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DaMadReaper

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About DaMadReaper

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  1. Mate, it's fine, but edit your post to reflect what's currently happening. It was assume that Volt-Edge is currently on his own ship at the rendezvous point, with the rest of their group each on one ship of their own.
  2. 2 All The relay is always a site to behold when larger scale gatherings begin to depart from them. For a few, transient moments, the dull gray of their metal exterior is painted in streaks of starlight, the colors of the rainbow painting their way through dark skies, destined for some destination far, far away. The shooting stars streak into the emptiness of space, returning the gentle blanket of night to its undisturbed tranquility. The travel takes minutes at most, the landscape blurred, the maglocks holding everyone in a position that prevents them from becoming smears against the back wall of their respective ships. Slowly, the stomach-churning lurch of the stop comes, and you find yourselves face to face with it. A mass of muted greens and browns adorning smooth curves that ripple through space, easily the length of the Fomorians, but long rather than tall, a dreadnought more so than a galleon. Ever so slowly, it drifted through the void of space, a snail's pace by the standards of many ships, but much more quiet as well. Under the watchful eye of the colored pinpoint of Sedna, the Tenno feel its sheer weight pressing down on them even from a distance. The worm wriggles in the minds of the recruits, its ceaseless shifting giving way to voiceless voice as Argent chimes directly into their minds. It seemed that this would be his preferred method of communication to the group, at least for the time being. "Feast your eyes on the target, friends. From this exact moment, the... nevermind. The cell's initial operation, the raid of the Half-Light, has begun. The mental link will be kept active between myself and every member of the group until such a time that the operation is deemed concluded, and comms have been provided for intra-group communication. With all of that said, hold position until further orders are provided." Alpha "Alpha Group, you are to maintain distance from the ship, and attempt to locate the orbs of detection deadzones location around the ship. Attempt to ascertain the nature of the Lanterns, but avoid detection until your orders have been altered. Furthermore, watch for any reinforcements, though none are expected just yet." Beta "Beta Group, your group will be the first to enter. No restriction on weapon use, ship-tied or otherwised. However, do keep in mind that the less property damage the ship sustains, the better. I have marked suitable locations for a stealthier entrance, if you wish to keep your havoc to the insides of the ship. Take position at your entrance point, and await Gamma and Delta Groups' infiltration, in order to avoid drawing undue scrutiny before they have a chance to enter." It would take only a few seconds before zones of red are marked along the flanks of the ship towards the back where the hull could be breached without too much damage to the interior, along with two airlocks on opposite flanks of the ship, likely reachable by Archwing.
  3. 2 All The relay is always a site to behold when larger scale gatherings begin to depart from them. For a few, transient moments, the dull gray of their metal exterior is painted in streaks of starlight, the colors of the rainbow painting their way through dark skies, destined for some destination far, far away. The shooting stars streak into the emptiness of space, returning the gentle blanket of night to its undisturbed tranquility. The travel takes minutes at most, the landscape blurred, the maglocks holding everyone in a position that prevents them from becoming smears against the back wall of their respective ships. Slowly, the stomach-churning lurch of the stop comes, and you find yourselves face to face with it. A mass of muted greens and browns adorning smooth curves that ripple through space, easily the length of the Fomorians, but long rather than tall, a dreadnought more so than a galleon. Ever so slowly, it drifted through the void of space, a snail's pace by the standards of many ships, but much more quiet as well. Under the watchful eye of the colored pinpoint of Sedna, the Tenno feel its sheer weight pressing down on them even from a distance. The worm wriggles in the minds of the recruits, its ceaseless shifting giving way to voiceless voice as Argent chimes directly into their minds. It seemed that this would be his preferred method of communication to the group, at least for the time being. "Feast your eyes on the target, friends. From this exact moment, the... nevermind. The cell's initial operation, the raid of the Half-Light, has begun. The mental link will be kept active between myself and every member of the group until such a time that the operation is deemed concluded, and comms have been provided for intra-group communication. With all of that said, hold position until further orders are provided." Gamma + Delta "Gamma and Delta Groups, your current orders are to deactivate every system on your ships at the rendezvous point, and to utilise smaller craft, such as Archwing, in order to avoid notice. The airlocks through with you will be entering have been set so that you can access them without setting off every alarm onboard immediately. However, there will still be some level of wariness, so prepare to scramble quickly as soon as you enter. With that said, I have marked both your objectives and your entrance points, and instruct you to await at the airlocks until the order to enter has been given." Gamma Group would see that their entrance is somewhere along the second quarter of the ship from the nose, located on the starboard flank, with three, numbered injection points lining a path from the second quarter of the ship down to the centre, varying in height and depth within the ship. Delta, on the other hand, would find their entrance point sitting quite near the front of the ship, with their initial information point being what could be assumed to be the navigation section of the dreadnought.
