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AperoBeltaTwo

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Posts posted by AperoBeltaTwo

  1. You can place Splinter Storm on enemies and because there's no UI distinction, there's a good chance you aren't going to notice. I think this is the issue that we confused for a bug. 

  2. still bugged in 2022

    EDIT: The issue might be unclear UI differentiation between placing splinter storm on yourself or others/companions. Although this seems to happen even if I only ever refresh my 2 with gara's 4.

  3. 22 hours ago, ChaoticEdge said:

    You know someone will say when their favorite Bramma get nerf

    Nobody reads the OP... It's literally less than 1.5 lines. The point wasn't about Bramma specifically. The point was that DE nerf a partocilar aoe weapon that everybody uses only to introduce another aoe weapon that everybody will use that's just as potent and deals damage in pretty much exactly the same way. And I was asking if anybody could explain to me why this is done because it doesn't seem to obviously achieve anything. 

    • Like 1
  4. On 2020-06-20 at 1:43 AM, (PS4)robotwars7 said:

    sounds to me like OP doesn't like explosions, in which case, I question their sanity. why would you NOT want more ways to blow sh1t up?

    I don't like nerfs right before DE add another weapon that does the exact same thing. I didn't say I don't like explosions. I think tonkor nerf was unwarranted 4 years ago. I think adding Lenz after nerfing Tonkor was ridiculous. I think nerfing Kuva Bramma and adding Stahlta in the same update is insane. I don't understand why it's done, and I think it's stupid to replace a nerfed weapon with another one that is functionally the same.

     

     


     

    Spoiler
    4 minutes ago, (PS4)CrazyBeaTzu said:

    Because its true?

    *facepalm*

    • Like 1
  5. 26 minutes ago, XRosenkreuz said:

    'Another clone'... because they all make explosions?

    Another clone because they all do the same thing and vary marginally; feel very similar, fill the same niche, deal damage in the same or almost the same way; have negligible to no unique mechanics associated with them; same builds, similar stats; released within months (or in the same update) of some major nerfs of their previous "versions"... etc.

  6. Try describing Warframe as a game in a single sentence, and you'll see the extent of this problem. Warframe is a horde shooter with space ninjas.  But nor the shooty part, nor the ninjas part had been getting any serious attention for years. DE introduced archwings many years ago, it was such a massive success that almost nobody ever played it... So they decide to add archwings to those archwings. Why the hell not? As long as it's free, right?... Except your core game loop is dead since Void 2.0, and in-game economy metastasized into a riven mod. With everything else valuable tanking to the lowest possible prices because of oversupply.

    Arcane energise used to cost 500pl a piece. Those used to be endgame-grade rewards. That you could have used for something worthwhile. For some game mode that actually made all the gear hoarding worthwhile in a gear-hoarding game... Now I wonder if by the end of the Scarlet Spear you could buy them for 10pl each. 

    • Like 3
  7. 3 hours ago, (PS4)Agent_CHAR said:

    You skipped one key word.  My two statements are talking about different things.  The fact that I can get Titania prime easily has nothing to do with what I consider a reasonable price for Frost prime.

     

    It does if the prices are the same. 

    P.S. Replaced "contracting" with "contradicting" in my previous post. 

  8. 16 hours ago, (PS4)Agent_CHAR said:

    Its not the relic system that tanked the market for vaulted primes.  The thing that did that was DE settling on a reasonable and fast UN-vaulting process for stuff.  Why should I pay you 1000p today for a frame that is going to get unvaulted in the relatively near future.

     

    16 hours ago, (PS4)Agent_CHAR said:

    And in my opinion it was the best.  Easily get what I want when I want it rather than beat my head repeatedly at  rotation C in defense or survivals.  Yeah, that old system was "great".

    "No, it's not the relic system that tanked the prime economy."

    "It made so easy to get what I want." 

    You're contradicting yourself in the same post.

    I'm not saying that void key system was perfect. But it built its gameplay off the rest of the game and actually rewarded people for hoarding gear in a gear-hoarding game. And the prime parts were worth something. Now it's all just prime junk - vaulted or not. And prime access isn't even worth the money. Because a week after release you can get any new prime or any unvaulted prime for chump change. Because it's that easy to get the gear. 

  9. 1 minute ago, Leyers_of_facade said:

    Prices of prime items is highly related to supply and demand and even with current vaulting system, we have too high of a supply compared to demand. So, if vaulting was removed entirely, then supply will go up even further.

    9 minutes ago, Leyers_of_facade said:

    The prime parts that are still worth some plat now? well, they are going to drop to go as valuable prime junk from now on.

