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Mackinz

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Posts posted by Mackinz

  1. Hello, I have come to report an issue first reported to me by one of my clan-mates.

    The Tranq Rifle now does damage. Before the Dante update, it dealt 0 damage and put animals hit with the weapon to sleep to be caught for tags. Now, on testing with Plains Kuaka, it deals 2 damage and can outright kill the target it hits. This can make getting some animal tags impossible.

    • Like 1
  2. I tuned into the stream and got the reward for Sevagoth and the Ballas Portrait (not the Ordis statue :( ) but they haven't appeared in my in-game inventory yet.

     

    Edit: turns out I forgot to re-link my Twitch to my account so I had the drops but they could not go anywhere. I relinked and got them immediately after logging back in. Still missed out on the Ordis statue though.

  3. 5 minutes ago, Melanholic7 said:

    check wiki, they gave us at least one opportunity to get it like on 2018 year...

    what the #*!%ing purpose of rare items if they will be 100% obtainable with no worries? no,ty. wait ur daily reward like people do, or wait another super rare event. 

    The last event was in 2017. It is 2019 now. The Machete was added to Daily Tribute in Update 20.6, and the Daily Tribute ONLY gives you blueprints for weapons you have not mastered yet. 

     

    It's almost like you didn't actually read the post. I can't get another Machete at all unless a new event gives it as a reward, and I simply asked for such an event.

  4. For me, at least. I have been playing Warframe on and off for several years

     Back when I was a newer player in 2015, I got my hands on a Machete from some event, maxed it out for Mastery XP, and sold it for Credits and to free up the weapon slot. Fast forward to now, and I am building a collection of all Warframes, weapons, etc., spending a lot on new slots. It is an arduous task, and will be so for some time, but doing some quick research on the Machete today, I have found that I cannot obtain another copy.

     

    The Machete blueprint is currently only given out as a reward from the Daily Tribute. The Daily Tribute only gives weapon and warframe blueprints for the ones you have yet to master, as well as the trio of login weapons. As I mastered the Machete a long time ago, that means there is no method for me to obtain the Machete again.

     

    This may sound like a 1st world Tenno problem, but I'm simply asking for DE to add a new way to get the Machete again. Maybe as an event reward?

  5. 1 hour ago, (PS4)joehan1287 said:

    For me this was just a ui bug the foundry still uses regular forma.

    This may be the reality of the issue, but I am not going to risk my Umbra Forma and craft anything requiring a Forma.

    38 minutes ago, SilverRook said:

    I'm assuming it would only use the umbra forma if you choose an umbra polarity to polarise.

     

    ... please re-read the post. This is not about using Forma or Umbra Forma to add polarities. This is about crafting recipes in the Foundry.

  6. So here's a potential issue. When I ran out of regular Forma because of a Nightwave challenge (and not farming Orokin Cells), the several blueprints in my Foundry still read as if I had one Forma left. Now that I've started farming Orokin Cells again and have built a few regular Forma, the blueprints in the Foundry still read as if I have one Forma left.

    I have four regular Forma and one Umbra Forma.

    Because of this, I conclude that the blueprints are reading my number of Umbra Forma rather than my number of regular Forma and I am afraid of crafting any of these blueprints (and there are a lot of blueprints that require Forma).

    One solution would be for me to use my Umbra Forma, but another would be to have the Umbra Forma coded so that foindry blueprints don't look for it. Ever. Umbra Forma take a long time to get as of current Warframe, and it would be a shame if all that Nightwave progress was wasted on an Ignis or a Quanta.

  7. No matter what changes you make, people are going to remain upset that the most freakishly overpowered warframe in the game got a nerf to her infinite range godmode heal. I honestly think that it is about time that Blessing got seriously looked at and rebalanced, instead of just getting a nerf here or there. There are many ways to take Blessing if you are willing to rework it entirely.

