iwoply
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Posts posted by iwoply
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4 hours ago, dw3t said:
I can share my screen (posted also to my thread)
I was in Solo mode and have searched Smokefinger's fragment in an one time with Simaris Scanner. This in numerical order (via a video on yt) with Loki (no prime) and a build duration and efficiency. I went out several times from Orb Vallis during the search and then returned a few minutes later.
Try go to each Smokefinger fragement location now and double check if they have been scanned. It turns out the codex does not display the correct missing fragment.
2 minutes ago, iwoply said:The fragments when scanned have their own unique number to location.
While the codex was displaying 5/5 missing on both The Biz & Ticker (With dw3t's image showing 5/5 from smokefinger missing), it was 2/5 for the Biz & 3/5 for Ticker that were left unscanned for me which brought on the problem.
I found and scanned 3/5 for ticker as displayed in game and the 5th codex entry unlocked.
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13 hours ago, [DE]Tweep said:
I am unable to reproduce this on my end. If you are still encountering this bug, please provide additional details, such as reproduction steps, what was happening before the issue started, possibly your build and settings. What kind of squad you were in (solo, host, client) In addition, videos and/or pictures would be greatly appreciated.
After doing another loop around the Fragment locations I found it was user error, as the two missing entries were from missed scans but the codex failed to display the correct missing entries.
The fragments when scanned have their own unique number to location.
While the codex was displaying 5/5 missing on both The Biz & Ticker (With dw3t's image showing 5/5 from smokefinger missing), it was 2/5 for the Biz & 3/5 for Ticker that were left unscanned for me which brought on the problem.
I found and scanned 3/5 for ticker as displayed in game and the 5th codex entry unlocked.
Friends Only.Loki Prime: Energy Siphon, Mobilize, Narrow Minded, Augur Message, Primed Flow, Hushed Invisibility, Primed Continuity, Vitality, Constitution, Streamline, Arcane Energize & Arcane Trickery (both arcanes maxed).Lanka: Malignant Force, Serration, Split Chamber, Point Strike, Vile Acceleration, Hellfire, Infected Clip, High Voltage.Prisma Dual Cleavers: Crossing Snakes, Blood Rush, Primed Pressure Point, Body Count, True Steel, Shocking Touch, Fever Strike, Justice Blades.Oxylus (Rank 10) : Vacuum, Calculated Redirection, Guardian, Primed Regen, Scan Aquatic Lifeforms, Enhanced Vitality, Animal Instinct & Scan Matter.I loaded into the Orb Vallis via Navigation instead of through Fortuna.Collected all 35 in one sitting. I died 3 times.I have relogged into warframe 3 times since collecting all of them. -
After scanning all 35 Mem fragments in the Orb Vallis, My codex has failed to register 2 out of the 35.
The Biz #5 & Ticker #5. They have been scanned and cannot be scanned again in world thus locking me out from the lore entries.
Another user has experienced this as well:
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1 hour ago, [DE]Rebecca said:
Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.
As for your bug... we will look into that.If the same can be done for the Forma Act as well, that will be awesome.
In the future, a kills with polarized weapon would be much better imo.
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If you change cosmetic Loadout
If you change cosmetic
If you change Mod:
If you change Warframe:
The Workaround "Returning to Arsenal, Swapping Melee Weapon, leaving arsenal & swapping back to Tatsu:
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From Console Patch notes:
- An important write up was made in the Buried Debts: Update 24.5.0 thread regarding Arcanes. The change that was reverted in that update will not be going live with this update (as it was the reason for many issues with Arcanes + Abilities on PC), however, it is important for us to point your attention to our intentions moving forward with Arcane balancing, as all Platforms will be affected eventually. We will let you know and it will be the result of a lot of consideration. Design changes like this need to be more tempered and considered.
TL;DR - We found the issue that caused the initial problem, and it is being reverted so that Arcanes will indeed work with Exalted weapons - including Mesa's Peacemakers. However that does not mean that down the road, there will be another look at balance but for now, the change is getting removed with the intent of reviewing Arcanes down the road and trying to decide on uniformity. It's all in the spirit of evolving development.
Thank you all for your patience, and feedback.
