Jump to content

Sophronius

Master
  • Posts

    246
  • Joined

  • Last visited

Posts posted by Sophronius

  1. Oh thank you, and sorry for a super late reply.

    Looking at example files I can see the black alpha and red tint map but I am not seeing a green one. I do see an emissive map that is black and white and does appear to create a scrolling emissive glow in the tennogen renderer. Perhaps I am not seeing something here.

    New question!

    So based on the guide it looks like you create a texture for the scrolling emissive. I assume made it's of noise that can be generated using for example Photoshop filters (Such as generate fibers).

    I read somewhere in the guide that a separate mesh needs to be made for custom emissives. I am curious to what specifically this means. I am considering having emissives on my object, not floating off it. (But I may have them floating off it) The only exception would be a sphere/diamond shape in the center which floats. I will alpha it out to make it appear like a floating Oro. Do I need to make additional vertices/polygons over top of the main body just for the custom emissives?

    I am currently in a high poly sculpting phase after creating a base design low poly mesh and hope to know what else to proceed with before I begin rebuilding the low poly.

  2. Hai all,

    would anyone be able to direct me to what I would need to do in order to properly implement energy emissives for melee weapons? I do not know if I have to create a mesh for the emissive texture, create some sort of keyframed file, etc.

    To elaborate: I want to create a central floating "light." There will be energy that traverses down the blade. Similarities to the sword,

    Spoiler

    'War'.

    (WARNING: story Spoiler melee weapon)

  3. I have tried to assign a new material per body part and checked the UV mapping in Blender and it appears to be fine. But when I load it in to Substance I get the exact same result. 2 texture sets with textures overlapping. I should have 4 texture sets. Body, cloth, ring, helmet. I even assigned the UV maps as different names in Blender.
     

    Spoiler

    RfCmBGF.png

     

  4. I wished to contribute to TennoGen but new to a lot of this and have stumbled upon an issue that prevents me from really going anywhere. As a current (early) student I have some experience with modeling and little experience creating textures with Blender, Substance and C4D. However, to be honest, using the texture maps is actually a new experience for me. It'd be much appreciated if anyone with more experience could help me out.

    The trouble I've been having is the display for the UV map in substance.

    For instance, excalibur displays properly: 

    Spoiler

    AiFSsSC.png

    But Nezha does not. I get pieces displaying over top of one another.

    Spoiler

    qhRoDcQ.png

    After doing some research I am getting the feeling that I need to take some steps back and find out a solid place to start before worrying about these maps. I am not sure if I need to create new UV maps or if there is simply something I am missing or not doing right to begin with.

  5. 1 minute ago, tifanator said:

    The problem here is very easy to see, and it should be addressed. But you have to understand that people like you (and me) who play the game at >1080p are a vast minority of the playerbase. In other words, they have significantly more important things to worry about. 

    Also, this might be easier for me to say since I play at 1440p, so the problem is a bit less exaggerated. But I still get where you're coming from.

    This is true for now, but with cards like the 1080 out it is likely that 4k will become more easily accessible in the near future. Also, most games do have friendly 4k support anymore as I stated. Just wanting Warframe to stay up to date with the times.

  6. Just realized there is a UI section this should be in. My apologies. Needs to be moved.

    With the latest update to Warframe we now appear to have a smaller mini-map. (I could be wrong) What I find more important is that we now have Warframe specific icons on the mini-map to see who is what and where.

    For almost a year I have been running Warframe in 4k resolution and these issues have always been around. Additional problems I have had with this are keeping track of friendly Warframe energy levels as well as a very tiny chat box.

    I have HUD and chat text scaling set to max in the following.

    Provided screenshots of problem:
     

    Spoiler

    QmelHy6.jpg



    VvIqE0P.jpg

    Additionally I also have similar problems with the marketplace and many other areas of the UI in general.

    This issue may have already been addressed and I may not be aware of that. Otherwise I would like to see Warframe be more friendly for 4k users as almost every game that releases anymore is usually very friendly to 4k users.

    Thank you for your time.

