Caliboom
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Posts
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Posts posted by Caliboom
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People wanted the damage to be buffed, not it's fire rate. I understand that it's a shotgun, but buffing it's range is not going to make a different, I would prefer if it's crappy damage was buffed instead.
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Why doesn't DE make it so capturing a Teralyst is enough to complete the Nightwave challenge? Why do I have to kill/capture the Hydrolyst, it's stupid.
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Primary Catchmoon performs terribly against level 80 Bombards, it needs a buff.
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It does badly against level 90 enemies..
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Don't know if it's just me, but for some reason it performs badly against level 100+ Grineer, even at close range. It needs a buff of some kind.
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Thanks for the update! It seems amazing!
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A MR24 with only 20 hours? Just, wow.
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Would be nice if DE told us whether the update is dropping today or not.
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Actually, it does happen, but only with the agility test, it has been a bug for ages now.
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Oh nice, of course the white knights immediately come to this thread to defend their precious overpowered weapon.
Just admit it, the Kuva Bramma is problematic, I see almost everyone use it.
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I don't use region chat so this doesn't affect me anyways. I mean, why would a completely sane person use it?
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You can always salvage your garbage mods for some quick endo. If you're a veteran, you should have hundreds of common mods.
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Man, it sure would be nice if DE communicated with us and told us about the progress on the update instead of, you know, staying silent.
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Can we have some news on whether the update is coming this week or not?
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What's the point of waiting more if it's gonna have bugs either way? It's better to release it earlier so the community can find the bugs and they get fixed quicker. Stop with this "it's better to release it later so it's not broken" BS, it's gonna be broken either way.
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Seriously, it feels nearly random, would be nice if we had a timer or something in the navigation that would tell us when the next spawn happens instead of we basically not knowing anything.
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14 hours ago, Voltage said:
I hope this "elite" version of the Grineer can be brought to Hard Mode for the starchart 🙂
Me too, they're supposed to be the elite of the elite, and, if I remember well, they're hard to fight too, would make missions feel more special.
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I hope they bring Nightwatch enemies to hard mode, would make the missions feel unique.
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Seriously, they're far more challenging to fight than normal Grineer, perhaps introduce them to the upcoming hard mode? Or make them spawn above level 40. Something like that!
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Seriously, we already can go to the railjack, why are we unable to customize avionics, intrinsics, that kind of stuff, without going to the dojo?
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Just now, Gabbynaru said:
And you want to reward them with a thing that only has a single way of being used? How is that any more rewarding?
It's better than the other rewards, plus the current ways of farming kuva are boring and repetitive.
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Just now, WhiteMarker said:
But would that really encourage them? If they don't like playing Railjack, why would they play it for the Kuva if there are things like NW or Kuva Survival?
I'm sure most people don't play it because the rewards kinda suck, most of the rewards from there don't have any use outside of Railjack.
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Make it depend on the mission, with higher level missions awarding more kuva. Such a simple change would encourage people to play Railjack more for that chance at getting Kuva.
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Seriously, didn't you notice that people didn't like the Vazarin changes? And yet you changed anyways despite most people disagreeing with them? Thanks for killing Vazarin, DE.
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Automatic Trading
in General Discussion
Posted
The reason why an AH wouldn't work in warframe is that anything that isn't a riven/arcane/rare mod would quickly become worthless. Facilitating trades would mean that large stockpiles of items would flood the market, making the price plummet to like 1 plat.
There'd be way more supply than demand, which would result in these items taking forever to sell since there's lots of them on the market, and if they do sell, it'd be for like 1 plat, so you barely make anything. The lower the value of the item, the longer it'll take for it to sell due to large amounts of supply and barely enough demand. And people rushing to undercut eachother to sell their stuff faster would make matters worse, in a way artificially decreasing the item's value. It'd be probably possible for an item worth 100 plat to go down to a mere 1-2 plat. It's simple economics, people.