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Ryuurik

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Posts posted by Ryuurik

  1. 18 minutes ago, Ceryk said:

    The new movement scheme is planned to be rolled out to the other parts of the game where Archwing is usable. We've been asking for a way to change our orientation manually for a long time.

    If this what what we got in POE is their answer for that request.. Makes me literally wordless.

  2. I was very surprised how the controls work.

    First i was like 'Yeah finally' and took full speed, BUT when i tried to fly sideways with boost IT STARTED TO DO BLOODY BARREL ROLL!! I hit to the ground at full speed and i couldn't ask anything but 'WTF was that?! Why the hell we have new archwing flight mechanism in POE? It didn't took long to learn how it works, but i can't say it's good.. It's terrible to be honest. Why the hell didn't DE just implement existing archwing mechanics to POE instead of this crap.

    Another thing, that many other than me are wondering is.. How come our archwing is so goddamn fragile in POE, that it detaches, when we take damage a fraction of it's total potential. But still in space it stays intact.. Weird.. really weird. I like, that we can use our normal weapons with archwing (Especially Itzal + Sniper combo) ..but how come we are not allowed to use our archwing weapons, when grineer are?! That's another Weird point! It doesn't make sense.

    And on top of all this is how it was advertised ...

    On 19.10.2017 at 7:31 AM, Anthraxicus said:

    When you’re not sliding down hills or Bullet Jumping over mountains, you can summon your Sky Archwing at will to fly through the open Landscape. Spot and battle Grineer enemies from the sky and experience the beautiful scenery. Movement for your Archwing has been reworked to make it easy to fly through the Plains and engage enemies on the ground.

    Thank you Anthraxicus for letting everyone see these lies. 

    It takes pretty long to deploy archwing It's not easy to fly. Its actually very clunky and hard IMO.  

  3. I was very surprised how the controls work. First i was like 'Yeah finally' and took full speed, BUT when i tried to fly sideways with boost IT STARTED TO DO BLOODY BARREL ROLL!! I hit to the ground at full speed and i couldn't ask anything but 'WTF was that?! Why the hell we have new archwing flight mechanism in POE? It didn't took long to learn how it works, but i can't say it's good.. It's terrible to be honest. Why the hell didn't DE just implement existing archwing mechanics to POE instead of this crap.

    Another thing, that many other than me are wondering is.. How come our archwing is so goddamn fragile in POE, that it detaches, when we take damage a fraction of it's total potential. But still in space it stays intact.. Weird.. really weird. I like, that we can use our normal weapons with archwing (Especially Itzal + Sniper combo) but it's kind of weird But.. How come we are not allowed to use our archwing weapons, when grineer are?! That's another Weird point! It doesn't make sense.

    I say.. JUST MAKE IT AS IT IS IN OTHER ARCHWING MISSIONS. IT WILL BE A LOT BETTER THAT WAY.

  4. On 18.10.2017 at 2:03 PM, Zendadaist said:

    The janky inconsistent controls + momentum around toggling sprint are a real pain. 

    I was very surprised how the controls work. First i was like 'Yeah finally' and took full speed, BUT when i tried to fly sideways with boost IT STARTED TO DO BLOODY BARREL ROLL!! I hit to the ground at full speed and i couldn't ask anything but 'WTF was that?! Why the hell we have new archwing flight mechanism in POE? It didn't took long to learn how it works, but i can't say it's good.. It's terrible to be honest. Why the hell didn't DE just implement existing archwing mechanics to POE instead of this crap.

    Another thing, that many other than me are wondering is.. How come our archwing is so goddamn fragile in POE, that it detaches, when we take damage a fraction of it's total potential. But still in space it stays intact.. Weird.. really weird. I like, that we can use our normal weapons with archwing (Especially Itzal + Sniper combo) but it's kind of weird as Zendadaist said. 'How come we are not allowed to use our archwing weapons, when grineer are?! That's another Weird point! It doesn't make sense.

    I say.. JUST MAKE IT AS IT IS IN OTHER ARCHWING MISSIONS. IT WILL BE A LOT BETTER THAT WAY.

  5. 17 hours ago, Alcoholism said:

    Just finished testing archwing with a friend in PoE myself and searched for a thread about it hoping we weren't the only ones disappointed.

    The main gripe with it for me was the fact I was shot down out of archwing without me even realising who or what shot me, little alone from where. The Grineer seem to be able to see you from very far away and a couple of stray bullets is all it takes to drop me to the ground.

    Another thing that I really didn't like was the restrictions on the flying height. In some places the height your frame can climb using a tall structure can be about 50m, yet in archwing for that same location you'll go about as high as your Warframe can go (I've seen a Wukong in cloud form go higher). Even in open areas where you think you can go 100m - 150m high, NOPE, it forces you back down to about 50m.

