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Nova

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About Nova

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  1. Quite some time ago scattered around several Devstreams, there's been talks here and there of going through some of the animations in the game and either allowing for more customization (a la "Classic" parkour animations with the more flexible movement system of Parkour 2.0) or refining some more dated ones (such as your frame/mech rotating in place whenever aiming or firing a weapon, with your feet sliding across the floor). I know it's a very minor thing to put a spotlight on, but I'm curious if there's been any development or progress in bringing QOL stuff like this into the game?
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