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About (XB1)residentevilpro

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  1. (XB1)residentevilpro

    Developer Workshop: Saryn Revisited 2.0

    Dude the timing with almost any endless type mission and a certain frames rework is always fishy. They’ve been doing this since they killed Valkyr before SotR with her Rathuum changes...
  2. (XB1)residentevilpro

    Developer Workshop: Saryn Revisited 2.0

    Maybe spreading #Sarynisdead on twitter might get noticed more than the litany of complaints against this.
  3. (XB1)residentevilpro

    Developer Workshop: Saryn Revisited 2.0

    Have you used Saryn to any extent? Her current one spreads viral, any of those bubbles popped by either lash or any weapon from anyone will spread to more enemies and her current miasma will pop them all which gets amplified over a large area if you have a spore covered molt hanging out nearby. I didn’t misunderstand anything said. What I said was why change miasma? There isn’t anything wrong with it. And as for for dealing with corpus the current viral proc bypasses shields and goes straight for health and with the upcoming change that wouldn’t be the case. They’re taking out what makes her one literally the best reason it’s her one to begin with
  4. (XB1)residentevilpro

    Developer Workshop: Saryn Revisited 2.0

    Could we instead of changing arguably the best frame around, not? The complaint of no one knowing how to actually synergize with her existing setup is solely because new players(less than 50hrs) don’t actually take the time to really learn anything about what they have and what it’s capable of. I would love to point the finger at power leveling but I’ll also point the finger at making the prime easier to get than the normal. If something is easy to get and easy to max to the point where they use the frame for all of an hour, to don’t get the chance to get to understand the nuances of her. If you use her abilities in order and actually look at them she’s perfectly well rounded as she was. This, this change is going to throw off long time Saryn mains. And the logic of making her the queen of toxin? Making her corrosive instead of her signature toxin kind of defeats that purpose... As for the issue of “Set it and forget it” if done properly you should only have to cast it on Molt once, and use her four on it to increase its range. She has amazing utility in large areas. As long as she’s used to the best way she can. Now I will say I have no complaint about the infinite scaling damage on her one. This to me sounds like the only benefit coming to it. Why make it something that can be spammed and abused? Then a weapon nerf will ultimately happen because people aren’t using status based weapons to strip armor... Molt’s damage absorption after cast seems a little ridiculous to me. If you need to cast it, then do it, stack her one on it then get far away and hit your four. Stunning/killing everything to give you a slight breather. Toxic lash looks great going forward. Keep that. Miasma, why? Why change what works? If the room is sufficiently coated in viral proccing enemies then a single miasma should kill them off. It’s a high cost ability that shouldn’t be used to exclusively strip armor, use weapons for that. Like I said with the one. I am in every way defending Saryn as she is. Please don’t kill Saryn. Don’t change the frame, change the players...
  5. (XB1)residentevilpro

    XB1: The Pacifism Defect (19.13.1+Hotfixes)

    We just broke 180 as a 4 man team. So we earned over 2.8k already. This is easy enough to break 4K. We're 37on the world boards.
  6. (XB1)residentevilpro

    XB1: The Pacifism Defect (19.13.1+Hotfixes)

    So getting 4,000 isn't hard between 6 people then? Nice. Thank you my dude.
  7. (XB1)residentevilpro

    XB1: The Pacifism Defect (19.13.1+Hotfixes)

    Ok so this has been out for a few weeks and there is still some confusion on the scoring system in place. My clan mate and I just scored 320 points as a first time high score in the Pacifism Defect. Did we meet the minimum requirements to get the gold trophy for ghost clans? Or do we have to go for 500 points each?
  8. (XB1)residentevilpro

    XB1: The Index Preview Status [LIVE NOW!]

    Is this also going to fix the disc not launching while using the Zenistar'a charge attack?
  9. (XB1)residentevilpro

    XB1: The Silver Grove

    When are you going to fix the archwing drift? It's making it near impossible to navigate trench runs in Corpus tilesets at higher than sprint speeds. You can't use your afterburners without slamming into walls and most Archwings can't handle being slammed into walls(Itzal/Amesha).
  10. (XB1)residentevilpro

    XB1 Specters of the Rail

    Maybe I'm just being a stickler for precise details but has anyone else noticed that the Sedna junction asks for "ANY" drift mod challenge completions? Now that normally wouldn't be a problem, except once you've done one you don't get credit if you do it again. It has to be three different principle challenges. Which, like I said, would've been nice to know before wasting 2 hours trying to get all of the steps done only to find out that, it's not any, it's different.
  11. (XB1)residentevilpro

    XB1 Update Lunaro

    If that's the way you look at a legitimate problem, then I have two clips you need to see. One from the Rathuum update and the other from the Lunaro update. Same build, two completely different energy drains. Pm me on xbox and I'll show you.
  12. (XB1)residentevilpro

    XB1 Update Lunaro

    Did anyone else notice the Valkyr stealth nerf? After Rathuum, my energy drain per second was capped at a reasonably slow rate at around double my normal drain per second. Now as soon as it gets to 80% it nearly quadrupled the drain per second. I can go from having 120 and after 5 seconds I have nothing. This used to not be a problem a week ago. Edit: My weapons are also doing between 1/4 and 1/3 of what they did this time last week. Last week my Vectis Prime was doing headshots at 20330 without Charged Chamber. Now it's doing 4872. Edit 2: My Dread was also doing 1720 red crits now it barely gets 873 against level 100s. Edit 3: My powers across all frames seem to be doing less as well. And after having tested my Snipetron, just to get it up to its damage numbers from three days ago it had to get up to a shot combo of 46 where the damage was 17283 with CC. Three days ago that was the damage output of one shot with CC.