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Sophronius

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Posts posted by Sophronius

  1. Respectfully speaking, I can see where your points are fair, but the title of this thread is not particularly kind, and may not be very conducive to civil discussion. 

     

    I'll explain where I'm coming from later on, as I'm going to do some work for a bit, but trust me when I say I understand where you're coming from, but at the same time, I always manage to find some immense joy from playing this game as well.

    That may be true, I wish I could change it.

    However on the other hand, it grabs attention more with a title such as that. Otherwise, many may easily overlook it. Or perhaps having such a title would drive people away from looking at it, I don't know. Just kind of a spur of the moment title I suppose.

     

     

    I find that I come back to Warframe often because of the universe. It's a fascinatingly different game, much like the first Bioshock. That was quite the universe. But sadly, Warframe lacks in almost every other department of gaming.

  2. Solid points. I modified the post to add 2 links in which someone else explains further about challenge and what it can do because I don't want to create another article about it. Depth might be the starting direction Warframe needs. What do I mean? Look at the 2 links in the modified OP.

  3. I'm currently quite bored in general. So I decided to write up this random thing that will mostly go unnoticed, which is sad because it's actually interesting. I know, it's not well organized and mostly train of thought. If you would like to expand this idea or write a better version then please do. I do not feel like spending a large amount of time creating a proper article for something I feel will not make a difference regardless of it's structure.

     

     

     

     

     

    TL;DR   How do I put this... Warframe becomes boring because it lacks in having anything to sustain entertainment value, unlike other famous titles mentioned here. Maybe we should change that. How? Just look at the last 2 small paragraphs.

     

     

     

     

     

     

    Warframe, I can describe it like this:

     

    Great universe.
    Extreme lack of lore, and it seems that lore is being rewritten from how it vaguely began

    Fair combat mechanics.

    Ranges from very difficult to super easy.

    Boils down to a content grind.

    Once you have everything you might as well move to another game.

     

     

    Why is this?

    Warframe lacks in having anything to drive players. In essence, it is nothing more than a grindfest. The same missions a thousand times, to unlock, level, farm, and attain new content.

     

    Why do many players end up doing nothing but defense missions primarily?

     

    I'll give you a hint: It's not because of grinding. It's the challenge.

     

     

    This is where we begin to get somewhere with redeeming quality. Players find a game engaging because of challenge, among other things. Whereas many will grind away several hours, this does not mean that they find the experience enjoyable and worth playing again. It's more about the obsession with getting the next best thing, more or less.

     

    Warframe needs to stop this and evolve. How? Let's look at some popular titles to see why they are so successful.

     

     

     

    I'm going to do a very brief and broad analysis of why these titles can be fun to play and keep you coming back for more.

     

    Hate 'em or Love 'em, here they are:

     

    Call of Duty:

     

    How satisfying is it to acquire a kill? Think about how much the devs put in to making it feel so good to get a kill. Each hit makes a distinct sound, the crosshair lights up and (at least in classic CoD) huge numbers explode on the screen. You also get kill streaks to make it all the more fun. The thrill of the kill is what it is. How angry does one get when they can't get a kill and always die? That's because the value in playing lies in killing. It becomes an addictive thing, and therefore you have people constantly sprinting around the map because they must get their next high from another enemy kill.

     

     

    LoL or MOBA in general:

     

    Like other competitive titles this one keeps you busy through challenge. Battlefield generally falls under this same type.

     

    First, there is an array of characters to use which mostly have a very different playing style which can make or break a team fight. This adds replay value alone. However the more important factor is the challenge you receive from other players. With each match you could find yourself adapting/changing tactics against your enemies. You will be continually on your toes. Intelligent reaction to your play style will keep things interesting as most of the time players will not fall for the same exact thing twice.

     

    The same could be said of Battlefield. If you can't get to that annoying sniper killing you on foot, then kill him with a helicopter. Being challenged to take a different approach and being rewarded from it is very enjoyable and makes you want to do it again.

