, but:
  7. KlutzMeister

    Melee: Present and Future goals!

    Ask for the heavens above, but expect nothing! ...but, yeah more grapple/wrestling like finishers for fists/sparring would be neat.
  8. KlutzMeister

    Melee: Present and Future goals!

    ok, if you are planning on unifying combos, could you still leave in one or two old style combos per weapon class to help differentiate them? as well as not forget unique traits for weapons, like rapiers' bleed or sparring's easy finishers. and maybe a heavy gap-closer that is an aoe launcher that primes the enemies for extra damage from aerial combos? maybe a more defensive/CC combo for when you move backwards? also, i know you haven't worked out the mods' behavior, but just a reminder not to mess up venka prime. hope you're still reading this thread, love you devs ❤️
  9. KlutzMeister

    Coming Soon: Devstream #114!

    Will we ever get a quick secondary attack for melee, like say you're having fun ripping through enemies with glave combos but then you wanted to hit a few flying enemies with throwing knives ... i know there is dual wielding but that sacrifices blocking for fine aiming and is only for one handed weapons. Also, when will there be a new whip stance? i'd love for my whip to be something other than a maiming strike delivery device. also, when we getting a whip that doesnt have a big thing on the end? if you feel a slender whip would be too weak, just make it energy based or bladed like ivy's whip-sword.
  10. KlutzMeister

    Where is Update 23!? [LIVE]

    Sacrifice me, daddy Rebb. Fill me with your throbbing hard 2gb update.
  11. all i was trying to say is that stasis isn't so far removed from everything else to be considered godly. is it really powerful? yeah. should it be toned down? maybe. Is it the only power to stop enemies in their tracks and give you sweet reprieve from the hail of bullets, allowing you to continue living? not even close. so much in this game is amazingly powerful, everything has its drawbacks. tell me the difference between spamming cc and never getting hit and spamming cc in the void and never getting hit? yes Bastille is limited by range strength and duration, but can be spammed making up for most of the drawbacks. sending enemies to the rift effectively requires range and duration...spamming requires you to collapse cataclysm, which leaves you wide open to any not already in your clutches, like most cc frames. I still stand by my ideas, but I think the return to normal speed that i proposed should be affected by strength mods to better limit it's potential and making strength feel like so much of a dump stat. also, 300 impact an effective damage power? you what!? infant, let me adjust my ideas. 'OK, keep what your doing to limbo, but, stasis should still freeze time for user limbo's projectiles (add 40% crit damage on release), ending stasis should set the enemies into motion slowly ramping up speed 0 to 100% in about 2/3 to 1 times the duration of stasis's effect (effected by power strength) also, remove portal from rift dash, add it to his first power, make it slightly bigger, allow bullets shot through it to affect both planes and add 70% crit damage to projectiles fired through it (would be useful to quiet down the complaints of non limbos pre-rework "i can't shoot those glowy guys") and, i just want to repeat myself, a constantly shrinking cataclysm is a pain when dealing with enemies at the border, for everyone involved in order to add more utility to power strength and to maybe even add a little limbomb back into the game, have cataclysm collapse damage be affected by power strength and damage dealt in the cataclysm (limbom was broken,yeah, but because it didn't really require power strength and didn't require much more than tapping 4 over and over)' thanks for helping me improve my idea, lets hope whatever happens, limbo is still fun to play.
  12. OK, keep what your doing to limbo, but, stasis should still freeze time for user limbo's projectiles (add 40% crit damage on release), ending stasis should set the enemies into motion slowly ramping up speed 0 to 100% in about 2/3 to 1 times the duration of stasis's effect (you call stasis godly, but it isnt the only power to stop a lot of enemies in their tracks, is Bastille godly, is sleep godly, is stop godly?) also, remove portal from rift dash, add it to his first power, make it slightly bigger, allow bullets shot through it to affect both planes and add 70% crit damage to projectiles fired through it (would be useful to quiet down the complaints of non limbos pre-rework "i can't shoot those glowy guys") and, i just want to repeat myself, a constantly shrinking cataclysm is a pain when dealing with enemies at the border, for everyone involved
  13. opinion on stasis? maybe just slow down ally bullets so we aren't as hated, but keep limbos bullets still, rift surge augment gets weaker the more you kill, so having your attacks hit all at once is best, also it's fun... and i feel that base duration should be 20-25... also, I think that limbos' rift plains shouldn't be affected by other limbos' stasis on a side note, cataclysm, it shrinking nearly the whole time makes dealing with enemies near the border a hassle. 
  14. KlutzMeister

    A most Peculiar workshop.

    How about a peculiar mod that adds a hat to target on head shot (stackable)?