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NecroPed

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Everything posted by NecroPed

  1. If they're already available in a bundle and are now getting incarnon adapters I think this should happen.
  2. Mirage, with the status decree bonuses she gets really strong because of how much she's putting out. Lavos is also great for the same reasons.
  3. They often bring things back in future nightwaves so you should hopefully have a chance to get what you missed again at some point.
  4. It's one of my favourite weapons, but not for it's stats or anything. And I'm not a meta player so I just use whatever a lot of the time. As for stats, maybe damage, multishot, crit damage.
  5. If they give me a twin grakata incarnon (And would love a prisma twin grakata to turn incarnon first) I honestly wouldn't care what else they gave us. A grakata incarnon would be nice too, but I really want a special twin grakata. But, here's a list of weapons I'd like to see with incarnon adapters: Twin Grakata Grakata Gorgon Opticor Supra Sybaris Marelok Akbolto Akbronco Pox Seer Sonicor Stug Krohkur Jat Kusar Mire Broken Scepter
  6. I'd personally just prefer that if it has a weapon requirement then it brings up a menu where we select the weapon of choice, rather than modifying our actual loadout. Otherwise I actually like the weapon requirements, not that I do sortie often though.
  7. I want a new loot frame that doesn't rely on an augment to do it. I'd also like a warframe with a dragon companion.
  8. I don't know if it actually helps, but I tend to do one of the objective decrees before leaving and I don't seem to lose my resources (Though I don't keep track of it all)
  9. I would have much preferred this. I often want to use the mines when I don't have it activated, by the time I switch modes things can change from the fast pace.
  10. Ahh, I had a feeling it was silence doing this, just hadn't got another rotation with silence to test it out again. Some notes on this: This has no longer been bugging the enemies and preventing mission progress for me, but, I have still been stunning thrax enemies with overguard. I have been using Mirage with subsumed silence and haven't used banshee so not sure if there is any differences there, but I'm definitely stunning overguarded thrax enemies with silence. My first thought was that maybe it had something to do with using their phantom form and then returning to normal, but I believe I've seen freshly spawned thrax get stunned by it so don't think it does. It does also seem to be inconsistent though, as some overguarded thrax seemed to be unaffected.
  11. I agree with you that it really doesn't matter, but I have seen people annoyed at being temporarily behind others with incarnon adapters though, which I think is silly. That sounds like a good idea, I'd love something like that.
  12. Fear of being behind people if you miss out on any number of them. Like myself, I didn't get through any of the first weeks incarnon adapters [because of bugs yay] so now I'm behind, though I'm happy waiting out for the rotation to come back. I totally agree, it shouldn't be an issue, but it's how I think a lot of people treat it.
  13. I consider it FOBBO in the sense of people not having things that others do. I don't think it really has anything to do with the strength of the weapon either, I think people would complain even if it was for MR fodder.
  14. I suck at Komi, I have only won twice, out of 10+ times. I'm sure if I looked up some tips I'd be fine though.
  15. I'd assume by the time they add more weapons people would have got some from each rotation and they can fill the gaps or increase the pool for those who haven't got rewards from that rotation yet. I personally feel like the rotations should give people enough time to get some weapons and for DE to make some unique additions so that it should even out as long as you're playing consistently. Though I'm curious what happens for future repeated rotations, whether it puts weapons from the next rotation in the current rotation when it cycles back so you still have 5 choices, or if you only have those specific choices for each specific rotation.
  16. Yeah, I'd consider it FOBBO. "Fear of being behind others" which doesn't have any competitive advantage so I don't think it's even that big of a deal in Warframe.
  17. There's things I like about both archwing systems, but boy did I love the movement previously. It was so fun zipping around tight corners really fast, now it doesn't feel right.
  18. Was too many bugs for me to get any last rotation (Would have got paris from lost progress from bugs) and I'm still yet to get one this rotation, just waiting on a good rotation of frames/weapons to get my first one but I honestly can't wait. A lot of my favourite older weapons are incarnon so that makes me happy.
  19. One update. With only like 5 or so new weapons. Like I said, I can understand being disappointed with an update being for a mode you don't like, but plenty of people do like it, plenty of people wanted something like this to come to warframe, and having 1 update different isn't an inherent problem. Now, the systems could be improved, I wont deny that, but I honestly think you're overreacting. Lmao, it's not a badge flex, I was just pointing it out in case people tried to say I wasn't a founder since it doesn't show, my point was that I've been here since founders, paid for a founders pack and now the game isn't what I even thought it was going to be when I paid for the founders pack but I am still happy because I've had 10 years of playing warframe with lots of varying updates, and if they didn't change it up here and there I'd have probably gotten bored long ago. As far as I'm concerned it is okay to have something different. It is okay to not have things the same always 100% of the time. It's okay to not enjoy one part of a game you otherwise do enjoy. Jeez.
  20. Warframe isn't a roguelike now, it has a roguelike gamemode. Similar to how games like Call of Duty have different game modes, from battle royale to deathmatch, search and destroy and other modes. And I am in a similar position with games like this where I don't like battle royale games, so it's not something I'm going to go out of my way to play and I think that's fine. Not everything has to be for everyone. Warframe isn't the same game it was when I first paid for founders (just in case anyone asks my forum founders badge is bugged but it's either no badge or no design council so I'm sticking with design council) and I'm okay with that because I understand things change, even though not everything in warframe is something I really enjoy, they have their own plans and ideas etc. and while there's a lot of community involvement in warframe it's still their game and there's still a lot of people who have been requesting a roguelike mode, and I can understand being disappointed because a big update is concentrating on something you're not interested in, but you still have a vast amount of content in warframe to be able to do and there's still more non-roguelike content than there is roguelike content. I don't like saying something like "just don't play it" especially since there are unique rewards involved, but I honestly don't think there's anything inherently wrong with having vastly different game modes in a game as big and long running as warframe. I personally really enjoy duviri and I think it's going to give me a lot of consistent hours of enjoyment and keeping me using more weapons that have been gathering dust, rather than just burning through content and rarely touching it again, so all in all I'm glad that they did this update. I do hope the next major update (Not including an extra smaller update for duviri if they do that) is something that sticks more to warframes roots, especially so people who aren't as into duviri have more content to do (I'd personally love infested lich variant).
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