     

     

    Dark Souls:

     

    This can very well be the definition of challenge. Die and try again, many times. This game can be incredibly difficult. However it is not necessarily punishing. Each time you die, it is quite likely that you made a mistake. There is always a way around your enemies. This game keeps players entertained because they are persistently pushed to their limits, but never given a completely impossible or outrageously insane obstacle. It also obeys all it's own rules, and does not use "Space magic" or "God characters" to cheatingly defeat you. (I'm talking about you Stalker) You don't blindly run in and whack something. (Warframe) You consider what you did wrong and what you could do to change the outcome. Once you have it figured out it feels so goooood to get passed whatever it was standing in your way.

     

     

    Mass Effect (all of them):

     

    This one is...well.. all right. The primary driving element here in replay ability would simply be how many different ways that you can effect the story. Maybe a player would want to go back and change their decision. It doesn't yield the best replay value but it's definitely something.

     

     

     

     

    What can we do with Warframe?

     

    Honestly... not sure. It depends on how willing DE is to creating something worth while a year down the road. Or if they are still set on this whole "content is the life force of F2P." Sure, content absolutely drives money flow in F2P. But, it also technically cheats your player base left by itself. Seriously, the same old thing over and over just to grind for some new item is stupid. People deserve better than this for giving millions on this title.

     

    Before you think it, why would you ever use items and 'frames without mods just for a challenge? This is counter-productive. It is also a very, very sad way to excuse the lack of real challenge in the later game / endgame.

     

     

    In order to achieve better replay value, Warframe's foundation may need to be... modified or added on to. (No, not completely changed... gee, that's stupid this late in development.)

     

    How?

     

    Well, it would be nice if gameplay weren't basically...walk in to a room...use zero cover...kill everything in a matter of seconds... get another hoard of enemies thrown at you... kill them in seconds...repeat. Warframe reminds me of a hack 'n slash, except with guns. The sad thing is that it's just not fulfilling.

     

    The combination of Warframe powers, enemy types and weapons is what causes this problem. Warframe is only challenging to someone who is starting out.

     

     

     

    (Last 2 small paragraphs here)

     

     

    To be honest, in Warframe's current state...for me to think of a great and innovative way to make it more challenging and fun; to have more replay value and be engaging would require a lot of thinking...a lot. More than I am willing to think about. Unless I worked for DE that is, but I don't. Nor am I interested to. I'm not interested in working for game development.

     

    So what I think DE should do is to just consider putting down the content for a moment and find a way to expand the gameplay. The new creative approach to bosses is a nice direction, but still feels lacking. Perhaps adding more depth would be a nice approach. I wouldn't normally do this but for players to better understand what I mean by all this challenge and difficulty making Warframe more worth your time have a look at these links. Cartoony yes, however these guys know what they are talking about.

     

    Challenge/Depth: http://tinyurl.com/l9qyg92

    Making Difficulty Fun: http://tinyurl.com/kdb7y3t

     

    Whatever happens, I hope for the best.

  4. I know a friend who is absolutely terrible at most anything he plays, but he still persists. He doesn't give up and admits that he's bad. Because of him, and how many times I've had to carry a mission due to his lack of skill, I know what OP is talking about.

     

    I'd have to agree that it is ridiculous to lock someone at a certain rank if they are never capable of completing the mastery challenge. DE has implemented the challenge for 2 reasons.

     

    From what I understand:

    1: The challenge is there to show that a player has advanced skills in the game, and therefore has achieved their rank.

    2: The mastery shows how much content a player has been through.

     

     

    The problem is that some players could end up being locked to a rank due to a lack of skill. Many people don't realize this but some are literally incapable of becoming "skilled" at some games. My friend is a good example, he has played games for years and still sucks. He never gives up and tries hard but still sucks, and he admits it.

     

    Studies show that most games require quick processing of visual information among other things. A person's inability to achieve what is required of a game in order to perform a certain task will result in failure, pretty much every time. This is why there is some desire for Fighter Pilots to have a background in gaming, or are perhaps skilled with games.

     

     

    Frustration happens to all of us. The behavior in OP is not exactly "adult like" but it is understandable. I'm sure any one of the "adults" on these forums have, at one time or another, acted like this out of frustration.

     

    Take some of the suggestions from others. See how they are accomplishing these tests and try their methods. Hopefully you can accomplish the test that way.

     

    I do think that DE should consider that not everyone can complete these tests.

  5. Neither... 

     

    Build it yourself and by doing that you will get more for your money. I'll throw one together quickly for you that you can buy and assemble.