    Vaulting doesn't significantly affect the prices (if at all). Because relics don't go anywhere after unvaulting. Those aren't "rare" items with limited supply anymore. The original idea was (back with void keys), I presume, to drain the market of those vaulted items over time to increase their value. But now people have so many relics that this huge pool easily maintains a supply abundant enough to keep the vaulted prices on the same level with the rest of the prime junk. Unvaulting all gear won't make it significantly cheaper because we already hit the rock bottom, is what I'm saying.

    18 minutes ago, Leyers_of_facade said:

    Honestly, I always believed that void keys were a better system compared to relics

    Void 2.0 so far stands strong as the worst update in Warframe's history in my opinion.

     

    • Like 1
  10. 2 minutes ago, Sweg178 said:

    imagine nothing is vaulted and theres 0.2% chance of getting the desired relic you want .

    Well, certain relics are farmed on certain missions. It really isn't gonna be like that. Plus, there could be some alternative ways of introducing vaulted relics into the reward system. There's an infinite number of ways to go about it so what you mention wouldn't be an issue at all. Not even mentioning that you could still trade for parts you want, especially since they cost pretty much the exact same chump change now.

    7 minutes ago, Sweg178 said:

    what we really need is something to do with the mass amount of relics we get .

    Relic system was a mistake from the beginning. It massively devalued prime gear overall. Which might have led to the introduction of slot ma-khm-rivens. We used to have keys for actual missions for getting prime gear. I had hoped way back then that Void 2.0 would simply expand our ability to use void keys onto other missions, modifying the reward tables while keeping the rarity of the keys and ability to go over multiple rotations for endurance runs. Void 2.0 actually killed the game for me then. I still hung up for a long time, but Warframe gameplay really died for me after Void 2.0.

     

    • Like 4
  11. I get it that back when prime parts were actually worth something you couldn't cheaply get the vaulted stuff and that might have boosted in some way people bying platinum to get those items. If they didn't want to tradeframe themselves into an early burnout. But after void 2.0 every single prime item, including the vaulted ones, soon became so accessible that the prices dropped to an average low for all prime junk, including the vaulted one. While Rivens replaced pretty much everything else as the most expensive and desirable items on the market, essentially transforming trade chat into a Riven chat, but that's beside the point. However, now I can't help but question what is even the purpose of keeping any prime items vaulted? When with relic system prime vault might as well not even exist, for the little - if any - effect it has on the prices. So, am I not understanding something here? Maybe there's some other reason for vaulting prime gear that I simply don't know?

    • Like 3
  12. On 2020-03-25 at 4:38 PM, Steel_Rook said:

    Convenience items should not be mixed in with build min/maxing items. There's no downside to letting players have all the convenience systems in the game, optionally if need be, at no cost to their builds or their resources or their companion selection, etc. If the game has Vacuum, why not let people just have it if they want it? What's the benefit of gating it in the first place?

    In another 2 years maybe DE will figure this out... Or whenever a companion overhaul was promised.

  13. On 2020-03-23 at 8:32 PM, (PS4)Captain_Bonecold said:

    Sorry devs, your packs doesn't catch my eye or make mw want to buy. Add 100 plat,give us new warframe theme skins,add a tenno outfit base on the warframe,add sentinel/dog/cat skins base on the warframe ,add new ship skins (1 for each ship type) base on the warframe and throw in a color pack  base on the warframe. Boom, now I'm willing to buy prime access for 50 bucks or higher. 

    Prime parts economy tanked when DE introduced the relic system. It's become too easy to get warframe parts. Even for the vaulted stuff. It's riven economy that matters now. Rivens are the most desirable items now. Not warframes. Any new warframe you can buy for cheaps next week after the release, that is if you somehow failed to farm them within that week yourself. So bying prime access is essentially just overpaying for accessories. It's not worth it.

    They might as well just sell riven bundles with their own slots that go over the cap. Or even god rivens with preset stats. I bet people would buy that. If it's pay to win, pay to win all the way amaright?

  14. 21 hours ago, Shalath said:

    Some players actually do explore the whole map

    *laughing out loud* exploring empty procedurally generated maps gets really boring really quickly. There might be a small minority who play like that, but it's their business. Vacuum doesn't take their kink away from them. Some people even believe that by refusing to interact with key game mechanics like modding or forma or potatos they're allowing themselves a better experience. Whatever floats your boat. But the game goes its own way independently of those people and it cannot be designed around them inspite of everybody else.

    What you call "speedrunning" is just the pace at which this game is naturally played by most people, unless the player chooses to manufacture their own obstacles along the way. Intentionally or not, this is how the game was designed to be played.

