My first vision for Syndicate Concept, the Matagi, is meant to be a side-runner syndicate, like Cephalon Simaris, that focuses on the infested faction. This syndicate becomes available to players complete the main quest portion of Patient Zero (not the Alad V fight).
My second vision for the Matagi is this group, who basically trains the Tenno to hunt and kill infested creatures is also the precursor to an Eris open-world node, revealing the node after players reach the rank of Slayer (rank 5). Telling the Tenno that they have received an invite to join the elite team of infested hunters on Eris.
First up the syndicate Concept that introduces the players to the new open map at Eris.
New Syndicate: The Matagi
After the events of Patient Zero, players receive an invitation to join the “Matagi”. The Matagi can found in the relays. Players meet the syndicate contact, Virgil. He proceeds to provide a brief exposition of who are the Matagi. Player discdiscoverst Matagi are a small band of Tenno dedicated in the eradication of the infested. He explains that is the Matagi that have halted the infested efforts to expand into other planets in the system – keeping the infested isolate in Eris, mostly.
Faction - Tenno
Appearance – is an elderly Ostron with a robotic arm and a few visible scars.
Background: Virgil was once exposed to the infested but was saved by having his arm severed and burned. He has dedicated his life in helping the Matagi monitoring Infestation Outbreaks from the Tenno relays. Once Tenno have proven their dedication in hunting the infested, he sends word to Sudek in Eris.
Hunting Bands (New Invasion) – These missions would have Tenno track, hunt and kill/capture infested monstrosities all before in-mission timer is expires. Hunting Bands would cycle thru the INFESTION outbreak invasion missions.
Maps – These alert encounters would mostly take place in regular infested version Boss map tiles whereas the bigger infested boss creatures would take place in open-area maps like the Plains of Eidolon, Orb Vallis or Archwing maps. This would be based on the monster(s) the alert has you hunting.
Tenno can only gain reputation for this syndicate by successfully completing hunts. As Tenno gain new ranks, they gain access to harder/high monster levels.
Monster ranks- each monster rank becomes available upon reaching a new rank.
NOTE: these are examples of boss type. These can be refitted with original infested creations.
· Lvl1- Kaijin: This category is filled with humanoid size infested creatures like infested versions of certain bosses. i.e. like Gen. Ruk, Lt. Kril, or Mutalist Hyenas, or Mutalist Raptors.
· Lvl2-: Kaiju: this category features larger creatures such as Juggernauts, Mutalist Razorback, Phorid, etc.
Ø Juggernaut Phorid – this juggernaut variant has the following abilities psychic bolts, rush, and can cast Chaos – like Nyx ability, this ability casts initially blinds you then sets an illusion spell on top of yourself, your allies and other infested enemies alike to appear as J.P. This also ability enables friendly fire.
· Lvl3- Seijin: contains even larger creatures or creatures that’s intended to have more than on Tenno to take down i.e. J-Golem, Lephantis …
Ø Lephantis Hydra – this Lephantis variant has the added effect of re-growing its heads if not taken down within a specified amount of time.
Ø J-Golem Leviathan – a J-golem variant is a sea-dweller that has crashed into the deep waters of Uranus. This Golem has developed tentacle arms.
· Lvl4- Daikaiju: these are creatures would be massive beast that would be designed specifically to be fought in at least pairs or more.
Ø Mother Golem – unlike other hunts, this boss is a massive infested Corpus Ship, so the hunt is actually a sabotage mission. Tenno must fly (archwing) in and destroy several hives then destroy the Golem’s infested heart (Ship Core).
Ø King Moose –original– this a giant infested monster. This monster requires at least one Tenno to fly on top of its back to pop hive cyst that reveal weak points on King Moose’s limbs – once all limbs are destroyed, the final blow (finisher) can be taken from above.
- Potent Pherliac Pod Blueprints – works as normal except has an added function of increasing threat level when equipped. Affect finishes when pods are unequipped, or all pods are deployed (in mission). Pod last for 10 sec when deployed.
- TrapGun (1,2,3)– this is a harpoon ray gun (or Ghostbuster proton pack) that players will equip on their gear wheel. This TrapGun is design to work against the infested only. Player will need to shoot and hold the fire button to tether enemies stopping or slowing their advance. Trap Guns tether foes up to 15 meters away, walk backwards to pull them back.
- Composites – like Zaws and Kit guns, these are craftable precision weapon: Bows, crossbows and Spearguns.