     

    CPU- $289.99 on sale http://www.newegg.com/Product/Product.aspx?Item=N82E16819116901 "For multi-tasking and for overclocking"

    $309.99 http://www.newegg.com/Product/Product.aspx?Item=N82E16819116900 "For multi-tasking and not for overclocking"

     

    Motherboard- $179.99 http://www.newegg.com/Product/Product.aspx?Item=N82E16813130692

     

    PSU- $99.99 http://www.newegg.com/Product/Product.aspx?Item=N82E16817438006

     

    Video Card - $509.99 http://www.newegg.com/Product/Product.aspx?Item=N82E16814130918

     

    Case- Pick anything you like that will fit an ITX motherboard.

     

    SSD / boot-drive - $149.99 http://www.amazon.com/Samsung-Electronics-EVO-Series-2-5-Inch-MZ-7TE250BW/dp/B00E3W1726/ref=sr_1_1?ie=UTF8&qid=1385976286&sr=8-1&keywords=Samsung+840+ssd

     

    Mass Data Storage - $54.99 http://www.amazon.com/WD-Blue-Desktop-Hard-Drive/dp/B0088PUEPK/ref=sr_1_2?ie=UTF8&qid=1385976334&sr=8-2&keywords=western+digital+1tb

     

    Memory 16GB 2x8GB - $142.99 http://www.newegg.com/Product/Product.aspx?Item=N82E16820220690

     

     

    You can salvage your current case, hard-drive and memory. The HD can be used for mass storage, you can also use your current OS if you have the CD. If you need another copy of Windows, that will be another one hundred dollars. If you can not salvage anything from your current build, you will need to drop to a lower video card such as a GTX 770. If you have any other questions, feel free to ask.  

    I would agree with this, except for one thing.

     

    If you need a new GPU then I may suggest going with a lower card, like the GTX 770 mentioned, that is until the 800 series arrives. A 770 will take care of any single monitor job at 1080p max settings for anything out there so far. Metro Last Light averages around 50fps for me. It would save money for upgrading to a more powerful 800 series later.

     

    I recently built a computer and was going to absolutely get 2 780's myself, but I decided not to when I realized that NVIDIA's 800 series will release in Q1 or 2014. From what they are saying, the new series will be much more powerful than the current. New architecture and unified memory as well as a much larger CUDA count.

     

    If saving money for this upgrade isn't a problem then spend away. I do want to make you aware of the 800 series around the corner however. If having the latest/greatest GPU isn't your thing then that's all right.

     

    It's up to you, good luck with your decision.

     

     

     

     

     

    So how long to Newegg parts take to arrive? With all this advice i've been convened to just get the pieces and get someone to build it for me :o.

    Newegg is usually pretty quick. The average time for my parts to arrive when using free shipping is somewhere around 4 days. One time I used 3 day shipping and got it the very next day. It usually depends on where each item is shipping from.

     

    Building a computer isn't hard, but it takes time. Do not, ever...and I mean ever try to rush putting a computer together. If it takes you 4 hours, then so be it. I knew a friend who tried to put his together in 30 minutes before going to work, if I recall he broke his CPU mount by rushing.

  6. They BALANCED it because it had the unintended effect of making players completely invincible when paired with Rage.

     

    It was way too advantageous and made the game unbalanced... ergo it was balanced.

     

    I'm so sick and tired of people calling balance changes nerfs. It's not a nerf. Nerfing means it's completely unusable and serves 0 purpose whatsoever... Quick Thinking is still VERY useful, it just doesn't allow you to be Lazarus.

     

     
     

    Iron Skin costs energy, and isn't an "always active" thing. When enemies get to higher levels they tear through Iron Skin in seconds... whereas the Quick Thinking + Rage Combo still powered on until kingdom come.

    Nerfing = to make unusable...but.. ---> http://en.wikipedia.org/wiki/Nerf_(video_gaming)#cite_note-dvw-1  Even wiki only describes it as a "balance" through reducing effectiveness.

     

    QT still has stagger when you are out of health, it also keeps you at 2hp. Even without stagger you will be left with less energy and near 2hp. It would be more desirable to go in to bleedout as you would keep your energy but regain all your health.