  4. Frankly, Palutu's been an absolute delight to read so far as well. Your enjoyment of the character is obviously coming through, and the little touches of machine ideas make him just that much better. Overall, really enjoying it, and looking forward to the kind of havoc you wreak when you're actually jacked in.
  5. Quick heads up to everyone who has either not posted, or has not stated that their character is heading to the rendezvous point. I will be doing some minor railroading in that I will assume that your character is on the way to the rendezvous point. Additionally, I won't reference where your character is/in whose ship, in case one of the people who's being railroaded needs to catch a ride.
  6. One by one, survivors of the epidemic come together. One by one, they would feel something churning within them. One by one, they feel some dormant part of them come alive. It hungers. It craves. It consumes. However, you are not left with much time to ponder the tingling under your skin, or the gentle sting like the stretching of scar tissue, as you spot them watching you. Men and women, with muscles that stand incorrectly, built for a quadriped, two watching from behind one of the chain link faces, claws entwined with the metal, elongated snouts cracked open to reveal metal fangs standing jagged, slick with anticipation. You turn your head towards the tingling on the hairs at the back of your neck, and you see another pair, sitting atop one of the buildings lining the square, every muscle under their skin tensed, hunters ready to assault their prey, but... they didn't. Not a single one of the abominations so much as twitched. Instead, they just watched. It would only be seconds until it became apparent what they had been waiting for. The rustling of static invaded the serene silence, a million aural worms wriggling into the sky, drawing attention to the centre of the square where, on the edge of the fountain, sat a battery-operated radio. Still none of the creatures that had seemed so eager to tear them down earlier were making a move. "Come closer, dear listener. I promise, they won't bite just yet," coos the soft, beckoning voice of a woman, followed by a throaty chuckle that may have been seductive had it not been accompanied by the distinct scratchiness of an old radio.
  7. I think that Palutu's datamass would be waiting at the hangar, and one member of the group would need to take them onboard their ship in order to continue with the mission.
  8. 1 - Mission 1: Shimmering Lights - Gamma + Delta A ghost ship of the Grineer bearing no recognisable records or markings drifts silently on a path near Sedna, having appeared from what appears to be thin air, bearing technology capable of concealing its very existence from prying eyes. Many would hear tales of such outlandish claims and brush them off as a drunkard's ramblings. The Children, however, believe that this mysterious vessel is the perfect trial by fire to assess their new recruits. Separated by implanted groupings, the fresh blood had been instructed to meet with the remainder of their party and to prepare for takeoff, having been granted perhaps a few moments at most to organise among themselves and to enter position at their squad's respective coordinates. Gamma Squad - Cephalon Palutu - Dov - Insali - Andrea Delta Squad - Ag'ni Shn - Cyrus - The Imago - Takar Lathra ((Remember to tag your posts with your squad at the beginning of the post.))
  9. 1 - Mission 1: Shimmering Lights - Alpha + Beta A ghost ship of the Grineer bearing no recognisable records or markings drifts silently on a path near Sedna, having appeared from what appears to be thin air, bearing technology capable of concealing its very existence from prying eyes. Many would hear tales of such outlandish claims and brush them off as a drunkard's ramblings. The Children, however, believe that this mysterious vessel is the perfect trial by fire to assess their new recruits. Separated by implanted groupings, the fresh blood had been instructed to meet with the remainder of their party and to prepare for takeoff, having been granted perhaps a few moments at most to organise among themselves and to enter position at their squad's respective coordinates. Alpha Squad - Zero - Lucas Edwards - Donovan Tor Beta Squad - Morgan - Marie Langley - Volt-Edge - Naradin Korslin ((Remember to tag your posts with your squad at the beginning of the post.))
  10. Sorry! However, do keep an eye on the thread until after the first mission though. If we do end up opening slots for more people to join, that'd be aroundabout when.
  11. Sorry for the length of the post, guys, but we're officially heading into the mission. Hold off on your posts until I put up the additional mission threads, as that'll be the best way to avoid clutter and confusion in what's happening. Now, some clarification on how mission threads will be working, along with some updated ground rules and explanation. There will be two threads for our missions. One will be Alpha group and Beta group, and the other will be Gamma and Delta group. There will be no strict posting order, but each person is expected to make at least one post in each 48 hour post cycle. At the end of the 48 hours, I will make a DM post providing the results of actions and/or continuing the plot. These posts will all be numbered, and will happen at the same time as the same numbered post in the other thread. This aside, I'd like to remind you of general RPing basics, respect other players' actions, don't auto-complete actions, and be proactive in what you're choosing to do. I won't be pushing you towards actions, so much as feeding you the information necessary for you to make your own decisions. With all of that aside, I'll be putting up the mission threads tonight, before I go to bed, and starting the first 48 hour cycle. I hope you all enjoy the ride, and let's commit some mass murder.