    It just takes the fun out of the flying aspect. I can't fly low to the ground because I'll get shot down almost instantly, but I can't fly high and do some aerial acrobatics either without running into "gravity". I'm not asking to fly so high that nothing can touch me, maybe ease up on the gravity "bounce me back down to the ground" effect.

    Everything yes for this! I haven't yet tested archwing, but man how bad i felt, when i watched video about it. It looks so bad, that it was like i got harpoon in my chest... :awkward:

    Whats the point of flying, if its just barely 'gliding a bit above surface'?

    And really? A few bullets can drop you? Whats the point to level up your archwing gear if it's fragile as glass!? This whole glass thing has taken too much grip of this Eidolon update. We don't need our archwings to be as fragile as thin glass! (Just use the properties of our owned archwinds.)

  6. 3 hours ago, JetstreamAlex said:

    Actually I think that the real Hydroid's problem for me is Tentacle Swarm. It is the ultimate ability but is boring, useless, with stupid AI, and only good to farm (with augment).

    Hydroid already have 3 static ability, so my idea is to make the Kraken mobile like a Kubrow! Or to do en Exalted Kraken!

    Thumbs up for mobile kraken :D

  7. My first try after "nerf" was today. I used Energy siphon and maxed Zenurik overflow. I had 130% Efficiency and 180% Power strenght.

    I couldn't say i was satisfied other than his 1 and 3, since his 2 seems pretty useless and 4 is incredibly power hungry ability and doesn't do much damage in my opinion.

    I'm not particularly impressed about 4's "Charge to get more tentacles" mechanic. I'd rather hope to be able to cast tentacle swarm to multiple locations instead what it currently does. I mean, that when i cast second tentacle swarm first one i casted earlier disappears!

    And i must remind about power hungriness of tentacle swarm, even though my feedback is short.

    Couldn't be more disappointed after i discovered, that my energy color doesn't affect anymore to tentacle color!

  8. 16 minutes ago, Iccotak said:

    I think it is interesting that DE pulled inspiration from the Bull since that species is considered Holy in some cultures. Many of the design elements remind me of Shadow of the Colossus which I think is cool.

    I think that they should use that "Minotaur" aspect to some new warframe instead of changing a fairy to a bull. I think he needs more horns and they need to be SLIM. Fairies are SLIM and LIGHT! not heavy like bull. MORE HORNS!

  9. Oberon prime looks line Minotaur prime or atleast something that has nothing to do with fairies. 

    When i first saw image of him i was truly shocked! How can anyone think that its cool to make king of fairiea to look bulky bull!? He should be something entirely else! 

    Words that should be describing him: Majestic, Beautiful, Light, Bright... Instead we got: Bulky, Ugly, Heavy, Dark.

    I personally was waiting something Deer like goddish thing. I cant describe enough my dissapointment! Its hideus and doesnt look at all what it should.

    Oberon rework made him better, but this toxic appearance of his prime sends him way back beyond his grave. thats how wrong it looks like.

  10. 22 hours ago, Shypa said:

    Crowdcontrollingslaughterhousekillingmachineofhell

    Well said! ... But that's what i like of her xD

    Her 1 & 2 are not working together as some have already stated. Resonator just F**ks Mallet up. I use Resonator to carry Mallet only after Mallet has stacked some damage to deal. Unfortunately the point when I launch Resonator, Mallet has 10 seconds left. This leads Resonator to F**ck the mallet up for next half a ~minute, which is really annoying. Her 3 is funny. i tested it with a few songs. If the song actually sounds good, it starts to be hard to launch buffs. But when the song is well designed to combat it's pretty easy to launch buffs. I like the most the invisibility buff.

    (Note: I actually was able to compose one song, that sounds pretty good and buffs come off pretty easily, which is a miracle, if you ask me.)

    Her 4 is pretty useful with 1. That's the best thing of her. You and the other players near get damage buff and Mallet's range is doubled. Both good. There is some frames, that deal more damage, than my (0 forma Octavia), such as: Ember, Frost and Saryn. I don't have any idea how many forma's those frames had put in when i witnessed those particular warframe's to deal damage, so it would be good if someone would do dome comparison with equally upgraded warframe's. 

  11. I just started to build Octavia and went to shop check the sounds i could get for it. For my big disappointment there is no sounds, that i would need to put up my favorite track! 

    Luckily this would be easily fixed by adding more sounds to purchase.

    As an extra, it would be great if we could compose longer tracks, and make longer notes, or atleast combine notes. (Example: Make 2 short 'Mi' notes combined long 'Mi = 'Mii') This could be continued all the way to the end of he entire track!

    For example like this: (Just put that to mandachord form)

    On 1.4.2017 at 11:58 AM, Ultrahorst said:

    I'll let this link here. All Points Bulletin, an extremely customizable third person shooter in 2011 had a perfect example for what Octavia needs. Thousands of Players made music and stuff for their Radios, heard by all players(only the Shooting part of the game sucked ^^)  Thats what I wish for Octavia.