     

    For example, you can make the range infinite again but completely separate the damage resistance into an augment mod for Blessing that has its own requirements to function. You can have Blessing apply healing over time instead of instantaneously healing to full health shields and have the damage reduction start high but gradually decrease as the timer runs out. You can actually give Blessing a power range value so players can modify the distance that Blessing covers at the cost of mod capacity and/or power strength.

     

    Making minor changes to Blessing will just piss people off. I say we rework the ability, then rework Energy Vampire so it isn't so insanely good, rebalance endgame contentso it doesn't rely on having a pre-nerf Trinity in the party, and overall make Trinity optional instead of mandatory.

     

    A good augment mod should change how an ability is used, not be a straight buff.

  8. I totally agree with the earlier poster talking about how Primes are glorified reskins and really aren't worth ridiculous crafting costs.

     

    Also, throwing back to my own post on Page 4, a potential new gear item that could be used as a resource sink is a craftable Mod Drop Booster. Having one equipped in a Gear slot would cause it to increase the chances of encountered enemies to drop a mod, and be consumed at the end of the mission. Crafting recipe? At least 20 Control Modules with other misc. resources thrown in like Rubedo in the 1000s range. Suddenly, a very tempting resource sink is added to the game, Increased mod drop rates will improve your chances of obtaining of a desired mod, but it is far from guaranteed still.

    That is the kind of resource sink the game needs - not a one-off cost which is supposedly only for end-game players.

    Also, if you are looking to actually make Prime items "end-game" items gated by high resource costs, then actually go back and make older ones cost a decent amount of resources. Just look at Frost Prime:

    Manufacturing Requirements
    Credits64
    25,000
    PrimeHelmet
    1
    PrimeChassis
    1
    PrimeSystems
    1
    OrokinCell64
    1
    Time: 72 hrs
    Rush: Platinum64 50
    Market Price: N/A Blueprint Price: N/A
    Helmet
    Credits64
    15,000
    AlloyPlate64
    150
    NeuralSensor64
    1
    PolymerBundle64
    150
    Rubedo64
    500
    Time: 12 hrs
    Rush: Platinum64 25
    Chassis
    Credits64
    15,000
    Morphics64
    1
    Ferrite64
    1,000
    Rubedo64
    300
      Time: 12 hrs
    Rush: Platinum64 25
    Systems
    Credits64
    15,000
    ControlModule64
    1
    Morphics64
    1
    Salvage64
    500
    Plastids64
    220
    Time: 12 hrs
    Rush: Platinum64 25

    If not for the fact that Frost Prime is vaulted, I could probably build 50 of him easily. He's dirt cheap. Whereas Vauban Prime... takes legitimate farming to get the necessary resources. Make up your mind, DE: are Primes supposed to be only available to "end-game" players, or are they supposed to be easy to build? Because even the currently accessible Prime items, with the exceptions of the ones recently added, are not that resource intensive. The only real gating before now was the necessary Void grind to obtain Blueprints and occasional pre-built parts.

  9. I think saying you are working to reduce the grind then saying that ridiculous crafting costs are valid because you can farm on Cerebus, Pluto is very... hypocritical.

     

    Anyway, if you want to introduce resource sinks then it should not be done with the latest content. Once players have burned through that content, their resources will start piling up again. Resource sinks should be found at all stages of the game, not just the latest "end-game" content. In order to adequately introduce a resource sink, you (DE) will have to revisit old foundry requirements. Start with MR0 equipment and work your way up, focusing resource costs to the level of planet a typical MR0 and above player will have access to in adequate quantities. Don't make every low MR weapon cost Neurodes - make them cost Detonite Ampules or Fieldron Samples. Shift most Neurode costs to weapons accessible after the Second Dream, since that makes Neurodes much easier to find on Earth. Allow people to sell their resources for credits. Allow people to BUY necessary resources with credits (so they sell extra unnecessary resources to buy resources they want!). Make players use resources to unlock their next planet (i.e. boss drops broken nav segment, use foundry to fix - also, let us sell spare nav segments for credits!). Introduce new gear using old resources! Add a way to eliminate the millions of Control Modules just sitting in peoples inventories (Vauban Prime would have actually made sense as a resource sink for Control Modules)! Add a way to buy new weapon/warframe/pet slots using in-game resources. Balance resource costs so people will not burn through older content without spending much of their resources. That is how you introduce a resource sink, not four or five recently introduced, single-craft recipes that the player will never build again afterwards. The way you have been implementing resource sinks has been a slap in the face to us.

