Tenno of the future
When the Big Mouth module came out, I had more ways to make the game more interesting. The Big Mouth swallowed the armor to acquire a skill and learn it from other armors. Then this kind of gameplay can continue to be developed.
For example, ordinary battle armor randomly unlocks 5 skills including passive, which will combine more skills
Taking into account the characteristics of ordinary armor and prime, prime privileges can be given. For example, after sacrificing prime armor, you can choose 5 unobtained skills.
Launched the S faction and I series weapon series. The feature is that it can be integrated with the armor. The sacrifice can be made after the weapon is full. After the sacrifice of the weapon, the armor part can be replaced with the appearance of the weapon (ps: new armor can be launched to promote this part)
Launched the C faction and G faction weapon series, which can be integrated with mechas. After the weapons are full, they can be sacrificed. The sacrificed weapons can replace the mecha parts with the appearance of the weapon (the ability to open the replacement weapon)
Launched 5 types of mechas, suitable for C faction and G faction weapons
Conceive new armor skills here
Tenno name: War Weapon
Passive skills: ammunition charging
War weapons cannot be equipped with ordinary equipment. War weapons can only be equipped with sacrificial weapons. The sacrificial weapons are replaced with body parts, and all weapons become energy consumption. After the weapons do not attack, the ammunition reserve of 5% is restored every 1 second.
1 Skill: Transformation switch
War weapons can be replaced by sacrificed weapons as parts of the body at will in the battle. Consumption: life. Parts are randomly selected from the sacrificial arsenal for replacement, and the replacement time is affected by the continuous force.
2 Skill: Bone Bullet Production
War weapons consume energy to swallow the enemy, and cast the enemy’s bones into ammunition. Consumption: Energy. It takes time to swallow the enemy, and the swallowing time is affected by intensity.
3 Skill: Reorganization
War weapons throw body parts at the enemy and cause damage. When the target is a teammate, the teammate will be forced to reform. When the weapon is lost, you can no longer obtain the weapon from the sacrificial arsenal until the mission ends or the weapon is picked up.
Consumption: Weapon The transformation strength of teammates will be affected by the strength of the skill, and the transformation time will be affected by the continuous force
4 Skill: Gourmet Feast
War weapons recycle all enemy weapons into the body and undergo a complete transformation. During the transformation, you need to kill the enemy to gain progress. When the progress is full, the transformation is complete.
When the transformation is completed, the weapon enters the full overload mode, and all enemies around the body are attacked in an indiscriminate range until the progress is 0. The recovery weapon is affected by the range, the damage is affected by the strength, and the attack range is affected by the range.