  7. 11 minutes ago, Xekrin said:

    Is this before or after they fixed the Lanka doing crap tons of damage bug?

    This was made a few hours ago

     

    6 minutes ago, GreyEnneract said:

    So spam 2 like before.

    People know this by now.

    It's a followup from: 

    I made a point of how powerful Mag's 2 was and how much more so it has now become.

  8. I created a thread for Mag pre-rework to show how powerful she was prior to the rework. It is buried somewhere.

    Now I may have a build which ma be technically broken. To be sure, I will skip all the nonsense. As in how fast one can kill a level 100 eximus heavy gunner. Rather, I will annihilate 20 LEVEL 100 SENTIENT BATTALYST.

     

    Spoiler

     

     

    I also found that you can use polarize to destroy an entire Draco map by using extreme duration and high strength among other interesting things. (86 meter range and 800 approx damage)

  9. 13 hours ago, Gurpgork said:

    I just have to say, Bullet Attractor is probably one of my favorite abilities in the game. Just watching a Tonkor round arc, and then hit the bubble and suddenly rocket down towards some helpless oaf... I swear, that never gets old.

    I used Bullet Attractor + Staticor against Vay Hek in a sortie mission one day... My squadmates were calling me an idiot for using Mag against a Grineer boss, but then realized what a brilliant support ability Bullet Attractor was. Shelter from enemy fire, damage multiplier, utter removal of any need to aim... It's an awesome, awesome ability. I just cannot wait for that rework. 

     

    I've been getting many comments about BA being counter productive in game as well. I think it's mostly because no one ever plays Mag and so several people may not be familiar with how BA works. Hopefully the rework changes this. One of the largest reasons she is unused is because she is very anti-corpus focused.

     

    10 hours ago, WARLOCKE said:

    Thats interesting, I should go fight one and find out. Because I have a hard time thinking It wont go down pretty quickly.

    You may be very surprised as I was. However, if you do find some way to kill a level 100 batalyst very quickly with excal you will have to let me know how you did it.

  10. 5 hours ago, WARLOCKE said:

    Radial Blind + 200 pwr str Exalted Blade + Radiant Finish = dead sentient. Ive yet to do this to a lvl 100. But im betting it dies rather quickly. Of course, since I have not fought a lvl 100 sent, this is pure conjecture and am willing to admit I could be very wrong. However if you get pumped before you can get a radial blind off then its bad news.

    I have already tried this and it does not do enough damage. The dps is massive as it should be for the build but it is not as effective.

     

     

    3 hours ago, -dicht.Amducias- said:

    Chroma, banshee 

    I may give this a try myself. You should give it a go and tell me what the results are. If you've already tried this and it worked then I definitely need to try it too.

  11. 9 hours ago, WARLOCKE said:

    Have you seen what excal can do to Sentients with the proper build, 2-3 second kills. Mag cant compare.

    The Sentient in the video is level 100. I've ripped through Sentients with Excal many times and he used to be my go to for slaying them... But after a 1 hour moon mission with Mag's BA I did need Excal.

    Although I have not run extensive testing, so far I've only managed to kill a level 100 battalyst with Mag. All other warframes (that I tried so far) die in 1 shot and cannot perform sufficient damage to kill before being killed.

    I mean, Loki might be able to because of cloak cheese... But for a head on battle Mag is the only one who has stood a chance so far.

  12. 41 minutes ago, TheBright888 said:

     

    Point is haven't seen a well performing saryn yet in endgame content.

    Actually haven't seen a saryn yet in endgame at all.

    But you are welcome to prove me wrong and do a T4S 60+ mins with me using saryn.

     

    Go to the simulacrum with Saryn. Get a high damage simulor and use 1 and 4 whilst spamming thy simulor. You may be surprised. I have seen only a few saryn running end game content and doing so quite well. Most of them are using a method similar to what I described.

    Keep testing until you've exhausted all possibilities to making an ability powerful. A conclusion drawn too immediately will not yield discovery.

  13. 3 minutes ago, Fionntan said:

     

    Perfect, my build isn't to far from this one so it shouldn't take long before I rip Sentients a new one >->

    Especially new ones that are about to be released.

