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RiftRipper

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Posts posted by RiftRipper

  1. Any progress updates on Railjack's Command intrinsics? Will the use of Command be limited to solo play or will it use the host's AI crew members to fill empty player slots in 2-3 player games?

    How are the previously mentioned reworks for things like Pets and Archwing coming along? After update 27.2, I'm really looking forward to more existing parts of the game getting the attention they need rather than being buried by (frequently rushed) new content.

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  2. Bugs with the forges in engineering:

    1: Interacting with the forge counts as a failed cipher on your statistics. This occurs regardless of the player actually doing anything with the forge. This same bug also occurs with the terminal outside of Fortuna's Deck 12 (where the Exploiter orb fight takes place). It might also occur with the Orokin Cipher in the Sacrifice quest, but I haven't tested that. I would appreciate it if my stats could be adjusted so that they are accurate again (was ~120, now it's 330).

    2: If the team picks up resources (indicated by the larger notification in the bottom left of the screen) while you are holding M1 to craft something, the craft is cancelled. A minor bug, but still annoying.

    3: The forge UI does not account for players with increased forge yields from engineering intrinsics. I have engineering intrinsics 7, but the forge still displays that I would be crafting 50 revolite (and the other standard values for the other combat resources). Fixed as of 27.0.10

     

    One bug I have not been able to track down the cause of, but has occurred very frequently since I got Phantom Eye from Gunnery 2 so I think they may be related;

    When I get off the nacelle guns, the models of the Railjack's equipped guns will just be floating inside the interior of the ship.

     

    Bugs with ramsleds:

    1: These things have a tendency to get stuck in the sides of asteroids and other space obstacles. They can be shot in this state, but they just continuously boost into the side of the object until the players destroy them.

    2: Stations will continue to launch these things after the mission is over, even though said station has been seemingly cleared of enemies.

  3. Looking at my profile's stats page, I see that I currently have 789 revives (and WAS making good progress towards the Cheater of Death challenge/Steam achievement). However, since Eyes of Blight began, my challenge/achievement progress is repeatedly set to zero at the start of every mission, thus preventing me from ever completing that challenge (and earning the achievement). In addition, I am spammed by the progress notification for Cheater of Death the first time I revive a teammate in a mission (which always says 1/1000).

     

    Has this happened to anyone else? Is this kind of issue worthy of sending a ticket to support right now?

  4. Clearly we need Dual Wraith Jat Kittags. That would look totally badass when players try to copter.

     

    In all seriousness though, I would like to see either Dual Zoren Prime or Kestrel Prime.

  5. Noticed this with my Dragon Nikana, too. Although, I will admit that the swings of my invisible sword were much more deadly than Valkyr's punches. This usually happens when my melee is already equipped when I activate Hysteria. And when it does happen, my normal melee weapon is used for about 30% (rough estimate) of my melee attacks during Hysteria.

  6. I like the fourth idea, too. The Torid has some really cool (and rather useful) mechanics, but they're all squandered by it's poor stats, especially its AoE.

     

    The third idea is the second best idea here if DE doesn't want to carry out the fourth. A stug-like primary could be really cool and would fill a niche that is currently unfilled in our arsenal of primary weapons.

  7. So, I've been having this problem for a few weeks (yes, WEEKS, decided to wait a bit and do some more testing before reporting) where nearly all Void missions crash for me after I have completed them once. The crash occurs when the Lotus makes her introductory transmission, so I'm thinking that the audio files for those somehow get corrupted after they have been played in a previous Void mission.

     

    I found that verifying my installation can temporarily fix this problem and allow one more run at each mission type, but then the game starts crashing again after I've completed the missions again.

     

    Does anyone else have this problem? I'd really like some help/answers/bugfixing here as I've missed out on tons of credits and needed prime parts because of this crap. Not to mention all the frustration and wasted time.

  8. I thought this would be obvious. You will still keep the stats. They're only swapping the Arcane helmets with statless helmets onto the alerts.

    It wasn't obvious until [DE]Drew recently edited his post to say that the arcane blueprints will remain the same after the update. Some users (myself included) were worried that the update would modify the arcane blueprints directly and turn them into blueprints for statless cosmetic helmets, meaning that we would have to build them before the update.

  9. Oh man, i really, really hope DE doesn't revert our helmets that are currently being built in the next few hours. I have 5 of those things going right now (4 of which have less than 2 hours left!) and I'm sure I'm not the only one in this situation. I have no doubt there will be a wave of rage if a ton of players lost the stats on their helmets which were already being crafted.

  10. So this "Hotfix" broke the event missions? Well.

    This hotfix definitely broke Tethra's Doom. The doors in part one won't open and the mission is impossible to complete. DE, please fix this bug right now. I was trying to help 2 of my clanmates get the rewards only to be disappointed.

  11. Bumping because of how badly this is needed.

     

    I remember when I tried using my Snipetron Vandal after scopes were added. It was like some horrible, out-of-body experience that made me not want to use the weapon. And the scopes look especially bad when it's dark.

     

    EDIT: Oh, and scopes should be ON by default. Just to give new players a chance to decide whether they like the scopes or not.

  12. i have 0 neural sensors, 110 neurodes and 4 cells till now.

    0 neural sensors? Really? I got a ton of those things when I was farming for valkyr. And I think I have 8 cells right now, but no neurodes.

    All I'm saying is that players usually end up with huge differences in the amounts of materials they have (110 to 0 is pretty big, if you ask me) and that something should be done to help even this out.

  13. I think we can all agree that Neurodes and Orokin Cells are the two most important materials in the game. I think we can all agree that it doesn't take long before you have a boatload of nearly-useless Gallium, Control Modules, and Neural Sensors just sitting around in your inventory. And I think most of us can agree that making a lot of trips to the Derelict drains you of your Nano Spores while you still have tons of Ferrite and Salvage. Polymer Bundles and Alloy Plates aren't in very high demand, either.

     

    What I'm trying to say here is that all of those nearly-useless materials I mentioned need to be used in a lot more crafting recipes in the future. If DE doesn't want to do this, they should at least add some way for us to exchange our useless materials that we have tons of into a material that actually gets used. This could probably be done in the form of a dojo room, or something.

     

    EDIT: Quoting my later post: All I'm saying is that players usually end up with huge differences in the amount of materials they have and that something should be done to help even this out.

  14. This is sometimes a problem for me, too. Here's what I think DE should do:

     

    Make the green exit icon larger, allowing it to be seen no matter what overlaps it. That way, players who want to exit will be able to see which way to go and players who want to stick around will have no trouble seeing where their allies and life support capsules are.

  15. I'm excited for melee 2.0 because it means that those tons of melee weapons in the game that aren't the Galatine, Kestrel, and Glaive might actually become useful. My only real concern is that melee 2.0 will almost certainly suck IF they add COMPLEX COMBOS (this is a shooter, not a fighting game).

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