-Limbs- bows, crossbow
-Laucher-bows, crossbows, speargun
-Grip - Bows, spearguns
- Possible Arcanes
o composite arcanes (various)
- Codex Scanner > Forecaster Widget – install this widget (or swap it) on your synthesis scanner, this widget will provide a buff that telegraphs when the scanned creature is about to attack/AOE. NOTE: it only telegraphs the last scanned creatures attacks, not all scanned creatures attacks.
Infested monster design concepts
Part 2 - Planet Eris & The Nagasa
Eris Open-world concept.There are no longer any active military or research campaigns in the Eris region – it is overrun. Long evacuated Corpus and Grineer vessels drift aimlessly in orbit, slowly being devoured by the techno-organic parasite known as the “Infestation”. What remains is a twisted graveyard of partially-digested ships that are disfigured versions of their original forms... Abandoned, but not unoccupied.
— Eris Fragment
General Lore.Eris is desolate planet, a graveyard. The infested has taken over everything, it would be genocide to try build anything there.Another group of Matagi, the Nagasa survey the largest infestation mound on the surface planet. They encircle the area above the mound in their sloop ensuring the infestation do not expand. Periodically a small band of Matagi go down to cull any forward moving infested, looking for the source.Few members of Myconia help supply the Matagi in their efforts as after the events of the Glast Gambit, some members believe the ritualistic sacrifice of the Tribuna needs to end and a new way of life is needed for all. Supply the group with weapons, etc.Map Premise.So the surface of the planet is riddled with crashed corpus ships and grineer ships, all surrounding a large infested cyst that engulfs what resembles a corpus lab. This map is about 3/4 the size of the plains but the infested hives lay deep underground in a network of tunnels, players must descend deep into the infested mound.Surface Sub level -1Sub level 2-Sub level 3 - Etc... think Dante’s Inferno -- this may require an update to the mapping system as now this would have layers players need to navigate though. Several large shaft would exist, allowing players to archwing down deep into the massive mound – be careful the deeper you the more acidic the atmosphere is (the infested salvage effect) hopefully players have their mobile Vaporizer (1-time craft) with enough antiserum charges (re-craftable).
World Event Cycle
What I am looking to sink my teeth in is a world event. I have always felt that the Plains of eidolon and Orb Valis were missing a big group event to tie everything together. I'm talking a world event more akin to MMOs, where the map has a series of events that anyone can complete to progress everyone. The world event would run in addition to bounty missions. The premise is when players enter the map they have a world tracker of what battle phase the world is on – this would act as the world day/night or temperature cycle. Players can find the event objectives via the map screen. Each phase will have a couple of objectives. Any player can complete the objective to move the next battle phase. I would love to have the world event would be designed to have 8 player participation but possible with 4 top tier players, I envision this needing a dedicated server, but it most likely is designed for 4 player participation but solo-able for top tier players.
The surface and tunnels are accessible without doing any of the world event objectives, allowing players to harvest, mine, hunt or complete bounties within those sectors. The only restriction is the lower chambers, players must complete all battle phases to unlock the lower chambers to perform the boss bounties*.
Below is a 3-phase world event approach example:
Phase 1- Foothold
- Clear the surface and control the tunnel entries (4/4)
o If successful, a team of Nagasa will occupy the territory to hold. The team will periodically come under attack until the 2nd phase is unlocked.
o Failure of the event or failure to protect the outpost will result in the infested invading and summoning an “invincible” infested worm enemy for a few minutes locking the territory. Once the worm retreats into the tunnels player can reattempt to capture.
- Hunt the four Goliaths. The surface is patrolled by massive infested creatures, these creatures must be dealt with or the invading force will not be capable to land. Goliaths will respawn continuously until the 2nd phase is unlocked.
Phase 2- The drop – players descend into the infested tunnels looking to complete phase 2 objectives to open the final tunnels. This phase consists of one objective. Player has 60 minutes to complete phase 2 if not the server will reset pushing them back to phase 1.
- The Hives – Players must find and destroy all infested hive chambers hidden throughout the second phase. The player should be wary some Hives are protected by higher level kaiju/goliaths.
Phase 3- Destroy the source – After phase 2 is completed, the Boss chamber is opened, allowing players to access the boss bounties. Players will have 40 minutes added to the “server” reset timer, meaning the player will have an additional 40 minutes to free roam or complete the boss encounters.
