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Ryuurik

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Posts posted by Ryuurik

  1. My download just finished and now my SSD is almost full, making this a HUGE problem 😭

    Why does it have to be installed TWICE in the same PC, although i try to use same path? I would like to someone from DE to address to this, because i don't know how else to solve this, but to delete all instances of warframe. However, this still wont solve the problem WHY this happens. It doesn't make any sense.

    EDIT: I can't find the warframe from the list of programs at my secondary windows accout, making this even weirder issue. It seems that warframe has installed itself twice in my primary windows account??? 🤔😫

    How do i tackle this issue ???

    EDIT2: Ok, now i'm offically lost. I deleted warframe and ALL instances from my primary windows account. Warframe should not be in my computer, BUT it still exist somewhere and i can launch it from my secondary account. If i try to launch it from my primary windows account it wants to download updates that ARE THERE ALREADY!? 😵 WHY!? HELP!

  2. I have warframe installed on my primary windows account. I tried to open warframe launcher through my secondary account. It reads it from the primary account path, but still starts to download new patch, although my primary has the update. I started to wonder why this happens, and will my computer lose space because it seems that its making a duplicate ??? Also, it takes a lot of extra time to process all that data before i can launch the game.

    It's basic version, not steam.

  3. On 2020-08-21 at 9:27 PM, SilverBones said:

    With The Heart of Deimos update, we introduced a brand new, New Player Experience, complete with a beautiful introduction and new location. It also covers new movement tutorials and other parts of the game in a whole new package.

    If you have feedback to leave on the subject of the New Player Experience, then please do so in this thread. Please remember that you should keep your feedback constructive and civil. If you like an aspect of the new content, tell us what you like. If you do not like an aspect, then tell us why, and what you would change to make it better!

    Please bear in mind this is not a place to leave bugs you discover while playing. If you do need to report a bug, please use the dedicated New Player Experience Bug-Hunting thread!

    Thank you!
     

    Oh, i didn't realize that there was this thread, so i have made another thread elsewhere. Mainly because i was really disappointed about "New player experience".

    I don't see reason to repeat myself, so here's the link: 

    On 2020-08-26 at 10:29 PM, Khaos_Zand3r said:

    They'll just most likely confuse that girl with a regular Ostron village girl rather than an operator.

    Beginner wouldn't even know what in the earth is ostron.

     

    EDIT: I want to keep that thread alive, if anyone has some ideas to add. I love the game, but it really needs something to bring it to the new heights. So if nothing i hope it's not closed anytime soon.

    Thanks - Ryuurik

  4. On 2020-09-03 at 4:21 PM, Voltage said:

    The system is pretty good as it encourages you to try and acquire more stuff.

    It does but "plat system" does not. We start with 50 starting plat, and to be honest that is not much. You can get one potato and almost half is already gone. It's especially bad for the new players, and trading system without auction house makea it just worse.

    Not to mention that when i started the game, sentinel slots were all free and limitless. All this is super negative for newbies. Instead of this pay-/ grindwall new players should have chance to have fun without worrying about few slots for weapons and so on. 

  5. 12 minutes ago, Wearbe said:

    Putting all the info that is on the Wiki INTO the game is a bad idea. They have a hard enough time getting bug fixes into the game.  Can you imagine trying to keep track of all the content in the wiki and keep that updated in-game?

    Just putting each item to CODEX and providing the link to wiki that opens with your PC, or PS4 or whatever is your platform deafult browser would already be time saver and woudn't require too much effort from DE to do 🤔

    • Like 1
  6. 9 minutes ago, XRosenkreuz said:

    What's really confusing is this post. Are you saying that, already being familiar with the debt-bonds, you couldn't figure out that the tokens were essentially the same thing?

    The confusion is because the tokens look all goddamn same, and i don't AGAN have any idea what of them i need and for what.

  7. I completed the Heart of Deimos, and unlocked "The family businesses" there. I'm pointing to different family members and their tasks. I couldn't be more confused when i see a weird coin like things and i don't have any idea what they are used for. The same thing happened at Fortuna. Debt bond this and debt bond that.. Im tired of it. Back then i had will to learn it all from outside source, but not anymore.

    Why does this have to happen again and again? I feel so frustrated  and angry

    • Like 1
  8. 19 hours ago, ReaverKane said:

    Maybe a Voice Over from the Lotus after Vor's prize ends pointing the players towards unlocking the start chart and the Junctions, then as they go through the Junctions they start realizing that they are unlocking new quests.