     

     

    Prior to U11 QT+R would still result in death if you took enough hits. Strangely in U11, (I tested it when I first got mine) QT+R seemed to be bugged. It literally did grant immortality. I am pretty certain that this was a new bug that appeared in U11 as were many other bugs that came with it. (E.G. Most knockbacks not working correctly)

     

    What I thought to be an effective nerf to QT would be to drop the efficiency from 240% max down to 200% max. Maybe even less. The QT+R combo was stupid OP and was in terrible need of a nerfing. But I am confused as to why DE changed how it works altogether. They created the mod and knew exactly what it would do. Mathematically QT+R combo had a precise 99% efficiency. If rage converted 41.7% health in to energy then the combo would have 100% efficiency and you would never die. Surely this means that DE intentionally made sure that the combo could not grant immortality. Assuming this to be true they knew exactly how the mod combo works, so why was it not seen as a bug when U11 came about?

     

     

    I am getting tired of seeing many posts about QT+R and yet I was one of the first to respond to the change. I suppose as more people discover the change the more we will see.

  7. The only flaw I see here, is that it would require a lot more mod capacity(Max, is currently 74). A way I see to bypass this is to promote the use of Forma, but re-leveling an item is not desirable by many, like me.

    Good point. Perhaps either the X polarity mods have a naturally very low cost or none at all?

  8. I'm not sure if this has ever been suggested, assuming not then allow me.

     

    I will try to keep this short.

     

     

     

    There are a number of decent mods in Warframe. There are some however that are never used because they do not take precedence over a small list of much needed mods.

     

    Most needed mods are commonly: Redirection, Vitality, Focus, Constitution, Continuity, Vigor, and so on.

     

    There are only 6 non ability slots to put these mods. Other utility mods never fit in to a build because there is no room for them.

     

    Here is the problem of adding more mod slots overall; it could create a kind of extreme imbalance or OP nature to a Warframe. It could manifest builds that are so ridiculous that the game becomes no longer enjoyable. The challenge of creating a unique and yet viable build without, for example easily making it "GodMode," is what would keep us interested in having more mods.

     

     

    How to solve this problem?

     

     

    I propose that each and every Warframe has either 4 or 6 slots for only one kind of polarity. We will call it, X polarity.

     

    X polarity slots cannot be forma'd. This means that you cannot either create new X polarity slots nor can you modify the polarity of existing X slots.

     

    Mods such as Reflex Guard and Reflection would be X polarity. They are more like utilities, not essentials. This is why almost no one ever uses them.

     

    This will add more options for the player and the developers, a win/win solution.

     

     

     



    The only flaw I see here, is that it would require a lot more mod capacity(Max, is currently 74). A way I see to bypass this is to promote the use of Forma, but re-leveling an item is not desirable by many, like me.

    Good point. Perhaps we could have the X polarity mods either have a naturally very lost cost or no cost at all?

     

     

     

    I really like this idea as well:

     



    As a corollary idea, (and to refrain from changing any mod polarities) just add in an additional 4 slots to every warframe that are non-polarized (and not polarizable) -- However, when slotted reduce the mod cost of anything in them by 2 points. (not half, just 2) that would give you 8 additional slots in the build. (for a total of 82) -- Additionally, only allow these slots to be used by warframes @ level 30 and only when all other slots have been filled already.

     

    This would require players to be careful both in their primary build allotments as well as what they're putting into the... let's call it, "mastery" slots. 

    This allows utility without even the possibility of becoming overpowered. It gives functionality but sacrifices maximizing your primary slots so you have enough reserve points to use them effectively.

     

    just my 2c.

     

     

     

    Any good additional suggestions? Think this is a bad idea or have a better one? Why? Let me know.

  9. Any video I have seen of Quick Thinking + Rage after Nov. 20th (U11 release) seems to have a bug whereas the user will never die. Any video I am seeing prior to U11 shows that eventual death always occurs. Let me know if you find one that shows otherwise.

     

     

    Here's the problem. QT+R obviously became bugged in U11. Instead of trying to fix the bug, DE completely destroys the mod.

     

    They made it, I'm sure they knew how it worked prior to U11 and that it originally did not give you immortality. So why completely destroy it?

  10. Observe, pre U11.

     

    http://www.youtube.com/watch?v=9zeksAfC0gU

     

    Far from, "immortality." I would still be fine if even the efficiency of this were to be reduced.

