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souldead341

Grand Master
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About souldead341

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  1. Was just seeing if this was only on my end, since I just had the eximus sortie and no kills from it registered. I make sure I was away from the squad, but even when the pulse fired and obviously killed the target it didn't register. The challenge also didn't show up in the challenges section of the menu while I was waiting on extract, so that may also be an issue. Edit: Ok, it seems it has to be done solo. I checked the challenge menu again in the last sortie mission, it wasn't there. Then I jumped into a solo syndicate mission and the challenge popped up right away.
  2. So, with this week's Nightwave needing 3 different Orb Vallis bounties, I ran the Exploiter orb. I know it didn't used to have a matchmaking / bounty for Exploiter Orb, but it does now and you'd think that selecting and completing it would count as a bounty completed, but it doesn't.
  3. As it says, I ended up with multiple spare Jahu Canticle and would like an even trade for any one of Xata Invocation or Lohk Canticle. PM here or in game to set up a trade.
  4. Title says it, I got extra copies of the tennokai mods from alchemy and want to trade for the ones I didn't get to drop yet. So my Discipline's Merit for your Dreamer's Wrath. PM here or in game to set up a trade.
  5. I've got plenty of experience (I'd hope, so at least since I'm L3) and know where the headshot hitboxes are on infested, so that was honestly not the issue. Them being lower level is probably part of the issue, along with the fact that I was in the middle of a cold with a pretty high fever at the time. I honestly didn't remember posting this until I checked the forums today, so I must have been pretty out of it during the mission right before posting. Though even spamming shots with decent punch through on groups of enemies should get charge every once in a while (especially on infested), but from what I do recall I totaled like 1.5 fully charged vars across 10 minutes (also left the syndicate allies behind so they couldn't interfere). But like I expected, getting the last bronco incarnon done took basically no effort with nidus to larva them together. A lot of the frustration (for me at least) is feeling like you absolutely have to do a specific build to complete the incarnon challenges. The magistar is similar, requiring using downed finishers. So few repeatable effects consistently cause downed without having a very high chance to kill targets (outside of high levels), the annoying hitbox to actually trigger the finisher (you can't do it by looking down from directly above a downed enemy, you have to be a short distance away from them, so you look down at like a 45 degree angle), and the fact that the downed finisher and stationary first attack use the same animation (at least for the stance I have on it). So to that magistar incarnon challenge you I personally feel like it pretty much requires using mag, since pull will knock enemies down at your location without killing them. Banshee can kinda work, but her ability throws enemies away and the knockdown effect doesn't last long from any source.
  6. Ok, been suffering through trying to get the damn bronco incarnon's last challenge (basically impossible without using a frame that balls enough enemies or getting a decent amount of charge, since I try to do the challenges "naturally" instead of doing a specific set of gear / mods to achieve them easier at first), and had similar issues with charging strun. They just do not charge. I take my time, ensure headshots, and focus especially on enemies that can survive multiple pellets. 99% of the time I get a tiny sliver of incarnon charge on them. It just feels like shotguns should be more about the number of pellets that hit (would hit if the enemy dies) rather than headshots to charge them. It just feels like every shot with both strun and bronco is a complete gamble if it'll actually charge the incarnon form or not, while single shot and automatic weapons it's easy and fast to charge them. I know at least part of this is frustration on how annoying it is to get 1 full charge on the bronco across 10+ minutes of an infestation syndicate survival mission, and ending up with 1 of 10 progress on the challenge for it. And I'm pretty most of the replies will end up being "get good" and "I did it easy with blah blah blah setup".
  7. Unfortunately I didn't grab screenshots, but on this week's hunt the mission waypoint was at the wrong location. I didn't go to it's location, but I assume that the marker was at the first fight location. I noticed that the mission wp was not showing beyond the door you unlock with deacon veils, so I explored a bit and found the boss arena (a new tile for it) passed a couple of hacking panels. The location circle to start the fight was there, and worked fine once all the players arrived (2 went towards the mission wp.)
  8. While doing the nightwave missions that require zariman missions and bounties to be done, I noticed I was sometimes placed into a group that wasn't doing the bounty but the standard mission. I only had it happen 2 times for sure in the last week (I haven't run zariman missions in a while). I would start the bounty as normal, and wait for the timer to run. When loading into the mission the bounty name and objectives were not there, and no bounty reward was given or counted towards nightwave (when there was an objective for it). I had it happen on both flood and armageddon.
  9. Ok, this is seems to be a misunderstanding on your part. There are several ways to get voidplumes, with 5 different types of them. Down, vane and crest are found of the map and (sometimes) in the bounty drop tables. Use loot radar, golden insitnct, or the void children to find them. The map spawns are always 1 crest and (IIRC) 2 vanes, and 5 down. Completing a bounty guarantees 1 to 5 (depending on the difficulty) quills. Defeating the dormant void angel gets you a pinion. You can trade for all types of them at Yonta, though its time limited and you often need a lower level plume to get a higher level one. Also, 5 runs for a specific common drop is a very small number of tries.
  10. Just trying to do this myself, and dear god is it ANNOYING. I've been trying sonicor (un-modded) and mag pull. I do the exact thing of aiming at the downed enemy, and almost never get the trigger. It doesn't help that the animation for the stationary attack with Shattering Storm is the exact same as the ground fisher. So I keep seeing the animation and thinking I've got it, only for it to have been the standard attack. Honestly, making it kills with slam attacks would make just as much sense, and allow any build to pull it off, since knock downs can be pretty build dependent to get in the first place. Edit: After a bit more trying with the mag pull mainly, I think I figured out my issue. You CANNOT trigger the downed finisher if you're actually over the enemy. You need to be about 1-1.5 meters away from them to actually trigger it. Though I did also get like 4-5 in a single attack against a group I pulled together.
  11. Yeah, near as I can tell the marker in the wall is a bug. If you use the radar ability (number 2) it'll guild you through the hole in the wall / floor. Your goal is across a gap.
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