    Well.. I'm not sure if it would help much if Lotus would point out to open some star chart, because it's good to remember, that whole star chart is a big job to do. So that's why i think it would be better to introduce it with smaller parts. That's why guiding towards next junction would be a way better idea.

    However, i'm not sure if that would fill the feeling of emptiness and wouldn't answer all the so many questions.

     

     

    Feeling of threat/pressure to fill emptiness?

    Only time that feeling of threat is introduced before start of mission is at the beginning of the game.

    After Vor's prize, there is not really a feeling between missions that would give some pressure to continue. ”Its like pulse that creates a flow of blood in your body. If you lose pressure, you have lost the pulse.” That's at least what i feel like.

    By getting rid of Vor you have eliminated only threat you have, so there is no need to help your self. I have noticed that almost everything after that is mostly helping others, although by some extent it helps you also, but initially its helping someone else and thus is not necessarily too interesting in the first place. To trigger the instinct to fight on, we need the feeling to needing to help our self to be somewhat continuous. But where to find that feeling? I don't know.

     

    If i take Heart of deimos mission as an example.

    Spoiler

     

    It starts again by helping others, but there is a threat at a same time that we might lose our power. (That's good. Now we have a pressure we need, so we want to continue.) We continue the mission and in the end we lose our power, or almost anyway. (That is great also. Pressure has increased. I actually got elevated pulse when playing this part.) Very soon though, it was already fixed, which is of course inevitable, but in the end we lose the pressure, and thus got really weak flow between missions. There is still lot to do after that, but i feel that its not too interesting. Family is introduced really fast and they have various extras to offer if you work for them. It's sadly all just a fill and there is nothing really threatening me anymore, making it a bit meh..

     

    So my question would be:

    Any ideas how to increase the feeling of pressure/excitement between the missions?

    That kind of slight constant pressure would for sure trigger players to continue longer and maybe get a better hang of it. Not only for beginners, but maybe also for more experienced players.

  9. Why so many new players guit so soon?

     

    I hope DE read this as i see its really important for the future of warframe. I don't think i have bulletproof solution for new player issues, but i think i might have some useful points.

    I have tried to get my real life friends play warframe with me for a long time without results. I wondered long time, why do they quit? So.. i started to test. I tested the early game several times with new accounts, asked from my friends who quit what was their reasons why they didn't like it and put really thought to it for a long time.

    Just recently new updates arose, including the ”New player experience”I had my hopes up.

    But.. after checking what is new i noticed that the ”New player experience” is just a bit more beautiful intro for the game, but in reality it wont bring any more players to the warframe (Not much anyways), Because there is still nothing to fill the emptiness where new players are dropped in after the Vor's prize quest.

    EDIT: I don't even remember if the Vor's price had a subtitles, that were clearly visible. Subtitles in every mission should be on by default, and disableable from settings.

     

    Yes, its pretty now, but ”Facelift wont be helping if you are missing a hand or a leg.” And that essentially is what new player experience is still missing out.

    Spoiler

    Also introducing the operator at this point creates just more questions what there were earlier, so its actually also partly worse what it was before.

    (I hope this is not it and there is still something coming out, because otherwise i see all this as empty effort.)

     

    These are my thoughts about this topic. I'm a little worried, but i have hope for Warframe, and that is why i want to bring some thoughts up.

     

     

    But.. yeah. Lets really get to it now..

     

    Lets start with imaginary situations, and compare them.. When a developer or veteran player thinks about this, i would guess, that they see the start very differently. I hope you don't get the feeling i'm trying to insult, because that's not what i'm after. I'm simply trying to give a picture what situation might look like from someone else angle. Ok..  Here goes..

     

    After Vor's price DE or veteran thinks something like this:

     

    ”Ok, now i need to go there, and do this and this, and also this, gain affinity and its done like this..”

    Does the stuff, gets the boosters, buys the blueprints etc.

    ”Right. Done.”

     

     

    BUT, not new player. Their thoughts after Vor's price might be more like this:

     

    ”Ok, WTH was that? Who is Vor.. Hmm.. He probably died. So whats next? What do i do now? Where did that girl with blue helmet that covers her eyes go? Umm.. maybe i need to go here?”

    Goes to mission, ends up in party with veterans, that glide with light speed. Mission over, and newbie has no idea what so ever, WTH happened in the mission. Comes back to orbiter.