  12. 18Epzw6.jpg

    Wehen thrown it spits fire!

    b5iYjZr.jpg

    When holding at hand it wont spit fire.

    I am not very good with fotoshop, but this is what i was able to do. I'm pretty proud of it :)

    I was inspired with Lucas Hug’s work's and used his awesome weapons to build this.


    Name: Infernis

    Infernis is fierce slashing cousin of Ignis. When thrown it spreads burning oil spots to it's path, making ground dangerous to enemy. 

    Includes new stance, that combines spinning combos, that nullifies charging time when throwing. Includes sparring techniques, when Glaive is in air. (Mainly spinning kicks, that can knock down enemies.)

    Faction: Grineer

    Mastery level 5
    Weapon slot Melee
    Weapon type Thrown

    Flight speed 37,0m/s
    Attack speed 0,95
    Range limit  25m

    Normal attack:

    Elemental type Fire
    Elemental damage 35
    Crit. chance 15%
    Crit. Multiplier 2.0x 
    Status chance 15%

    Throw attack:

    Physical damage 150
    Impact 20
    Puncture 10
    Slash 120
    Status chance 25%
    Crit chance 10%

  13. Merry X-mas for every tenno! Especially for those who decide to gift me ^_^

    I don't have much friends in game, so i'm hoping i get gifted by some friendly stranger. :)

     

    1. Nidius collection

    2. Orokin reactor (Lot of these, never enough)

    3. Hunhows Gift

    4. Igaro syandana

    5. Saryn Deluxe skin

    6.Arkult Gene-masking kit

    7. Ifrit Kubrow armor

    8. Rhino Palatine skin

     

    Thanks to: No one to thank yet.

     

  14. 10 hours ago, AdunSaveMe said:

    It's awesome that we get free stuff but the way it's been handled is painful.

    You have a random chance to get forma or potatoes, OR cosmetics that can only be bought with platinum. How is this fair? Some people get forma and some people get event-exclusive syandanas and skins? Is everyone supposed to be happy about this?

    You can point out how free it is all you want (because I just KNOW people are going to use it as an excuse) but the fact remains that this is downright silly. Free stuff is nice, but it's just not cool when you roll a dice and give people stuff that can be crafted with blueprints, then give some rare event-only skin to other people. Might as well just give the plat-only items to some people, and not give anyone else anything at all. It'd basically have the same effect.

    I'm grateful, but it could have been done way better.

    I did'nt eaven know, that you could get exclusive stuff from there!

    Event is really poorly introduced. I don't know how or where to get and what do i can get?! I almost missed free colorpallet and dullahan mask, because EVERYTHING IS HIDDEN IN THERE SOMEWHERE! Luckily i was reading chat, when people were talking about those things.

    DE we need more information IN GAME and fair gifts.

  15. 39 minutes ago, (XB1)EternalDrk Mako said:

    Question

    1. any development plans for other variation of companion pets ?

     

    I was just thinking something similar, like Lizards, maybe something like giant gecko, that can walk on walls or maybe flying creatures like prehistorical reptile birds, or maybe giant bugs or omething?

  16. I think it would make it easier to enter in mission with group so, that after you accept mission from Maroo, node will appear to star system, and you could get easily in group that way, since now system can add you automatically to group with random players who are currently playing same mission. Or if its on existing node, player would see options " regular mission" or "ayatan treasure hunt"

    Same could be added to Glem missions etc.

     

    I hope people get what i try to say, since this isnt my home languake. 

     

    Btw. Its easier to notice now, when ayatan crystal drops from container, since it makes sound. Thats good :) Maybe shluptures could make sound too, if you are enough near it? That would make it easier to find one if it appears on random tileset.

  17. My rank 30. Saryn has lower base health, than unranked. I believe this is bug? (Later i noticed, that my other warframes also have same bug.)

    Here is what wikia says it should be: Saryn wikia

    This is what i have.

    2016_05_16_13_31_36.jpg

  18. On 11.3.2016 at 7:11 PM, Ryuurik said:

    Moro. Pääseekö klaaniin mastery rank 3. Volt?

    Laitoin jo kaveripyynnön.

    I'M now rank 4. Currently using Rhino warframe.

    I wonder if it's possible if someone active in Suomi jellona would be able to invite me?

    I'M not considering other clans currently. Do you accept me in?

  19. On ‎11‎.‎7‎.‎2015 at 2:17 PM, mollero said:

    hi we r suomi jellona and we r small but friendly clan ++ we r in alliance 

     

     space for 300 member but

    atm 7 members and lf more 

     

    2 rule keep care ur real life and be nice for other ppls in clan and alliance 

     

    16gloy0.png

    Moro. Pääseekö klaaniin mastery rank 3. Volt?

    Laitoin jo kaveripyynnön.

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