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(PSN)Zer0-Rama

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Posts posted by (PSN)Zer0-Rama

  1. 11 hours ago, [DE]Taylor said:

    Slightly increased the hold time needed to cycle Voruna’s passives to help prevent activating/deactivating a passive by accident. 

    Awesome happy for more Varuna changes. But there is one thing I would like some clarity on.

    The 4th ability passive, when we change from it to a new passive or decide to deactivate it, it goes one it's 60 sec cooldown, even doe I never died.

    Is this intentional or is it a bug?

  2. Lua’s Prey: Hotfix 32.2.4

    Voruna’s Ulfrun's Descent Changes:  

    After one week of Lua’s Prey being in your hands and reading your feedback, we have a few changes to Voruna’s 4th ability, Ulfrun’s Descent. The majority of Voruna's feedback has been centered around this ability and its damage output, with the desire to make it feel more deadly. Below is our first take on bumping up the ferocity and opening up more synergy with her kit. We will continue to review Voruna's feedback - we have a few more things we’re experimenting with! 

     

    I know you guys are working to make sure tennocon is great, but please do not forget that Voruna still needs work.

    Her 4th still does not work with her 3rd, because it doesn't count as melee. And now that we have a augment that allows us to always stay in her 4th it's even worst now. To the point that it's just a dead ability. Plus not being able to use helminth abilities while her 4th is active is not helping at all.

    Either let her 4th count as melee and gain benefits from melee mods and arcanes (considering she's a melee frame) or let her 4th proc the health orb part of her 3rd.

    Also this is a much more requested part from me but can we plz get a running animation 😭😭😭 for her 4th. It's looks so silly that she goes on all fours and can pounce but as soon as you tip the controller just a lil bit she goes back on 2 legs then goes back to 4 when U stop moving, and when u run she is running on two legs. It really takes the immersion of being a wolf frame.

    If she needs to pick up a power cell or key, let her use her mouth that way it won't look silly with her running on four legs with a power cell or key in her hand.

     

  3. 23 minutes ago, (PSN)lSneakMeisterl said:

    Been waiting for months for this fix, on ps4 the vials have not appeared at all for my waist and the contents on his alt helm, shoulders, syandana and waist are all still missing since launch.

    After downloading the new hotfix it seems none of this has been fixed on ps4.

     

    Yip just looked and ntn was changed we was lied too🙄🙄🙄

  4. 13 minutes ago, mrbubblepants said:

    Its funny this post made me remeber we have a grendel frame. I bought him with plat. I haven't ssen one in mission for almost 2 months now. Speaks volumes about how much time and effort went into the most forgetable frame i have ever used.

    Yea I understand. I like him and use him but the energy drain is a problem 

  5. 10 minutes ago, (PS4)AbBaNdOn_ said:

    I asked for build to see your effeciency.  How much duration how much effeciency.   Those two things control his energy burn.  

    Oh  when I first got him did the 30% efficiency  first with 155% duration then when with 175 efficiency with 105% duration but still when that ramp up start it really doesn't help 

  6. 26 minutes ago, (PS4)AbBaNdOn_ said:

    Dont make a post like this if your not going to post your loadout...   I think my grendel gets to around .48 energy drain per enemy?  But thats still to high for my liking.  I think he should get to like .10 energy per enemy.   You would have a hard time finding 10 guys in the same tile you can inhale before anyone else kills stuff.   Enhale should be ZERO energy drain but the thing is he actually damages enemies and degrades their armor while they are in his gut.  I assume thats why they gave it energy drain.  Enhale should cost energy to cast but have zero drain.  Pulverize should have energy drain but not based on the number of enemies in his belly.  Buffs should just have a cost.   projectile vomit should just be a cost.  

    I think enhale should have a duration stat for how long enemies stay in his gut(which can be affected by mods 30-60s).  If you dont use em you lose em.  If the timer runs out the enemies get barfed out dead.

    -Grendel makes me feel like a jerk for sucking up entire room full of enemies.

    -Titanai's ability wheel is opposite of all other frames like grendel or wisp or ivara.  If you switch  tap/hold in setting then you screw over all the other frames.  If you leave it as is you screw over titania.  Titania needs to get her tap/hold flipped.  That way all frames can be on the same page. 