     

    Gee, that wasn't hard to find in like... 2 seconds.

     

     

    The thing I love most (obvious sarcasm) is apparently some people are correct about everything they say regardless of if they have tried it themselves and/or have done any kind of research about what they are talking about at all.

  11. I honestly don't understand why everybody is QQing over it. The game doesn't revolve around QT+R because you can survive and do just fine with any other frame on any other mission because that's how I play the game. 

    I think that the thing we need to be most concerned about here is how they went about nerfing the mod. They did it in the same way we have seen many other dev's do in their respective titles. Instead of making a slight tweak, they absolutely destroy it.

     

    What does this mean? Well it was in my OP. Any mod, Warframe and/or weapon at the time it is considered OP has the potential of becoming completely broken instead of tweaked.

     

    Iron Skin is the only other thing that comes to mind when I think about the severity of this nerf...except I'm still not sure if that was as bad of a nerf as QT.

     

    The point is that it is such a hardcore nerf that it makes me nervous about the future of Warframe. Clearly, due to stagger not being removed in this nerf/change, it was not well thought out, if even tested properly.

     

     

    Side note: Armor is currently broken and there is no way to regain health as Valkyr without having another support 'frame. So... high level missions = no go.

     

    Before you say I suck, I started out as Loki at the very beginning of U7 and it was absolutely difficult. I also used Nyx as my main for many months before her abilities got fixed.

  12. I agree with you in that if DE made the price lower, more people would buy it. Is that such a hard concept to grasp? I put down quite a bit for masters already, and I'm more than willing to put more. Except Prime Access doesn't give me anything I want besides that Syndana and I'm not paying $140 for a Syndana. Yes, there's plat and a 90 day booster. I don't want those. Wouldn't it be more beneficial for them to put the 90 day booster as a separate item in the store? I'm sure there will be plenty of people who would like to buy that. 

     

    DE, please realize a good amount of us WANT to buy things to support Warframe, but when it's something like $140 you're just catering to the rich. There are more people who will be willing to pay $20 than there will be to pay $140. Say you have 50 people who would pay $20 vs 1 person who will pay $140. You'd gain a whooping $1000 from those guys buying $20 dollar packs than you would with the $140 pack. Heck, even if it was 10 people who will pay $20 per 1 person who will pay $140, you would still get $200...

     

    Point being: Making packs accessible to more people (by lowering prices) will be more profitable in the long run.

    First paragraph: My exact problem with the pack. I only want a few things from it.

     

    Second paragraph: My point exactly.

  13. Sorry, no TL:DR for this. Too much to crunch in to 2 sentences.

     

     

     

    I do not understand this. The phrase, "Prime Access," originally lead me to believe that one would put down $140 to have access to all prime items currently available and perhaps even future Prime items.

     

    Exclusive items for Prime Access:

     

    2 Weapons and Ember Prime. Why only these?

     

    The Titan Extractor and Syandana is hardly compensation for this price.

     

    Ember Prime avatar pictures. Shouldn't this be in game anyway?

     

    90 day affinity and credit booster. That's a cool idea, but why is it exclusive to Prime Access?

     

     

     

    So this is all we get for Prime Access? No wait, there is 4300 platinum included. Oh, that's where the bulk of the price comes from.

     

    So aside the platinum, everything else is a $180 value.

     

     

     

    The problems I have with this is that:

     

    1: This title, "Prime Access" is deceiving.

    2: Holy Price Point Batman!

    3: So little for so much.

     

     

    I know, it's F2P and DE needs money. However, in the long run there may be a better way to use this.

     

     

    I hate to bring up EA...ever.. But I think they have a better way to go about marketing than this.

     

    BF Premium grants access to 5 expansion packs, Membership Transfer, a slew of personal customization options, server prioritization, weekly additional content and 12 battlepacks. All for $50.

    See for yourself: http://www.battlefield.com/battlefield-4/premium

     

    Listen, if this kind of thing never works then they wouldn't be still doing it.

     

     

    I think $140 would sound more reasonable if it gave all current and future Prime items.

