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About TeCoolTenno

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  1. TeCoolTenno

    Rubico Prime

    I agree that snipers should get a rebalance but disagree that it should be because of Rubico prime, snipers are a annoying if you go max damage, or too low damage if you try to mitigate the things that make snipers unfun. This is because of chance multipliers, Crit and multishot, and the speed multipliers, reload speed and fire rate: snipers always fall behind in DPS, single target weapons - huge disadvantage already. Then to maximise DPS you need to lower reload speed and increase fire rate, made worse by combo multipliers encouraging multiple shots. And let’s say you choose to not go for DPS and instead go for single shots, minimal speed to emulate the “take aim, shoot” playstyle (that the game is already pretty incompatible with in an inherent level). It’s pretty much required to try and round the chance of multishot and crit chance to the nearest 100% because it’s terrible to get that cool headshot but your damage is like 1/30 of what it’s supposed to be because you get 1 less multishot and 1 less crit level because you got like 175% multishot and 125% crit or something and hunters munitions didn’t proc either Instead of variation via combo (remove combo counter entirely) and just base stats (status, crit chance, crit multiplier, etc) they should have utility or non standard effects like piercing through eximus domes and nullifier bubbles, increase weak spot multipliers, as they’re not good in a useability due to low speed or DPS due to single target. Their fire rate should be locked but varied between each type of sniper (so no pressure to add fire rate via mods, but faster firing sniper users can have options to choose from, fire rate in mods should simply increase base damage to match the DPS as if it weren’t locked) solve these problems and the rubico prime problem will naturally solve itself - and become a matter of personal preference. Right now it’s: “what has the best crit and combo numbers”
  2. TeCoolTenno

    Melee: Present and Future goals!

    I'm not too sure about the first comment's idea about quick ranged fire and merging guns and melee weapons into a single mode... For some people who use weapons of similar uses, maybe, but I use sniper/bow, castanas/gammacor/pistol and single dagger, all 3 of which work at completely different ranges and situations. How am I going to scope and shoot normally without it being extremely janky and painful to control, with the constant risk of me cancelling my sniper combo counter by accidentally locking myself into a melee attack animation then taking too long to re-adjust my aim after scoping again Maybe if there were a system where you can have 'stance profiles' to switch between (instead of primary-secondary-melee) where you customize them by selecting a weapon for each hand (or only one hand, if you really want, or if it's a ak- weapon, or a really heavy melee weapon), and can choose the bindings (so I bind primary fire of weapon A to left click, secondary to right click, primary fire of weapon B to Q, secondary to E, etc etc.) I'd be 100% supporting it. The ability to throw castanas, then detonate them while in sniper scope, would be lit. Channeling while using sniper rifle though... oh god yes
  3. TeCoolTenno

    A most Peculiar workshop.

    10 mod points if you forma the slot to double the mod points. Like auras Though a bit more like 6-8 instead of 5 would be better
  4. TeCoolTenno

    Shrine of the Eidolon: Update 22.14.0

    on the Amprex it's 9.5 range gone for an extra mod slot on Atomos it's 5 range gone for an extra mod slot Feels good for atomos right now, I might switch.
  5. TeCoolTenno

    Roadmap: 2017 & early 2018!

    @[DE]Connor I have a question about the IPS rework only being based off the physical damage type (based on your post about damage 2.5, which said only the slash portion of slash effects will be used in the DoT's calculation) Will Fanged Fusillade and other IPS mods be changed to be off total base damage (similar to infected clip, cryo rounds, and other elemental mods), and will slash procs be changed to use non-base damage? This is the only way I can see them not being inherently nerfed.
  6. TeCoolTenno

    Shrine of the Eidolon: Hotfix 22.13.4

    So, who's hyped for melee changes? Personally I've been really wanting daggers to be better
  7. TeCoolTenno

    Shrine of the Eidolon: Hotfix 22.13.4

    Honestly, if they made holster rate faster it'd be worth having a synoid gammacor (or a primary beam if your fave weapon is a secondary) around for assassinations, the occasional heavy gunner or Juggernaut. atomos and amprex are still nice otherwise
  8. TeCoolTenno

    Shrine of the Eidolon: Hotfix 22.13.3

    I'm confused by the explanation of how multishot works with beam weapons...
  9. TeCoolTenno

    Dev Workshop: Beam Weapons Revisited!

    Honestly I'd rather have 12 chances to proc a crit at 90%, then 30% chance to proc munitions, than 100% chance to proc crit then 30% chance to proc munitions but only 2 times.
  10. TeCoolTenno

    Dev Workshop: Beam Weapons Revisited!

    It's like literally every other weapon now, except they get better fire rate by default. If you have a fire rate of 12 I think you get 12 status procs per second with 100% status chance and all that
  11. TeCoolTenno

    Dev Workshop: Beam Weapons Revisited!

    one thing that makes me sad tho No more laser pointer synoid gammacor Seriously I had that thing to max fire rate and damage (so everything dies instantly but its ammo economy is poop) and multishot just so I can click it like a crazy cat lady also can we get some more silenced lasers? stealth kills with them are fun
  12. TeCoolTenno

    Last Post Wins

    12991 pages on, still going strong
  13. TeCoolTenno

    Shrine of the Eidolon: Update 22.13.0

    hey can we change prowl looting to either be unaffected by power strength or actually have a chance to loot more than once with high power strength? It's bad enough I can't take overextended on her. I've actually been flamed at for playing her actively (well as actively as you can play in a farming survival) in a resource farm survival by standing invis near the doorway to loot instead of AFKing in a camping spot lmfao. I'm still either going to be forced to repeat several times that I'll be on a dashwire above the doorway instead of behind hydroid tentacles inside, and explain prowl mechanics, or go solo and at a much slower pace. I don't own anyone else worth remotely worth using in survival farms, unless you want a chroma but I don't have a good effigy build. This change doesn't do much because I've never seen multiple Ivaras (or anyone really) wandering around looting vomvalysts, as much as I want to do that (finally a slower pace, but 4x the loot). Heck, I don't even know how people would efficiently farm conculysts and battalysts
  14. TeCoolTenno

    Shrine of the Eidolon: Hotfix 22.12.5

    finally someone that understands that increasing crit modifiers by x% and decreasing base damage by a slightly larger amount isn't always a nerf
  15. TeCoolTenno

    Shrine of the Eidolon: Hotfix 22.12.5

    This. Opticor only had like 0.25 longer charge time but nearly triple the damage of Daikyu and a decent AoE (1400 with 400 in an AoE). Its base damage is so ludicrous it doesn't even need crit to be good (since it's already like double the damage of so many things)