    2 hours ago, Shalath said:

    Oddly enough I can't find any demands for vac in the Doom Eternal forums 🤷‍♀️

    Because Doom Eternal has vacuum in the game.

    • Like 2
  15. 44 minutes ago, Shalath said:

    DE don't want univac as it goes against their design for the game.

    We already have univac. It's only about that mod slot at this point. 

    44 minutes ago, Shalath said:

    Honestly, I've been picking up loot for over 30 years and I really don't see how games have suddenly become "unplayable" without vacuum.

    Different games require different loot systems. Manual pickups are bad for this particular game. Simple as that. It's not unplayable, it's dumb. There's a difference. When you have hundreds of tiny dust specs sprinkled all over the floor, picking them up individually is dumb. When you have a movement system that allows your character to fly cross even the largest of rooms in mere seconds, searching for tiny specs of dust on the floor is dumb. So you either have a system that makes loot pickups easier and still rewarding, or you have a situation where your players choose to ignore your loot system, which is a dumb situation. What was the point of designing the loot pickup mechanics then? Vacuum is a solution for a multitude of dumb things that otherwise don't work. Simple as that.

     But instead of embracing it DE been fighting their own bandaid for years that was helping them make the game better all along. Vacuum makes the game better. Some might honestly disagree with that, some people are just stubborn. But it's just the reality of it.

    44 minutes ago, Shalath said:

    How much loot you get depends on how you play, slow for more loot or fast for less. It is also why we have lockers and creates rather than just being assigned loot at the end of the mission.

    If tomorrow all lockers and crates are completely removed from warframe nothing would have changed. It's a completely useless ancient mechanic few people ever bother to interact with on their own accord. It's a mission filler that doesn't even work. Have you noticed that newer tile sets don't have lockers?

    • Like 3
  16. On 2020-03-19 at 9:05 PM, (PS4)Ozymandias-13- said:

    With the latest overhauls you can already do the hardest content in the game in your sleep.

    It's been like that for years. It's a content problem, not a gear problem. There is no difficulty in Warframe. And never was. And with melee weapons the way they are right now it doesn't matter how powerful the rest of the equipment might get. If anything, making warframes more moddable beyond pure survivability just might incentivise people using something other than inaros.

  17. 32 minutes ago, (PS4)Ozymandias-13- said:

    It literally can. You're essentially asking for the equivalent of doubling our mod slots. That's a huge increase in all moddable stats.

    Why do you think that's even a bad thing? Even if it was "doubling", which it is not. At most you'll free 3 mod slots on warframes.  2 mod slots on weapons. 3-4 mod slots on companions. It would remove mandatory mods out of the builds and add space for more precepts and gimmicky mods that could actually modify gameplay in some interesting way and were left unused for so long because there was no space for them.  

    34 minutes ago, (PS4)Ozymandias-13- said:

    It's equally pointless to remove any need to choose to begin with.

    The need to choose had already been removed by the presence of these mods. My point is precisely about increasing modding options. 

    43 minutes ago, (PS4)Ozymandias-13- said:

    I would actually love if the mod system was fully converted into a tech tree where we spend our Endo to rank up with capacity being tied to Mastery Rank.

    I see it as a tech tree with mod slots where you can install regular-prime-umbral mods. And to be able to forma it for those mods.

     

  18. 34 minutes ago, Iamabearlulz said:

    My personal opinion is that the only "correct" mods are the Corrupted Mods, but that's not the game we've been given. In any case, a change like this would have to also include a reduced number of total mod slots on our weapons to compensate (probably 4, if it's D/MS/CC/CD being treated as mandatory).

    My whole point is NOT to do that. We have too many mandatory mods and too few mod slots for customization. Which results in a conflict between the two. Another sensible solution would have been to imbed all base stat mods into the actual weapons\warframes\pets. But that's too much to ask.

    45 minutes ago, (PS4)Ozymandias-13- said:

    If that's the case then why not remove all mods in the game and just max out all stats to what they would've been slotted? 

     

  19. 17 hours ago, Ikusi_Prime said:

    -snip-

     It has been suggested many times. The best solution for Vacuum would be to have a loot filter in the menu that has a slider for the vacuum range and checkboxes for the loot type. To have Vacuum innate on warframes, to free a precept slot on companions, and to forget this whole issue once and for all. One day it will be done simply because it makes the most sense. But it's gonna take some time, and personally I don't care anymore. I've seen how resistant DE used to be to the idea of Universal Vacuum. I don't expect the next sensible thing to come any sooner than the years of waiting it took for Devs to figure out that lack of vacuum on companions and the rest of the sentinels resulted in them being severely underused compared to Carrier\Carrier prime back when it was the only one with vacuum on it.

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