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Everything posted by -AoN-CanoLathra-

  1. Most of the time, the Nightwave shop offerings are set when the season begins, meaning that new offerings will only show up after that season ends. However, DE sometimes makes exceptions to this.
  2. I'm not saying DE follows their own rules. Heck, it can't be put on Artemis Bow, despite the fact that it is neither an AoE bow (by default) nor a crossbow. Also, it's pretty good on the Cernos Prime, since Split Flight's multishot is multiplicative with base multishot, so you get a whole cloud of arrows. Also, GAZ found a bug that makes it insane on any bow it can be equipped on, but that will likely be patched in the next update.
  3. Try logging out and back in, to make sure it isn't just a client/server mismatch. Since you are on console, this may necessitate turning your console off to ensure that the Warframe client has no stored account info and queries the server next time you log in.
  4. The Sarpa's heavy attacks are considered silent, which allows for long-range kills without alerting the enemies. The Skiajati (if available to you) allows you to turn invisible for a short time upon dealing a finisher, so if you can manage to get the first finisher, the rest will be much easier.
  5. Originally, the mod card said: "Excludes Crossbows". Now it says "Excludes AOE Bows", but both are in effect.
  6. Limbo with a little bit of +sprint. For 26 I used Titania with as much evade, resist, and efficiency as possible, along with Razorwing Blitz for extra speed when needed.
  7. I just use it with a one-handed secondary to get the dual-wield functionality, as that lets me hold melee to throw, and with the right timing I get the unique throw effect.
  8. It might help if you list what it is that you miss being shown, as DE might add that info to the new one.
  9. Well, guess what? YOU GOT A SURPRISE! It wasn't a good surprise, but it was a surprise. If you want to avoid getting bad surprises in the future, DO YOUR RESEARCH!
  10. The ability count is entirely due to entering/exiting operator mode (pretty much every time you press 5 it increases the ability use count). Madurai might explain the high damage, but the AoE is something I have no explanation for.
  11. It's still against ToS to prevent coupon farming. Otherwise players would set up 20 alt accounts and have their alt accounts buy discounted plat and then gift them from that.
  12. The pilot in that clip was not doing what just anyone could do, much the same that the PT Boot Camp does things that not just anyone could do. That requires a lot of prctise and a lot of skill. If a player with that much skill decides to share the rewards of such skill with 1-3 other players that's his choice. But the skill showcased in that video is worth being rewarded.
  13. I have no issue with what he was able to do. What I have an issue with is his implication that, because he was able to do what he did, that the balance of the game should be based off of that, whether it be by reducing railjack rewards or not reducing the cost of feeding helminth railjack rewards.
  14. If you have a fully upgraded railjack, or a friend who does. Again, DE cannot balance for the top end. And if you had built that railjack and those components, you wouldn't have nearly as many resources. DE can't assume that every player is going to have access to a maxed out railjack carrying them when designing content. I have a fully maxed out Railjack, minus two avionics that just won't drop. I have at least 80 hours of railjack mission time. And I can assure you that the helminth costs for railjack resources are outrageous for those of us who both played the content and did the
  15. Which 'he'? the hypothetical Rhino or the OP? Because if the hypothetical Rhino, I would say he is, He is in an area he could not normally access, with weapons that could not finish the mission. The best way I can describe being carried is that if there were four of a given player in a mission, would it fail? If so, then that payer is being carried in that particular mission. That doesn't mean that they are leeching, however, as leeching implies that they are not doing anything to further the mission.
  16. I didn't say he was leeching. Merely that he was carried, which I at least view as different from leeching. For example, an MR3 player in Hydron that's using Rhino Roar to buff the squad because their own weapons can't kill anything is clearly being carried, but not leeching.
  17. Watching a video or reading an article will not teach you how to do the things he did in that video. That's something that takes a lot of skill. Also, all the wikis and videos in the world won't help you if you don't have someone else's ship to pilot. And not all public captains have that setup equiped.
  18. Which requires the extensive work of another player, which, as I said, is not something DE should use for balancing purposes. There is no way you could have that many resources in that amount of time if not for another player using their hundreds of hours worth of railjack investment to let you. What you showed off is a lot more than just that. You were perfectly timing your missiles, quick-swapping between the crewships and the fighters, and keeping track of when the cannon would be fully charged and ready to kill the crewship. That's something that requires a lot of time to lear
  19. You mean to tell me that, as a Mag with starter gear and almost no mods, that you can pull your own weight if an enemy boarding party arrives, or if a crewship needs to be taken out from the inside, or when a ground crew is needed for an objective? Because otherwise, you are just being carried, using someone else's ship, someone else's avionics, and someone else's guns. Or is simply standing on a hijack target so that a teammate can use you as a power conduit 'pulling your weight'? Is picking up index tokens inside a Limbo bubble so the Limbo doesn't have to 'pulling your weight'? Is
  20. So, what I'm getting from this is that, if you get someone to carry you, you can get a lot of resources and xp for very little effort. Fail to see how getting carried in railjack is any different from getting carried in Index/ESO/wherever you want to farm resources. And don't try to tell me you weren't carried. There is no way you pulled your own weight using only a Mag and starter weapons and got 66k Scarlet Spear points. Also, most of those railjack resources would disappear very quickly if you used them to feed helminth. Also, you clearly never spent any of those resources on
  21. The problem has nothing to do with kitgun variety and everything to do with the average kitgun riven disposition being significantly lower than the average pistol/rifle riven disposition. Thus, the probability that a veiled kitgun riven will turn into something actually capable of replacing a normal mod is slim to none, which results in low value. If there was at least one kitgun type that had a good riven disposition (1+), then veiled kitgun rivens would be much closer to veiled pistol and rifle rivens,
  22. Pillage can recover shields from Grineer because it turns the stripped armor into shields. The only faction it can't get shields from by itself is infested, because they only have health (with only a few rare exceptions).
  23. Radiation deals 75% more damage against Alloy Armor. Heat strips 50% of all Armor types, over a short duration. So, at low levels, Radiation wins out, but at higher levels, Heat is stronger, but only if the proc has time to work. Since you are also using Viral, stacking extra Viral procs gives the Heat proc time to work.
  24. No amount of nerfing everything else will make a player add a bad ability to a frame (unless they do it for memes, but if they do it for memes, no amount of good alternatives will change that, either). In their current state, I will never add Mind Control to a frame. I will never add Ice Wave to a frame. I will never add Decoy to a frame. I will never add Terrify to a frame. I will never add Reave to a frame, not because it is a bad ability, but because it is too reliant on the rest of Revenant's kit. Unless DE buffs these abilities, or in some cases reworks them, then I will never a
  25. To everyone asking how adding a plat-costing item to a syndicate affects them, allow me to paint the slippery slope that could follow: Plat-costing syandanas and weapon skins in the existing syndicates Plat-costing non-functional sigils and emblems in the existing syndicates DE introduces a new QoL sigil that gives standing equal to (and takes on the appearance of) your current best sigil in each syndicate, with the syndicate being chosen in the arsenal. This sigil costs plat, because "it is a time-saver that does not have any greater effect than the free options, and require
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