    Keep in mind that the Supra is still faster on kill time. But the lanka pulls second best. If it's not a battalyst or a bursa you should be able to one shot with the Lanka. The supra will do better against High HP and Armor enemies.

    I can 90% of the time (10% very unlucky damage proc) one shot a 100 eximus heavy gunner with the Lanka.

  14. 2 hours ago, Lokime said:

    What's your lanka build? O: or Maybe is because the strength/range mag build. 

    The lanka is the hardest hitting single shot damage of any sniper I've seen so far. It does have drawbacks, however. Paired with BA it can be nasty and BA is mostly why you saw that damage number.
    This will also be updated to first post:

    Build: 

    Spoiler

    qbZ0jOU.jpg

     

  15. 2 hours ago, Sixty5 said:

    Unless they have high shields Banshee does it better.

    Although mesa is my go to sentient killer. She can actually facetank most of their BS and can kill with her ulti. 

    You did notice that Battalyst is a level 100? I tried, 95% damage resistance is not enough to survive a battalyst attack.

    Banshee is very good for damage but BA has aimbot mechanics.

  16. 3 minutes ago, DeerioJim said:

    Damn, thats a nice colour scheme and helmet/skin for Mag you got there. 

    And yeah mag is a fun frame, Im looking forward to her rework. My old starter frame getting some new air is going to be neat.

    I really hope another unvaulting or Starchart 3.0 will bring Mag Prime out for me too, I really want her prime version!

    Thank you.

    I have a feeling Mag Prime may come back out of the vault quite soon. Patience, Tenno.

  17. I honestly can't wait for the rework. Perhaps Mag shall be viable for more than just Corpus... And the sentients.

    I now know why Mag was deployed for (I presume) the Vanguard assault against the Sentients. I have documented via video what the old bullet attractor can do so that we can see how it compares to the rework, Magnetize. The results might be quite overpowered. (If that's your opinion)

    Mag, the bane of Sentients.  EDIT: I believe some people might be missing that the Battalyst in the video is level 100. I state this for clarity of Mag's abilities.

    Spoiler

     

    Here you are and good day all:

    Spoiler

    qbZ0jOU.jpg

    awCbAQr.jpg

  18. On 4/24/2016 at 1:43 AM, (PS4)slayerserenity said:

    I really don't use configuration B or C so by merging configuration B & C with A will give the warframe more mod slots and better chance to use all the mods we have to make our warframe better, faster, stronger and we have the option to equip more mods and focus on configuration.

     

    On 4/24/2016 at 7:42 AM, (PS4)slayerserenity said:

    Why you PC members responding. It's for PS4 

    Troll thread should be merged with the trash can. It was a good laugh though. Well played sir.

  19. On many occasions I've had Nyx Mind Control cause enemies to disappear and become unkillable afterwards. This has only happened to me on defense missions.

    It seems to most commonly occur when enemies that are mind controlled becoming rag-dolled. Unfortunately, this means I cannot use Mind Control for defense due to risk of being incapable of finishing the wave.

    I have also primarily had this happen on Dark Sector defense for Eris. Not sure if the tile has anything to do with it.

  20. I never had the chance to buy the founder pack, because i started just after it ended, an im fine with all the extra stuff they keep getting, but putting them in public patch notes is so cruel, wether you realise it or not.

    I will never grasp any form of understanding as to why simple cosmetics...a collection of pixels...some string of 1's and 0's which do not affect game play in any form...continues to create such problems.

    I have failed to achieve pre-order bonuses on titles in the past. Did I think it kinda sucked? Yeah, a bit. Did I let that stop me from enjoying myself? Never. Did I really care? No.

    I would like to also point out that adding anything to Founders and not saying so in the patch notes may be considered more "cruel" from a subjective standpoint.

    It's a game. It's a cosmetic item. Consider that at least it's not someone taking your idea and making serious bank on it without any form of credit to you. That would be truly cruel.

    I think a good way to appreciate current players who did not partake in being Founders could be through Prime Access. It is possible that this is what is intended for these packages.

×
×
  • Create New...