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svegurok

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Posts posted by svegurok

  1. WASD

    Ctrl - crouch

    LShift - roll

    Caps - toggle run

    QERTY - abilities + operator

    Space - jump

    Numbers - gearwheel

    X - change firearm

    C - reload

    F - use

    B - waypoint

    M - map

    Tab - progress

    LButton - Fire

    RButton - Melee

    1Side Button - ADS

    2Side Button - Ctrl+Melee

  2. 8 minutes ago, (PS4)sweatshawp said:

    It’s not about chasing shiny things at all. Rather purpose or reason. Many people don’t find it enjoyable to go through this type of easy tedious gameplay. For many they don’t feel accomplished or satisfied. Yes I can go to earth or even Mot to kill some mobs but after doing it for years it’s boring it’s nothing new to the missions or gameplay. The open worlds just added another layer of the same gameplay with Archwings and k-drives. It’s not a purpose via reward. But a purpose via engagement and fulfillment. I don’t mind not getting rewarded for everything I do. But id like content to be more fulfilling and Provide some sort of engagement  

    Mate as I stated in my previous topic. You CAN'T expect the game to be as engaging as when you started after thousands of hours spent in the game especialy if it is PvE and you have everthing that you can aquire. That is why GGGs 3 month cycle works because they wipe and everyone starts from zero again and again.

     

    Next time there is another weapon like Acceltra build it don't put catalyst in it and level it normal way without jumping into ESO, Hydron, ..., go solo and use it to kill stuff.

    EDIT: Btw i've done it with Acceltra and it was way more fun than i expected. I've put catalyst in it after i got it to 30 mostly in solo missions.

  3. Tell me how is this a big drought. Yes there is nothing big in Warframe now, but there is Nightwave, Disruption, New warframe, New primes, ..... I don't agree that there is nothing to do. Problem is players expect to be able to play the game endlessly even thought they have 3k, 4k, 5k, ... hours of gameplay already and that is completely wrong imo. I have around 4k hours in game and I can still find something to do and it is fun. So again take a break play something else.

    When I was actively playing WoW about 16 years ago during Wotlk I had almost all classes maxed and it became like another job. Log in to warr/shaman/hunter/mage/paladin to do raids with each, get lower guildmates on par with equipement, help do achievements for mounts, ... Then i just stopped because i got so burned out i never wanted to play WoW again.

    • Like 7
  4. 10 minutes ago, DrakeWurrum said:

    ... Grinding Gear Games is 170 people, and puts out massive content on a 13 week schedule. ...

    I have to disagree with you here mate. Don't get me wrong but they put new league out not massive content. Tell me what is so massive about Blight for instance. It is awesome we have new league every 3 months but it is hardly massive.

     

    Arguably GGGs scheme is better, each 3 months wipe of stuff. If you would play in standard you would understand how stale it is even with new content every 3 months.

  5. 5 minutes ago, (PS4)sweatshawp said:

     

    Was it by yourself or let’s say did you have a team of at least 15-20 people helping you?

    It took me 200 hours not counting in architect, analytic, db developer and testers. Which is probably another 80+ hours. And it is small thing, added few tables, reworked couple of algorithms and added few web pages to let customer manage it. Also it is in running project (3+ years).

  6. 6 minutes ago, (PS4)ChaosTheNerd said:

    Outward,DMC,gridfall, in aware most of these arent within the genre but that doesnt change much

    Don't want to whiteknight in the slightest but for instance Greedfall was in developement for at least 2.5 years maybe more and that game is repetitive as all hell. Also please enlighten me how often does for instance World of Warcraft make updates or Destiny 2 or other live service games.

    I am unhappy with the recent content draught but from my own experience it takes a lot of time to remake something. I've been working on a small change in one part of our software for gathering data from SMART meters and it took me about 200 hours and it was just a small rework. Imagine how difficult and timeconsuming is changing and optimizing game-engine.

    • Like 1
  7. Dread: Serration, Split Chamber, Vigilante Armaments, Vile Acceleration/Speed Trigger (choose one Vile Acceleration is better)

    2x Elemental mods, Point Strike, Vital Sense

    Dread slash build: Serration, Split Chamber, Vigilante Armaments, Vile Acceleration/Speed Trigger (choose one Vile Acceleration is better)

    Hunetr Munitions, Point Strike, Vital Sense, Hammer Shot/Argon Scope/Continuos Misery/Bladed Rounds/Bane Mods

  8. 11 minutes ago, NigglesAU said:

    Where do you get the acolyte mods from?

    https://warframe.fandom.com/wiki/Operation:_Shadow_Debt

    Nowadays DE brings back Acolytes from time to time.

    Vectis Prime: Serration, Split Chamber, Vigilante Armaments, 2x Elemental mods, Point Strike, Vital Sense. Last mod if you have good riven use that if not you can use Hunter Munitions/Primed Cryo Rounds/Hammer Shot/Bladed Rounds/Argon Scope/Target Acquired/Bane Mod

  9. I don't understand why Aiming/Blocking takes out your weapon. Before you were able to Aimglide/Blockglide depending on what weapon you were holding. I just don't understand why they removed switch function. now we have way less control than before.

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