- - Brood Queens
- Twisted Dr. Tengus (infested - boss)
Server reset event – when the time expires on either phase 2 or 3, the atmosphere in the infested tunnels becomes toxic poisoning players by the second, smoking the tunnel entryways. Players must return to the surface quickly. Players that do not, will die. Players can continue playing on the surface and wait until the infested tunnels return to a less corrosive state (perhaps 30 minutes).
The example is a simple idea, but the main point is the world event would be the main objective of the map, everything else is a side-quest. It would be designed to be a slow burn to allow player exploration while keeping players engaged so there is less chance of choice overload, an issue I have with orb valis and the Plains of Eidolon.
Harvesting & Cultivating.
The infested pits have an entire ecosystem with new types of flora. Players will be able to scan and grow plants back in the orbiter to use for creating consumables needed to hunt these infested beasts. Players can experiment with plants, combining species together to possibly create more potent consumables.
To cultivating a plant you need 3 things: Seed, water, soil. Players will obtain seeds by scanning plants and obtain water and soil by deploying a harvester unit. These items can be bought via vendors but they are expensive. Each plant has specific water and soil needs and growth time (but no more than 12 hours). Once a plant is harvested it continues its next growth cycle. Some plants can be harvested indefinitely while others will wilt after they reach their harvest limit.
Harvester unit – are deployable consumables that players can utilize to gather water and soil. Player simply need to deploy them wait 10 seconds and pick up harvester to collect the resources.
Eris Open World Activites
Eris Open-world Activities
Sudek will offer players hunting bounties; Ranked 1 to 4. The hunting ranks will determine the monsters rank level (Kaijin, Kaiju, Seijin or Daikaiju). These hunting bounties work like a combination of conservation and Eidolon bounties. Sudek will simply provide players with the infested creature initial whereabouts then players will need to track and find the beasts on Eris. This part of the mission should be timed, as the trial will go cold afterward. Once the player finds the lair they must lure the beasts out to start the fight. The fight is not timed. Hunting bounties only reward players with Nagasa reputation, as the creature parts serve as its own reward.
While the players are out on Eris, Frohd Bek, Margoo, or Darvo will contact players via a communication console. Here he offers a few other bounties to players to retrieve or salvage items from Eris. You see the facility that the infested had made their home was a large corpus robotics factory. Missions include types - infested salvage, spy, interception, excavation, hi jack Etc. Side Bounties will reward players with the stage bounties we are accustomed to with the PoE and Fortuna.
Random EVAC encounter missions:
Players may have a random chance of encountering a group of survivors while exploring. These missions are broken into following:
Rescue mission – players may pass an active radio console within the factory, where a corpus worker is trapped. Players can accept the mission to go race and free him/her before their air runs out.
Escort/Defection mission (or a combination of sorts)- while roaming Eris, players may encounter a group of survivors (5) that need the players help to reach an extraction zone. Players will speak to the main NPC and lead their group to an extraction zone. They must defend the extraction area for about 20 seconds, so NPC to be picked up.
These missions are not available when the player is playing an active bounty
Eris, field Boss – Baphomet, the Hunter becomes the Hunted –
So as players hunt and kill infested creatures in Eris, they will increase their threat level, drawing the attention of infested sentries. Should the player's threat level raise high enough docile worker drone infested will start to attack the players on sight. Once the threat is at maximum level, players will trigger the infested field Boss – Baphomet. Please take a look @[DE]Bear's original post for details and art on his concept.
*Used with permission from [DE] Bear
During your encounter Merihem, Bephomet’s charger mount (seriously take a look at the link) will cry out and summon more infested to its aid. Lesser Infested killed in Baphomet’s presence adds to his rage (damage output & armor).
A 4 main-Trial mission (Spoiler)
Hub- Name: ???
Acquisition – upon completing the Glast Gambit quest and obtaining the highest ranking with Matagi, Tenno receive an invitation from Sudek and coordinates of their location at Eris.
Location – this hub is a low orbit spacecraft, a Dojo of sorts – that monitors the infested from a “safe” distance.
Art- the craft is of Tenno design.
Main Hub character – the principle quest giver
Faction - Tenno
“what you thought you were the only one?”
Appearance – when you initially meet Sudek in her warframe form, she wears a Nyx warframe, in a custom Syndicate skin. It is not until you reach the exalted ranking where she then engages with you in her operator form. http://imgur.com/0oJ6qtx
Previously related concepts