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Hypersycos

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  1. Adding more info: Melee AoEs seem inconsistently affected. My bo prime and nami solo incarnons seemed to only get 1, rarely 2 procs, but my dex nikana was fairly consistently getting 2, regardless of hitting 2 or 3 enemies. Hitscan weapons with punchthrough can only affect one enemy, but projectiles with punchthrough can affect multiple enemies per shot.. Some stun animations seem to prevent toxic lash from applying. Bronco Prime's Dizzying Rounds entirely prevents toxic lash from proccing, and toxic lash cannot proc at the same time as an initial electric proc (i.e. an enemy has no electric procs, then the weapon shot procs electric toxic lash will not apply). Heat procs are unaffected.
  2. I think the simplest thing I'd be happy with is having control over which buff is active, and giving the buffs a minimum. Instead of scaling from 0%, scale from maybe 50% of the maximum value. It'd be nice if it was also affected by your abilities, so for example sleight of hand and prism could forcibly increase the buff you get when near them (for both DR and damage). Having a corresponding portion of the other buff active might also be good, so if at 75% damage you get 25% DR and vice versa, though that'd need tweaking to prevent the damage buff simply being better. That keeps a bit of the flavour while making it a much more reliable ability. I do also like the spotlight idea that's been mentioned. If implemented, I think it'd be worth changing total eclipse to be more like prism guard, allowing a guaranteed buff of your choice wherever you move (perhaps with reduced effectiveness). Kinda best of both worlds.
  3. Still an issue. Posted a thread in the update's subforum by mistake, but has some more images which I'll repost here. Effect in shadow: Effect after eclipse ends: So it's not just a case of the light eclipse effect being opaque, even in shadow it completely overrides the standard VFX and can leave them broken once ended.
  4. I might be misunderstanding the question, but the middle two enemies look closer to the reticle than the one on the bottom right to me. Looks like you're about half-way between then, and then skewed slightly to the right. You do move your crosshair slightly after you stop firing which makes it a bit harder to judge. So as far as I can tell, this is what's happening and is what I would expect? EDIT: Attempted to re-create the example, is this clearer re:perspective?
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