     

    I'm not sure if DE gets a lot of money from what is currently available for platinum at their price. (It could also be that they get tons of money, so they keep the prices high) I also realize that many F2P models have sky high prices for things that were likely created in a couple of hours. (Aesthetic and meta-game items)

     

     

    It is "safe" to follow what others are doing with their F2P games so long as they are still standing. Yet I ask if you could re-analyze options for selling content. It looks like with each new addition of content comes a higher price point. Like as if DE is poking at buyers to see at what price point they will refuse to make a purchase. Way too many companies do this and I honestly wouldn't put it past DE...or anyone for that matter.

     

     

    I'm sure this has been considered, yet so others (players) could know it is possible that a lowered cost for things like Prime Access could yield more purchases which may in turn bring more long term profit. Also making the package more appealing could bring in more buyers. (For example Prime Access could have included more than what it does)

     

     

    No, do not change Prime Access itself. People have already bought it and that would create a lot of headache. I am making this statement for future ideas.

     

     

    Before you say something about me not having moneys or w/e and that's why I am "complaining" (Which btw, I am not), let me inform you that I have likely put close to $600-$1,000 in to Warframe through Founders and Platinum purchases.

     

     

    Maybe there is something I am not aware of or have overlooked. If that's true then let me know, but seriously no need to be rude.
     

  14. It's supposed to buy you an extra chance when you get creamed unexpectedly. From the video, it keeps you from bleedout for quite a while while under direct attack, and gives you a chance to flee.

    In the video I was desperately trying to move, but the stagger prevented that from happening.

     

    One point however....

     

     

    But sir... Now that you have taken cover, you have 2hp to work with. Should your shields go down you have no health to cover you and must rely on energy that you didn't spend. This also defeats to purpose of having the mod. Why not save 15 points for something else?

     

    Efficiency of QT should be dropped from 240% to 200% to "fix" it's Godmode. Quick thinking has been completely reworked. It used to upon death convert 240% of your remaining energy back in to health. Now it uses energy as health when you run out of health. This is not an "efficiency fix" it is a total rework. The mod's description does not match what it does.

     

    You would be better off just going in to bleedout. At least you keep your energy when revived and have full health again. QT is useless in its current state.

  15. I'll take your word for it, but you didn't answer my question.

     

    How much armor did you have? The Valkyr has 200 base armor. If you're using a caster frame like the Nyx you have as your avatar, its possible that you still have virtually no armor even with steel fiber.

     

    My Valk's armor with a rank 7 SF is 360. If you're using a Nyx, your armor with rank 9 SF is 20.

     

    I don't think that's a very good test to slap SF on a frame with nearly no base armor and say that shows armor does nothing.

    I was using Valkyr with rank 9 SF. Valkyr's armor was 400. I did not notice a difference when tested, still a very quick death.

     

    Not sure why Nyx is the current, I actually changed my avatar to Valkyr since U11 came out. But the forums never changed it, probably because I never logged out and in. Nyx was the Warframe I used as a main for many...many months. So I know how hard Warframe can be as far as being squishy goes. I tried using Absorb as a means to alleviate the problem but it only resulted in death prior to DE fixing it. Thus I ran a very long time with a 'frame that only had 1 good ability. I just got my very first Quick Thinking mod ever about 2 days ago.

     

     

    I admit that after getting the mod I found myself Face-Tanking a lot. I wasn't very pleased by it, but it still helped me stick my 6th forma in to my Synapse since XP rates are also broken. I was hoping that QT would get a nerf so that it wasn't so ridiculous, but...omg.. talk about a nerf.

     

     

    Sadly I do not feel interested in playing Warframe right now. I really like Valkyr, but she has zero sustain outside of being in Hysteria 100% of the time. Hysteria is not a fun ability in its current state, so I would rather not do that. I put on QT+R so that I could play Valkyr without the need of Hysteria, but now I can't do that so... Time to put down Warframe and go back to...many other options at this point.

  16. simple +1, what was going on over in DE's heads if this isn't a bug? Did they even bother checking to see if lowering the amount of HP you get back from QT would work? Or lower the energy you get from rage?

    My earlier post states that Rage was actually what broke the "Godmode" efficiency of the two mods. QT+R used to have a 99% efficiency, making it seem as if you were invincible.