  12. One thing that had always irritated Aurum was the application of vague, meaningless amounts of time to wait. Why would you be made to wait for ten minutes, rather than say fifteen? How long even was a bit? What if the person wasn't prepared by the time they had indicated? It was simply idiotic, and an aggravating concept to even fathom. That was why she had only afforded them thirty minutes exactly, and not a second more. As soon as the time was up, the others would feel something like... a nudge, a needle pressing a thread into their very minds, piercing deep, drawing a pattern vaguely shaped like a Tenno, shifting imperceptibly between two similar yet different forms, a man and a woman, one sitting in a meditative pose, the other slumped bonelessly in a chair. A smooth, commanding voice rings out across the minds. "Codename Argent checking in. I would like to inform everyone of their group assignment, and ask that you all find your groupmates. We will mobilise once all groups are prepared and ready to fly." Following that, the recruits would feel the presence in their mind... expand. It defines and lays out the groups into which they're separated as ideas, rather than words. Knowledge possessed, rather than things remembered. Alpha - Zero - Lucas Edwards - Donovan Tor Beta - Morgan - Marie Langley - Volt-Edge - Naradin Korslin Gamma - Cephalon Palutu - Dov - Insali - Andrea Delta - Ag'ni Shn - Cyrus - The Imago - Takar Lathra - Mission 1: Shimmering Lights -
  13. Somewhere in Lasria, a hyena laughs. It is a high pitched sound, shrill, and far too human coming from a source that is decidedly not. Its siblings join in one by one, each from a different point in the distance, a half dozen, maybe more, howling with familiar laughter, far too deformed to vocalise in any consistent manner. Soft feet pad along the drab, gray stone of the barren buildings, the remnants of its last hunt still sitting heavy in its stomach, relishing the stench of blood heavy on its snout. a trophy of the hunt, but unsatisfactory. A morsel when one craves a feast. It watches as its prey snaps its head backwards, catching only a glimpse of a black shape disappearing from view. Another staccato of vocalisations echo through the city, piercing the silence that had dominated for perhaps a few seconds too many. It knew the goal already. They all did. They had all know that this would be their path from the very start. It forces a huff of air into its lungs, eyeing the rays of sunshine disappearing beyond the horizon. The night of the hunt was upon them. The rite of passage had begun. The clan would see another member before the dawn breaks. ~Chapter 1: Adolescence.~ You can hear its laughter, surrounding you, mocking you with unseen comedy. At first, you had written it off as a hallucination of your tired mind, filling the howl of the wind with some imperfect imitation of a voice after far too long alone in the barren wasteland. But then, it came again, closer now, like a student stifling his laughter in a classroom, subdued. Then you caught a glimpse of it for the first time, peeking at you from the edge of a rooftop. A shape like the head of a dog, far larger than it should have been, protruding snout lined with razor sharp teeth that you could have sworn were grinning at you. It disappeared, cackling once more as you realised what part of it had struck terror into the deepest part of your gut. Its eyes. They had been distinctly human. Aware. It pounced. You ran. It chased. That had been hours ago. A relentless shadow hounds your every step, cackling every so often to remind you that it still follows, cutting off many a path with just a snarl or a crash, herding you down the streets as its siblings no doubt did to others, its horrid chuckling ringing in your ears. It keeps pushing you just to the edge of your stamina, before waiting, watching, and then resuming the hunt. A game where every attempt to escape only raises the feeling that you're playing into the beast's hands as you make your way further out towards the edge of the city. Then you see it. Salvation, come to you in the form of a fenced off square, lined with tents. Perhaps you enter through one of the open gates to the main streets, or perhaps you're cornered in an alley, forced to climb the fence for your life before the inhuman abomination hunts you down. Nevertheless, one way or another, your path ends at the square, and the moment you set a single foot there, the cackling stops. The shadow would no longer creep at the edge of your vision. You would be safe. That is, except for the fact that you're not alone in the square, or at least, would not be for long.
  14. Sure, that sounds fine. However, do consider that Grineer can survive our toxin and gas procs pretty easily, so they likely have some resistance to chemical effects.
  15. Alright, so we're very close to starting the first mission of the RP, and I need to assign everyone to their groups for E1M1. If you have any strong preferences on which group you'd like to be assigned to, that I am not already aware of, I'd like you to drop them in this thread before the 15th, as I will be posting to the IC thread on Monday to split everyone into their groups and threads, and begin the mission. That aside, if you do not have any strong preferences, or the group you were interested in was filled before you had a chance to apply, I will be assigning you to the group that seems best suited to your character's capabilities. All that aside, I'd like to note that Lucas and Zero are already assigned to Alpha Squad due to the nature of their character equipment and previous discussion regarding their roles, and @NuttyNuti will be joining Gamma Squad as the data payload/associate of the Children. Also, before anyone asks, squads Gamma and Delta will both be seeing their own action, and won't just be "boring stealth sections"/spy missions. I believe that's everything? With all that aside, I'm excited to get into a mission with you all, and will be posting a reminder of how posting in missions will work before we begin. Hope you all have a good time, and good night for now, because it's 4 am, and I'm not good at planning. @_@
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