  10. 8 hours ago, TheBrsrkr said:

    Like? 

    How about like every other thing which requires Oxium and/or Nitain Extract? That's a good start. Like 100 Oxium there, 5 Nitain Extract here, etc., etc., etc. I am not in spending hours grinding up Oxium specifically so I can build a single item when my current stockpile of ~1200 Oxium (built up through normal playing by the way, to have fun instead of monotonous Corpus fights?) can build things that will have more impact than a single part of a single Warframe which happens to require the highest amount of this really rare resource ever, yet.

    Nitain Extract cost is fine, in my opinion. In fact, I am of the opinion that it should be the gating mechanism on top of the ridiculously low drop rate for the blueprints from already over-saturated Void missions. Cut the Oxium down to 1400 and I guarantee no complaints - though there are still people white knighting the 7000 Oxium cost solely because they are of the opinion that forced farming is a great addition to this game and that having the end-game capability to farm Oxium means there should be no complaints... even though virtually every other weapon or warframe isn't gated to requiring end-game capabilities...

    This game is rapidly developing extreme crafting costs and you are doing absolutely nothing to address it.

  11. 16 minutes ago, marshmellory said:

    just do cerberus/baal and bring a few nekros/ivara. it's not that hard

    Maybe not after you've obtained some of the hardest to obtain frames like Nekros (from Orokin Derelict Assassination) and Ivara (whose parts are extremely rare rewards from Spy missions).

    1 minute ago, TheBrsrkr said:

    If you only farm Nita in when you need it, your only problem is that you failed to pan for the future. 

     

    You can get 2 Argon crystals in less than half an hour. 

    If you have less than 31000 alloy plate, something is very wrong with your Void Playthroughs. Same with Rubedo. 

    16000 salvage is something you can farm by mistake, and 1 Orokin Cell? Really? 

    9000 Cryotic is 9 days of farming, if you do 20 minutes average a day to farm it. You can also farm cores or other resources  while doing it, which is nice. 

    5000 Circuits isn't that big of a deal. Really. It just isn't. 

    Or you could opt out if building it, since by your own admission you don't need 100 shields and 50 armor. And why would DE make the game less of a grind when there is virtually no grind to be had? Tell me, when was the last time you, any of you, actually struggled to build something? What was it you had to farm, the Rare resources? Argon, which is easily farmed in any Defense in the Void? The last thing I built was my AkVasto I sold by mistake, and the only thing I had to farm for them was CREDITS. 

    You want less grind, but you ignore all the thing you don't grind for at all, the things that come passively. DE is left no other choice to make any sort of requirements meaningful than jacking up the price to obscene amounts, because players have access to obscene amounts of resources at any given time. And since people want to cling to their methods of getting loot for doing nothing, DE will provide content that suits the low value of loot. 

    I listed the entire building cost, not just the parts I think are ridiculously expensive. I am actually okay with 20 Nitain Extract, 2 Argon Crystals, 1 Orokin Cell and even the Salvage and Alloy Plate are okay. But the 9000 Cryotic and 7000 Oxium are still ridiculous for someone like me who is no stranger to the Void and the resource grind but gets sick and tired of constantly grinding rare resources for minimal benefit. Vauban Prime just isn't even remotely accessible to people who are not already at end-game capabilities, unlike virtually every other Prime item and it is extremely annoying that I'll have to schedule hours of monotonous Osprey farming if I ever decide to begin crafting Vauban Prime over.... anything else that requires the resources that Vauban Prime does. Which I probably will eventually do since it is my goal to obtain all Warframes.

