PapaEmeritusIV
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Posts posted by PapaEmeritusIV
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The exodia arcane works the same way (unfortunately), so I'm thinking this is intended behavior.
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Set mods do not work on venari. It's intended to be like this.
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This also happens without an acolyte in the mission. To get it to complete the mission, just move away from the rover and let it roll back a bit, then move it forward again.
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I have been getting this a lot too while playing Mirage with her explosive legerdemain augment. I put together a small video of a few instances where it happened here.
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I just did a full tridolon capture and a single terralyst capture. I come back to my ship to convert the shards into focus, but it says I only have 2 briliant eidolon shards in my inventory o_0
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As the title says, when my smeeta kavat goes near any of the mines created with Explosive Legerdemain they are detonated, and thus wasted. Video here.
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When using Mirage's 'Sleight Of Hand' of hand ability on turrets, the flamethrower and rocket launcher turrets work fine and attack the enemy, but machine gun turrets just track the enemy but never fires on them. Video here.
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Whilst defending an Embryonic Fluid Injector I wanted to bounce Mirage's prism on the big tanks that surround the area, but when the prism touches the sides it freezes for one second and then detonates. Video here.
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Instead of combining them, like it's supposed to, it will instead apply the two elements separately. Firing a secondary with heat damage on it through the bubble will apply heat and electric on the target, instead of radiation, which is not ideal. Here's an example from the simulacrum; the effects are the same in-game:
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I have had this happen to me as well, while playing in the plains as volt. For me it seemed to be triggered by entering/leaving operator mode. I could also make the warframe visible again by entering and leaving operator mode.
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This one should be easy:
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I have this problem as well. I was doing 5 wave credit runs on Akkad, and my Chroma used to always trigger Growing Power. After TWW I haven't been able to trigger it once; I even brought an Amprex and lit the place up. Still nothing.
Btw, this is when no operator powers have been activated yet.
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I'm guessing you guys didn't buff it to have a 35 meter punch through :)
Fetch disables other companion abilities [Fixed]
in PC Bugs
Posted
Same problem here, fetch disables all other abilities on my kavat, including the Tek set mod bonus.