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(XBOX)Cotton Tail

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Everything posted by (XBOX)Cotton Tail

  1. Exactly - this nicely sums up what I was trying to say earlier in the thread. It doesn't matter if the thing I work towards is a cosmetic, weapon, frame etc., for me, it has been the ability to grind towards it at my own pace. The advent of increasing amounts of content that dictates when I can play it in order to achieve my goals means I've stopped playing as the fun element is decreased. Warframe began to feel like a chore. Before I stopped there was one Sunday evening when I realised I hadn't done Khal's mission, hadn't finished the Archon hunt, hadn't progressed enough in the Circuit and ground out enough Steel Essence to get Teshin's weekly offering. So I just switched it off. If you're not having fun playing a video game why play it at all?
  2. Thank you for this - you've manged to eloquently put into words how I've come to feel about the game. I stopped playing shortly after Tennocon after eight (I think?) years of almost daily playing. One of the great strengths, for me, of Warframe was the ability to play and progress at my own pace, picking and chosing what I felt like aiming for at any particular time. Yes, I know Baro will come round again, incarnons will cycle etc. but the balance has changed. Before I felt in control of what I did for fun; now there's content that tells me I have to wait until the game lets me play it again. And that style of content seems to be increasing as a portion of the game. People can call it FOMO or whatever, but, for me, the fun has been reduced by the removal of agency on my part.
  3. I tried all sorts of frames with limited success until I just relied on the Xoris detonations as you can pick off groups of (fairly) distant specters before they get too close. Something I find helpful is to take a second on spawning in to check the locations of the three captives as exploding the Xoris (when it has three orange 'blobs' on the reticule) will give you more time. Picking up the little pyramids isn't so useful - I've spent more time tryng to grab one than is worth it before! Good luck.
  4. Absolutely. It seemed disrespectful, far too long. Yes. And having the "old guard" coming back and muscling in seems somehow a grab for an audience.
  5. It felt disrespectful to the Warframe team. It was too long, and frankly, nothing special.
  6. "Intensifies" - you've just got "a" instead of "s" as the symbols are very similar.
  7. I, too, would like to see another avenue of obtaining transmuters. As they are untradeable I don't understand the argument that they should be kept rare. Stick them in Cephalon Simaris' offerings alongside the transmute cores.
  8. I must admit I didn't get that impression - it seemed (to me anyway) that this was an new type of coupon for consoles to mitigate the feeling that they didn't get any form of discount on plat.
  9. Interesting insight, thanks OP. I suppose it highlights the difference between an additive bonus and a divisive one. The balance could be brought about by greater bonus percentages. E.g. a 100% bonus would equate to a 50% discount on PC, hence never achieving the 75% PC discount levels until (if my back of an envelope calculations are not faulty) a bonus of 330% is reached. It's interesting to see how DE are beginning to address the no doubt difficult issue of cross platform saving and I expect we'll get more changes in the future (perhaps around the different ways Tennogen works). I also note there was no mention of trading in the original explanatory post so we'll have to wait and see how that pans out.
  10. I feel that there is an occasional tendency for it to be overused - take, for example, the current ten-zero event, in particular the survival. Every single enemy type has a grapple or knockdown. It just seems a bit cheap if I'm honest.
  11. I seem to be in the same boat - I have Distilling Prime and Titan Prime (had them for years) which came from Prime Access a long time ago (Ember and Rhino accessories I think...mind you it's a long time ago and my memory isn't what it used to be!) I, too, only have three deployable slots. EDIT: I think the reason is that these purchases both came from the Prime Vault, not the initial release. It seems that (according to the wiki) these don't count for the extra slot - despite costing the (same?) amount of real money.
  12. I'm not sure if I'm missing something but is there any reason to farm this/play it more than once? I got the impression it was a one-off "blast from the past" and then on to the Prelate lad. Also there seems to be little or no downside to just jumping off platforms as you simply pop up somewhere else. I found jumping straight at Nihil when he was vulnerable and smashing him one in the face without caring where I landed was really quite enjoyable :-)
  13. I suspect they do share the same spawn locations and somewhere along the line this has been a fix to prevent a problem. I agree (as someone who likes to solo explore) that it would be nice to have both. It would be great if the cache rewards were improved too - nowadays, unless it's for a Nightwave thing, it hardly seems worthwhile to search them out.
  14. Is there more to having an enemy scanned into the codex that is needed to spawn them in the simulacrum? I was wanting to try out some builds against demolishers and saw I didn't have demolisher bailiff. So off I went, scanned a bunch on Sedna, checked codex - yes, he's in there, but still not an option in simulacrum. Not even a "Not enough scans" box. Just Bailiff, Eximus Bailiff and Kuva Bailiff. What am I missing? Any help? Apologies for Warframe tag - forum demands a tag but only offers a handful of (irrelevant) options.
  15. That would be interesting ;-) I wonder (if they went this route) how they would do it - does the dispo change when you put the incarnon on? Does it change when you activate it? And presumably repeat for each variant. Might lead to some interesting calculations; strun could have eight different dispos! Sorry, just off daydreaming - as you were....
  16. I just hope Ordis keeps a lid on those "little slips" he has from time to time.
  17. There's a post on it here Referenced in the hotfix notes.
  18. I've posted this in the bug section of the forums but I've not seen much (if any) confirmation from other players - I wanted to ask here to see if it's a general problem or if it's something rare (or there's a workaround) The problem is that the Orowyrm gets stuck in the hand of the giant statue in the sky just after it spawns. This only happens for me in the Anger Spiral. I've been playing the Duviri Experience in normal mode when this happens. All the other moods work as expected. Once stuck it seems impossible to latch onto the wyrm with the orvius as none of the side disks light up. All I seem to be able to do is fly around it getting shot by wyrmlings. Is this just me? I find it hard to believe that there's a bug that prevents completing a spiral and it hasn't attracted any attention on here. So I thought I'd ask if anyone else has encountered this. I'm starting to think Anger is jinxed just for me!
  19. Thank you folks - I'll keep practicing :-) Oversteer is a big problem I find and I haven't been holding jump to take off (on XBox the tutorial has you holding the left bumber whilst jumping - a hold sounds easier) As side objectives I'd probably have fun doing them now and again; it's when they stall my spiral progress that it gets a bit frustrating
  20. Does anyone have tips for success when kaithe racing comes up as a step in the spiral? I’m on Xbox and the thing steers like cow when it’s in the air - worse when sprinting. At the moment it’s usually a block to progression for me (solo player) How are people getting through it? It feels like the “defend the area” bounty on The Plains level of unpredictable outcomes! TIA
  21. I agree finishers can prove a little troublesome - are you mainly doing front finishers (I'm guessing yes as Excal and Inaros were mentioned)? Moas for example can't be front finished (don't know if there are other enemies that exhibit this behaviour)
  22. My apologies! When I reread my message there's a missing not.... Should say: I don't see the logic of allowing someone to NOT skip one they don't like. I am basically in total agreement with you
  23. I agree it's a bit hit or miss; I'll usually bypass Sprag and see if enough of the other objectives spawn without her. If not, well at least I've got a full squad and a big gun to back for her! As @Leqesai says - we can ignore Ven'kra Tel by not picking up the sniper rifle; something like that for Sprag would be welcome.
  24. This does seem to be an anomaly; I enjoy the Kahl missions (probably more than the archon hunts to be honest) but I don't see the logic of allowing someone to skip one they don't like. Surely this just creates an artificial barrier.
  25. Looks really dull for the rest of the squad (not exactly riveting for the Garudas either)
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