    ”What was that? Did i gain something? WTH happened? What is all this stuff i got?”

    After that maybe tries again missions for some time, but gets frustrated, because there is not a single clue what to do and everything is over with flash, and newbie stays clueless.

    ”.. F*** it. Why do i even try. There is seemingly nothing in front of me. What a **** game.”

    He/She then closes the game, and never returns.

     

    As you see.. Simply, there is no visible reason to continue. The continuity is cut and there is no reason for fighting on. Warframe can as well just return to ”eternal sleep”.. Quit.

     

     

    I believe the most frustrating thing after Vor's price, you are as a newbie around MR1, and the fact that in order to continue the story you NEED TO FARM, FARM AND FARM, until you are MR5.

    WORST OF ALL is that new players DOESN'T EVEN KNOW how long they need to do farming or how to gain affinity or even that hey need to get to MR5 in the first place or that the affinity is same as xperience points.

    In order them to see the next step or even how to do it they need to be guided how to do it and what is what by ”holding the hand, and not letting go.” Currently letting go, is what warframe does at too early point of game, and that is what creates those holes of questions and frustration.

    (Yes, i know.. Some of you will likely say something like ”I did it, so can they” But that wont be helping those who CANT do it. Not all are like you or me.)

    I'm not implying that farming is necesarily a bad thing in general. It's just that there is too big gap, filled with LONG grind, bad explanations if none, and lack of flow.

     

     

    No other game that i have played has this big empty holes and lack of information between the story missions. In fact there should not be any hole between the MAIN missions and there should be CLEAR signs to side missions that are required for next main mission to open. DE need to FILL the holes as soon as possible and it's at least partly fixed.

    Or maybe at least bring requirement closer in order to more easily be able to acces in The war within. Maybe lower requirement to MR1 or MR2. Not to forget some missions that are must to do and explain well why its must to do. Why do you need archwing, Kubrow etc. etc.

    ALTHOUGH despite all those thoughts and ideas.. I don't think that is really the full solution either.. but its a start. There is stuff that they could put between empty spaces, like.. Nora.

    (BTW, im getting in that more later at the text.)

     

     

    Continuing with the intro issue..

     

    The introduction at the earliest phase of the game and the flow of story line after it is cut in many places, and the holes are full of farming, including lack of information. That is essentially the reason why so many are quitting before really clinging in to the story.

    The fix is so simple, that i have wondered, why no-one has not yet paid any attention to this. Maybe it is the fact, that usually DE, or players that have played the game long, wont actyally start from the empty (And with temporary amnesia ;D So you wouldnt know anything about who is who and what is what.) and that way actually work for it to find out, what is wrong with it?

    Answer: Fill the empty gaps in the storyline with explanations and continious signs to show where to go next, what to do to get to next stop. Remove the ”Must farm dont know why” aspect between the story missions, and then tape it all together. Warframe main story is missing the CONTINIOUS FLOW and CLEAR reasons what is what and why to do what. Those are the biggest flaws to fix.

     

    About the nora BTW..

    Who in the earth is she anyway, and where did we get her frequency? Where did she come from? It's a good add in game, but it just pops out of nowhere, and makes beginning even more confusing! Nora needs a introduction mission in my opinion. Even something like saving her ass from some trouble would help to get know her better and fit in. That would also fill the part of the giant hole at the early game, but still.. not all of it.

     

    Issue with CODEX & NAVIGATION

    Another big problem is the CODEX console.. As i remember it, new player is never brought to it, so i guess most people dont ever find mission management system. (Correct me if im wrong.)

    It's the worst place to put them anyway, and totally illogical spot for them.

    Missions should be near where players go.

    And where do players go? ... NAVIGATION!

    Put the next missions screen there, so that new players know what to reach to next. (And old also, because why not. It doesn't hurt to have it.)

     

    And! If they find CODEX is mainly full of USELESS or INSANELY CONFUSING information (As it now in my opinion), and it's hard to access between missions. (As it is) Player needs to always find out from outside source a lot of stuff, and that is totally not good thing. Because it requires extra effort and thus encourages to just letting go. That can also lead player to stop logging in ever again.

    EVERYTHING that is in the warframe wiki should be in CODEX in the way it is introduced in the wiki.

     

     

    Those are my thoughts.. so..

    Please comment what are your thoughts about all, or any of this.

