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Drungly

PC Member
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Posts posted by Drungly

  1. I'm not sure if this is a bug or not, but I've been noticing every MOA makes the same sound on death. When fighting large groups of them the sound washes out everything else. This has been like this even before the Old Blood update. 

  2. During a public defense mission I wanted to extract after a complete wave, but the timer stayed on 1 second remaining. The other 3 players in the squad chose the battle option and the game only wanted to continue after me choosing the battle option as well. I've included a link to a recording demonstrating this and have uploaded the EE.log file via Zendesk. 

     

  3. Hello,

    Enemy spawns on Tusk Firbolg's are visible for clients (non-host) in PoE. Here's a video which demonstrates this:

    It's easiest to reproduce by playing a bounty which has 'defend the area' as one of the phases. The enemy spawns are briefly visible in the center area of the yellow objective circle on the map. It is possible to kill these enemies, which results in empty Tusk Firbolg's flying in. I was unable to reproduce this as host and latency does not seem to play a role in reproduction either.

    Here's the location from above video:

    jjpiLdL.jpg

    Jy0qILi.jpg

    Below 2 more locations where enemy spawns will be visible during a "defend the area" bounty stage:

    NRUEtYH.jpg

     

    Q1Th5wk.jpg

     

    VKmLZoQ.jpg

     

    TTRhGjG.jpg

     

  4. Hi,

    Next time this happens to you can you follow the workaround in this thread?

    It appears that the application manifest file of Steam can get corrupted due to the game closing at the wrong time or something.

    Then the KERNEL_SECURITY_CHECK_FAILURE; Can you follow these steps (I'm assuming you are using Windows 10, let me know if that's not the case)? Right click the start menu > Power Options > Change plan settings > Change advanced power settings > PCI Express > Link State Power Management > set to Off

     

  5. Related to this visual bug I have noticed that any graphic effects on the Cobra & Crane persist regardless if the weapon is active or not. Below a screenshot of the corrupted buff being active on the weapon. You can see both the handle and the shield while they should be in the retracted state. 

     

    WprGfDQ.jpg

    • Like 1
  6. When you have the Kavasa Prime Collar equipped on a Kubrow and have that Kubrow active in your loadout, every action in the arsenal will have a hitch in it. It's very much noticeable when equipping or removing mods from weapons. 

    I have created a loadout slot called 'Bug' if QA or anyone else needs to reproduce this on dev. 

  7. Hello,

    I've found two locations in the Vallis where the water looks different after todays hotifx (12th of November). Below two screenshots. Lake number 1 is next to the Temple of Profit (North West corner of the map). Lake number 2 is South West of the Transit Depot. Throwing in luminous dye makes it disappear. 

     

    RkFdb9y.jpg

     

    sPJDLQ2.jpg

  8. Can't a middle ground for casting spores be created? Hold 1 to detonate and press 1 to (re)cast spores? Based on what I've seen in the stream and from reading the changes I'm a bit worried that spreading spores is severely hindered since it depends on the position of 1 enemy. If enemies are too far apart for whatever reason I don't always have the time to make the best decision on which enemy spores should be cast on for maximum spreading. With Saryn currently I just recast on multiple enemies for maximum spread, whereas with these changes I first have to detonate and then recast which makes me lose all my active spores. 

  9. Yeah, I have this as well.. For me it seems to happen after having played Sanctuary Onslaught, but I'm not 100% sure yet. Have to run some more tests. It's almost like the click sound of hovering over menu items or mods etc. is played twice, but one of them is a millisecond slower than the other. I creates some sort of weird crackle pitch. Almost like you're fiddling with the 3,5mm jack while it's plugged into an active speaker. 

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