     

     

    I did a Nightmare defense just before this update hit. I ended up with 150 health and 50 energy. It was no GodMode, that is a fact. In fact... Mathematically speaking... ehem.. (I'm no mathematician but I will give this a shot) If you have exactly 720 health, rage converts that in to 288 energy. Which becomes 691.2 health. (240%) You will die.

     

    If your energy cap is 300 it will be converted to 720 health but use all of your energy. What ensures that you die is actually the rage mod. To have GodMode would require that Rage convert 41.7% damage. This would get you 300 energy. The efficiency of QT+Rage is likely about 99%. Indeed this is too high, but still not GodMode. If you changed QT down to 200% instead of 240% then it would only give you 600 health back instead of 691.2. That's a difference of 90 health, which is rather large.

     

    No matter how you try to do it you cannot exceed a 99% efficiency with R+QT. That is because the root problem is in the percentages of R+QT themselves. No matter how much health or energy you get, it will not work. (That is unless some math Wizard proves me otherwise)

  17. Valkyr will live once she gets the adjustments she needs, and not through the use of a combination of extremely rare mods. No frame should only be viable through the use of a gimmick.

     

    Now, when these tweaks happen is another matter entirely. So focus your feedback on pushing for that. That's what Archwizard and I are doing, as it's the only option available to us.

    I think this is a solid point the DE should be aware of. I'm sure most of us used extremely rare mods just to make Valkyr stay alive at the least. I am currently using a build that only give Valkyr 1 ability. As with 2 additional polarities I still use all slots.

     

    I would say that it would be best just to go in to bleedout now as you would retain all energy and have full health upon being revived...oh wait, except that no one likes someone being such a burden on the team.

  18. But still it. 

    This sentence starts with a preposition and has no verb making it quite possibly one of the most grammatically incorrect sentences I've seen in a long time. However, if I were to try typing in the Chinese language I'd likely do far worse than that. XD

     

    I am using an MSI GTX770 with an I7-3770k and I average around 40-50fps when hosting. I think Digital Extremes caused a performance problem with the latest update.

     

    I'm sure they are aware of this and will hopefully be fixing it soon.  :)

     

    In the meantime, try having someone else host for you. It should help better your fps.

  19. I have not been using Steel Fiber because armor does not work properly.

     

    I wish I had included it in the video, but a single shot from an Ogris will kill you instantly even with QT+R. If enough overkill damage is applied, you will die and QT will do nothing to save you.

     

     

    I will retry this with a rank 9 steel fiber and see what happens.

     

     

     

     

    [EDIT] Nope, still die just as fast under the same conditions as my original video. If you would like I can submit a video, otherwise if you do not feel that is necessary then you can take my word for it.

  20. I can just imagine this with grineer or corpus.

     

    It will just stunlock you and drain all your energy till you inevitably die.

    That's what happened to me on my first mission after the last update. I immediately proceeded to un-equip it.

     

    Why does this mod still take up 15 slot points and has a Conclave of 70?

     

    Also, I was incorrect. The description has been changed. It now says, Drains energy to stop lethal damage with 240% efficiency. If efficiency was 240% then it would be giving back energy, not using it. Obviously a quick change.

     

    Because the description has been changed as well, I think this is a permanent change.

     

    So now everyone is selling their Quick Thinking. For pretty cheap too.

     

     

    Yes, without stagger you can go run and hide in a corner until your shields come back up. But now you have 2hp. You might as well just go into bleedout so your allies can revive you and...GASP! Have full health again. Ermahgerd... Who would've thought that going in to bleedout was more useful than Quick Thinking? Hell, I'd say that going in to bleedout instead is smarter thinking. At least you keep all your energy after being "revived" from bleedout, and you recover 100% of your health!

     

    I think DE needs to nerf bleedout revives next.   :|      Indeed, we are not allowed to gain health in Warframe. This is how we will be forced to use "support" 'frames.

     

    I suppose I am just rambling now. But what else to do? I logged to Warframe because of Valkyr, but then noticed that armor is broken so she is almost unplayable. So I used QT+R to compensate. Now that is broken. Warframe is officially boring now. Can't enjoy the new 'frame. Already played the living hell out of Warfame with almost every weapon. I have also played every 'frame and only enjoy a few of them. =\

     

    At least...can we get an armor fix? Seriously, I don't care about QT if we get armor fixed.

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