  12. I understand that Primed gear should not be necessarily easy to obtain but the ratio of investment to reward of Vauban Prime is ludicrously low. Even with lowered Oxium costs to 7000, you still need tons of other resources on top of the ridiculous grind for Oxium on a Pluto (end-game) Oxium farm.

    You need:

    - 20 (alert gated) Nitain Extract

    - 2 (time limited) Argon Crystals

    - 7000 Oxium

    - 31,000 Alloy Plate (why?)

    - 8000 Rubedo

    - 16000 Salvage

    - 1 Orokin Cell

    - 9000 Cryotic

    - 5000 Circuits

    Look at those insane resource costs.

    For what? 100 extra shields and 50 extra armor over basic Vauban? Basic Vauban is already only a theoretical possibility for casual players, but, to get Vauban Prime, you'll have to spend weeks on end gathering all the necessary resources without crafting anything else and that is before you ever get the Vauban Prime Blueprints.

    This is the exact opposite of making the game less of a grind. Cut the Oxium, Alloy Plate, Rubedo, Salvage, Cryotic AND Circuit costs in half and THEN Vauban Prime might have a decent investment/reward ratio.

  13. I finally finished the Second Dream today. Awesome. Took a while, but I finished just an hour after the Daily Tributes reset - finish the mission, and my Daily Tribute reward pops up. Now I can't do anything.

    E71ntQI.jpg

    Can't click anything. Can't progress past either UI. Stuck here, staring at my Rhino Prime and a gray rectangle where my REDACTED should be. Going to force close the program, then restart it to see if I can get my Daily Tribute.

    Update: After force closing the game, I logged back in to no apparent Daily Tribute reward. It possibly went straight into my inventory, or possibly disappeared entirely when my game was force closed. Either way, I hope to talk to Support on the matter.

  14. Why not add Nitain to the possible rewards for an Invasion mission? It's still somewhat limited by RNG, takes some work to achieve and isn't an instantaneous reward but it adds another venue for players who can't be online at the "proper" alert times like myself who are trying to build up enough Nitain Extract for crafting a blueprint.

  15. Cross-posting from Reddit: https://www.reddit.com/r/Warframe/comments/49smpt/absolutely_unbearable_lag_and_massive_diskram/

    As I type this, I am waiting on my menu to pop up so I can escape from this syndicate Spy mission which I would have successfully completed had it not been for ridiculous lag right as I finished the third data retrieval.

    As of 18.5, I can no longer leave Warframe running for an hour if I expect to have a useable computer afterwards. Something is causing the game to take up ridiculous amounts of disk and RAM (as seen through Task Manager) and slow down to ridiculous levels, completely ruining gameplay. How ridiculous? Well, I tried to complete a simple Nightmare mobile defense mission on Mars when the lag started (I wanted to see it through for the mod reward), and it took over an hour for me to finish two hackings and reach escape. If the lag had not been present... it would have taken ten minutes, tops.

    And when I force close Warframe (The Evolution Engine) through Task Manager, I still end up with 95% of my RAM being used up for no reason, forcing a computer restart.

    I do not know what the problem is, but it needs to be fixed of DE expects my return business. Not just for me, but for everyone else who may be suffering from this ridiculous lag.

    PS, I'm still waiting for the game to respond and accept my attempt to abort the mission.

    -

    That is what I posted last night out of frustration at the game for screwing up so fantastically. Eventually I successfully aborted the mission and spent two hours watching my ship attempt to load its interior before I gave up and had to manually turn off my computer to restart it.

    What is going on? I have no clue. Ever since the 18.5 update, I have ran into nothing but issue after issue, but none were nearly as terrible as this insane lag. Before Inaros, I could play for three hours straight before I experienced any kind of slowdown but now I'm lucky to get an hour in. It's insanely frustrating, considering how much I was coming to like playing Warframe, having spent 120 hours thus far.

    I am willing to do whatever (aside from a computer upgrade) to find a temporary or permanent fix to this issue, though I think that reporting it is the most fundamental step.

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