    Thank you: - Ryuurik

    • Like 6
  10. On 2018-11-20 at 10:41 AM, Toran said:

    Looks like you use kneel-toggle? I have to hold grinding (or kneeling) to keep grinding. When I press space to jump I release the grind button too and have no problems to chain tricks and grinds again.

    Yes i do use kneel-toggle. K-drive should have is's own control settings separated from warframe controls. it would give much more freedom to choose controls and it would also make more sense. I'm actually really surprised, that this hasn't been the case in the beginning, since archwing has its own controls too.

  11. There is only one thing about K-Drive controls, that has bugged me.

    It's that when grinding and then jumping i need to set grinding off, by clicking grinding button again, before i can do tricks between grinds. Jumping should by default overwrite grinding action, and if i want to grind again, i should need to activate grinding after jump by pressing grinding button again. It would make tricks between grinding much more fluid.

    It might be just my personal preference, but at least it would make it little simpler and more sensible in my opinion.

  12. 1 hour ago, TheRealShade said:

    Wrong, you can't voice complains on something that slipped into a system not build to work with it. I'm going to assume that we've all seen the devstreams that showed up melee 3.0 combat, it was smooth and played well, it looked to be fun. Again, these changes slipped in on a system that doesn't work with them in mind, the momentum and speed we are used to is tied to combos in melee 2.0, melee 3.0 is going to scrap all of that and change everything. It could also be that since these weren't supposed to be shipped live that they also haven't shipped properly on their own either and what we will get with 3.0 will work well.

    Not completely wrong, since...

     

    1 hour ago, TheRealShade said:

    better to voice concerns now, so if, IF, this is what they intend they know it’s not liked.

    ...Although you are right, that we have seen, how flowing and nice melee 3.0 should be, and therefore that statement is flawed in this case.

  13. Personally I like the new one more than old one. Yes, it has some problems, but I think those will be fixed in time.

    About the emote wheel being behind tab or right click is not an issue to me, because usually, when i use emotes, i am not middle of fast paced battle, so it doesn't need to be there, next to gear wheel in the first place. So at least for me Tab/Right  click is the best solution.

  14. I would prefer if that existing 12% Status chance is converted to Critical chance, making it 43% Critical chance and 0% status. (It wouldn't make Paracesis even OP if you compare stats with Gram prime. Increased Critical chance and zero Status Chance would also make more sense, since it's supposed to be "Ultimate sentient killer".)

  15. 2 hours ago, BL4CKN0ISE said:

    This happened to me too. I had a pretty tanky Nezha build too and Halo was up. There's no way they should be doing that much damage. It was like a couple minutes into a mission. Instantly exploded. 

    All of my other squishy frames were fine taking some damage. I wish I would've recorded it. 

    Problem is that title of this thread says > "Elite Alert's need to be deleted", and not "Elite alert's need to be fixed." 

     

    BTW. How does the enemy level scale in Elite Alert's Just asking by curiosity. (I haven't had time to try out yet.)

  16. 9 minutes ago, HugintheCrow said:

    Oh, ok, so you're obnoxious AND you think this is "artistic" (good one, made me laugh), more power to you.

    On an unrelated note, can you ignore users on this forum?

    I'm very sorry if i have hurt your feelings with my font. I'm not doing it by purpose, but if you don't like it i'm still going to stick with my style.

    Now we could carry on with actual subject of the thread and drop this nonsense.

  17. 7 minutes ago, HugintheCrow said:

    I believe you've made a mistake in your formatting since your font color has been changed.

    Unless you made it on purpose in which case you should stop trying to be a speshul snowflake and change it to normal anyway.

     

    It's on purpose and if you got problem with my artistic ways, i am not going to change what i am.

    Better prepare with sunglasses next time if it hurts to watch. 😉

  18. Spoiler
    11 hours ago, Ryuurik said:

    I want to lift on table something, that has been bugging me as long as i have played Warframe. I'm talking about Leaderboards..
    You may think, that this is something, that doesn't have anything to do with content drought, but i thing it's just that and big time.

    Why?

    Because everytime i look at my achievements in leaderboard it looks like this:

    34e3ce5970c1704fe177dd3309b5b837-full.jp image hosting

    It's so BORING even thing trying to do new record, because after a week, it will be wiped out. Breaking old records is something, that keeps me and very likely many other enjoying the repeat, that Warframe is so good at.
    Lack of this system literally KILLS all the will to try and do the new best shot, because why the hell would anyone do it, if he/she can't feel good about his/her personal records after a short while, because for sure SOON THERE WILL NOT BE ANYTHING ANYMORE?