    When Titania Prime came out I was using her alot and having alot of fun.  Then that made me wanna go back to grendel to try his ability wheel and actually try to focus on his buff game for squad support.   Played him awhile.   In my head  Titania with her itty bitty tiny waist and Grendel with his massive gut go together =P  But currently button inputs for one screws over the other other and vice versa.  =(  

    Well I didn't put a loadout because I wasn't talking about how to build him to last or build him because he can do damage which he can. I made it because not just me but about every post I read about him there was one thing that was common his energy drain. Yes I know about his 2 and rage and all of that. But his energy ramp up is a problem it goes against his kit. And I did say that maybe they did that so we would just go around eating everything and not letting are teammates do anything.

  7. As the topic says I really do feel whenever I use grendel and use his abilities am punish for it,

    Why: the main reason is his energy drain is a problem and it destroys who he is and what type of warframe he is.

    1:His FEAST(which is the reason of being who he is and the only way for us to use the rest of his kit)ability is a problem, first I dont get energy back when i try to suck up enemies but didn't, if my allies can kill them before I suck them up am pushing by losing energy. Also the energy drain is so punishing that it goes against his whole kit. My passive requires me to have enemies in the gut to get armor but the ramp up kills that.The best way to at least use his passive is to have at least 2 enemies in your gut so that way the ramp up engergy doesn't drain all of your energy.

    2:His PULVERIZE also has a ramp up engergy drain. Which I want to ask why? why am i being punished for using any ability that i am unable to use unless i have enemies in my gut and when i do use it i can't for too long. Plus even if enemies aren't in my gut i still get the ramp up engergy drain. Also why is it that stairs and ramps stop me from rolling? It's a ult and shouldn't be able to be stop by stairs or ramps.

    I kinda understand why there is a ramp up engergy drain, maybe it was to stop us from just sucking up everything because our allies won't be able to do anything,maybe they didnt want that. But because of that grendel isn't fun to use,and its punishing to use him.

    Suggestions:1 take the engergy drain off his FEAST,let grendel be what he was designed to do.And if yall do put a cap of 20 enimes he can eat at a time.Last time I check eating gives energy not take away energy.

    2: let us use his other 3 abilities if we don't have enemies in our gut,but the power is half of what it would be if we had enemies in our gut. His REGUGITATE ability could have a ball of toxic he can use as a projectile.

    I still have a lilttle things that I feel the could be buff for him but his biggest problem I have and others who talk about him have is his energy drain problem. It goes against his whole kit and makes him not fun to use.

    • Like 4
  8. 4 minutes ago, (XB1)DShinShoryuken said:

    If they canno make silenced guns when having HUSH and the like on....there is No WAY they can make an invisible frame visible.

    It's like asking Santa for a Porsche when you have barely driven your Lamborghini. 

     

    1 I don't understand the hush part and 2 wisp is a perfect example that they can. They could've make her invisible everytime she was in the air, but they went a different way 

  9. Is it possible to let ash loki and ivara and who ever else has invisibility to let them look like wisp passive were we can actually c them. With this new ash skin I got to thinking, why buy it when most of the time I won't c him. Then I remembered wisp passive and her 2nd ability and was like that would be awesome to see my frames fashion while they are invisible.I think ivara has it worst, her 3rd is somthing that you want to have on all the time. Now what they did with her prime is actually cool. But being able to see my fashion would actually be awesome.

    • Like 7
  10. On 2020-03-25 at 2:46 PM, Xenophil said:
    • TYPE: [In-Game]
    • DESCRIPTION: [OpLink can receive healing from Rejuvenation and Venari]
    • VISUAL: [https://youtu.be/PK2HcrOznio]
    • REPRODUCTION: [Deploy an OpLink, let it take some damage, protect it for few seconds to let it receive healing from Rejuvenation or Venari]
    • EXPECTED RESULT: [An OpLink kept its current health]
    • OBSERVED RESULT: [An OpLink received healing]
    • REPRODUCTION RATE: [100%, it works for both host and clients sided sources of healing]

      UPD: Report worked, eat that Venari!

    UPD: they reverted venari healing back it was never a bug. Now you eat that. Learn warframe abilities before saying somthing is a bug smh.

  11.  My rank 2 engineering flux forge are not replenish in real time. Have to always go to the forge if I want to replenish it. Also cant use my tactical system while am piloting. Could of done that before the update which really helps when am soloing.

  12. On 2019-12-16 at 8:44 PM, Xenox_Ilz-ot said:
    • When scrapping Avionics, it would be neat to have a logo telling us which ones we have equipped, just like how mods on frames & weapons have a little symbol on the bottom telling us it is currently equipped

    Yes plz this really is needed. I sold my equip ones because I didnt know which ones was equip

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