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AGx13

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  1. A bit of a different suggestion from what i have seen here, how about making the light/dark bonuses in mirages kit to doing maneuvers. Her passive is is faster maneuvers and longer slides, so making light/dark modes tied to that would synergize with an existing part of Mirage. Perhaps doing certain maneuvers sets her to the light mode for a short time, with multiple maneuvers within that timespan strengthening the ability to full strength, thematically the spotlights beeing on her. Not doing a maneuver keeps her in dark mode, spotlights off of her making her hard to track and hurt. A solution like this would lead to unique gameplay that is thematically in line with the idea of Mirage while giving more control of the abillity to the player. It needing multiple maneuvers to get to full strength would remove the need to nerf the helminth version and also give it synergy with arcane double back, giving more value to a seemingly underused arcane. Implementing that would of course be more difficult than a toggle, but the idea already exists in the game with arcane double back, some code for that arcane might even be possible to reuse for Mirage.
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