    I get the idea of weekly records, but what i don't get is why there is NO Monthly, Best Of The Year and Best Of All Time?
    As a side note: Why the hell there is title "Weekly"? It's like they forgot to add the rest.

    IMO, this is something, they should address ASAP, because it should have existed at very beginning of the Warframe game. It's basic, that Warframe has been missing way too long. Making these "lists" would increase friendly competition astonishingly a lot. That's what i believe. (I hope, that this is already with the thing with the K-Drive. But probably.. i shouldn't hope too much of it.)

     

    8 hours ago, Nitro747 said:

    This have to do with content drought indeed because the biggest reason why players are feeling the drought is that DE stopped releasing "what keeps the game moving" AKA new frames, guns, etc and now we are left with the rest of the game. And little by little players are realizing how there is a MOUNTAIN of unfinished content. Things that they released in pre-alpha state and NEVER touched again. Things that really don't matter. And that's one of the biggest complaints that is being made in all these "content drought" threads: DE keeps pouring content like crazy (not anymore lol) but they never decided to polish whatever they have already released, making said content become dead and a literal joke inside the game.

    Think about it, we could be playing clan vs clan Lunaro tournments, we could be doing actually decent Archwing missions, we could be fighting on clan wars, we could be fighting on PVP, we could have had a brazilion of bug fixes that makes some stuff literally unplayable, we could have more modern maps (some maps are still as old as 2013), we could be playing actually different missions in each planet instead of every capture mission playing literally the same way we play since Earth node 1. But nope, here we all are, stuck speedruning the same void fissure missions to farm, I dont know, ducats, hoping Baro will bring something nice, or just playing sorties and then logging out. What DE prefers to do instead is discharging more and more content that we will never touch again and they will never care about after its release. Greatest examples of recently: 1- Kuva Fortress, a gigantic, complex and beautiful tileset that has ZERO reasons for any players to go there; it took them 2 years to realize that earning Kuva in the KUVA Fortress would make sense so what they do instead is a rehashed version of a survival mission. 2- Iron Wake. It is just that Steel Meridian room we all find inside every relay ever, except it looks cool; but the ONLY use you ever get for that is to talk to an NPC once or twice and that's it. They spent hours, days making that place, adding detail... for it to be thrown away. :clap:

    After thinking over night, and reading your post i think I might actually have hit very core of the Content drought, because lack of Leaderboards concerns every single planet and node. Also PVP and Lunaro would surely be positively affected by this fix, if it's done.

    Maybe just fixing Leaderboards to as it should be could really bring some life even to deflection missions? No-one can tell, before it's done, but one thing is for sure, and that is that fixing  this would definitely make it better, not worse, because this is very core of any content, because it would instantly boost the fun everywhere.

     

  19. I want to lift on table something, that has been bugging me as long as i have played Warframe. I'm talking about Leaderboards..
    You may think, that this is something, that doesn't have anything to do with content drought, but i thing it's just that and big time.

    Why?

    Because everytime i look at my achievements in leaderboard it looks like this:

    34e3ce5970c1704fe177dd3309b5b837-full.jp image hosting

    It's so BORING even thing trying to do new record, because after a week, it will be wiped out. Breaking old records is something, that keeps me and very likely many other enjoying the repeat, that Warframe is so good at.
    Lack of this system literally KILLS all the will to try and do the new best shot, because why the hell would anyone do it, if he/she can't feel good about his/her personal records after a short while, because for sure SOON THERE WILL NOT BE ANYTHING ANYMORE?


    I get the idea of weekly records, but what i don't get is why there is NO Monthly, Best Of The Year and Best Of All Time?
    As a side note: Why the hell there is title "Weekly"? It's like they forgot to add the rest.

    IMO, this is something, they should address ASAP, because it should have existed at very beginning of the Warframe game. It's basic, that Warframe has been missing way too long. Making these "lists" would increase friendly competition astonishingly a lot. That's what i believe. (I hope, that this is already with the thing with the K-Drive. But probably.. i shouldn't hope too much of it.)

  20. On 2018-10-03 at 5:21 PM, HEA-Devazone said:

    Chroma is very unreliable because you need to damage yourself to get the buff.
    Thus,forcing you to bring an additional explosive weapon if you want to use him at full potential.
     

    Number 1. reason i hate to use him. Its sad, because Chroma is so chool dude. 😞

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