Long Version:
"Arcane Change/Fix:
As often happens with Mainline - unexpected bugs popup. In the case of last week's 24.4.0 Mainline Update, we quickly received reports that Arcane Velocity was not working on Mesa's Regulators. Considering Mesa's popularity, it's no coincidence that this was noticed right away. We want to go into detail about what happened between Thursday and now, what's being fixed, and what next steps are:From Thursday to today:
1) Between Thursday and now - we've had issues internally on intention, which are typically the hardest to communicate when we're also trying to diagnose a bug. As of now, players know we may intend to keep Arcane Velocity from working while Mesa is in Peacemaker
2) Between Thursday and now, many other prior-functioning Arcane + Abilities broke as well, leading to further confusion on intention.What's being fixed:
Today we found the bug that caused this issue - a single fix intended to let Dispatch Overdrive work on Garuda's Talons indirectly broke many Arcane + Warfame Ability functionalities.1) We have Restored Arcanes not triggering from Exalted weapons across the board by reverting the change made in Update 24.4.0:
- Dispatch Overdrive now applies to Garuda’s Talons when equipped.
Next steps:
While players have restored functionality now (i.e Mesa + Arcane Velocity), it won't be a true solution if you don't know the dev teams intention. We unintentionally broke some arcane interactions and let it ride when we shouldn't have. We're fixing that today! We do think there are some balance issues remaining but it is not our intention to use side-effects to solve.Balance is a conversation that we constantly have, and we see you having as well. For some people the answer is don't nerf things, buff everything else. This is the path of least resistance for us, as most of the player base is happy when we buff, and angry when we nerf. However this has a few side effects that impact the game as a whole. First, with more damage, the time to kill on enemies is lowered and the value of Crowd Control declines even more (Vauban?!). Higher max damage also means that players with the latest bells and whistles can easily kill bosses in an instant, and overcome any challenge with ease. The more your play, the easier the game gets!
So far we have been kicking the can down the road, accepting power creep and its consequences on the game - and often this game is a 'kill all the things' based game. We've mostly done nerfs on things that could be automated, required no player interaction or removed options from the game by making all other choices bad. We will continue to wrestle with this, but the most important part is when and if we decide major balance changes are needed, we will let you know and it will be the result of a lot of consideration. Design changes like this need to be more tempered and considered.
Thanks for hanging in there through all this confusion. Six years in and we are still learning how to do this." -
What is the rate in which this event will appear?
every Two weeks like the Ghouls & Baro? If so, than locking Hildryn behind the event stays inline w/ frames like Inaros.
If it's every 6 Months like Plague star, well you have a serious issue on your hands.
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The progress totally wasn't boosted by DE, not at all.
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oh no
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Their intention is to make Railjack and the Orbiter two separate entities that operate in the same fashion (Arsenal, Market, Mission hosting etc.) however the Railjack System is proposed to remove loading screens so that there's a "seamless" transition into planet side missions.
If you watch the previous Devstream #117 they show off a bunch of concept art for some of the features included in railjack.
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the horror
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This has happened about 50 times over the past two weeks, The game will just stop responding to mouse clicks and movement, however I can still use & type in chat and move the cursor.
It requires an Alt+F4 because the game won't respond to anything else.
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4 hours ago, BlueFalcon13 said:
Edo Prime = Volt Prime Access... it's not Volt's turn to return yet...
The Prime Vault doesn't follow that mentality.
Mag Prime Vault came with Targis Prime...
Frost Prime Vault came with Misa Prime...
There's more...
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3 minutes ago, Darkmoone1 said:
Didn't know we were getting Volt Prime too...
What?
If you're trying to say "why would Edo Prime return with Nyx or Rhino", then to that I say why would Targis return with Mag Prime or why would the Misa Prime Syandana return with Frost Prime?
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no edo prime really?
get some bloody variety in there
edit: Stop trying to say "why would Edo Prime return with Nyx or Rhino".
The Prime Vault barely features any cosmetic that was released alongside the Initial warframe.
Targis returned with Mag Prime, The Misa Prime Syandana returned with Frost Prime etc..
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I've been running capture and for some reason it's been spawning the massive mult level tile over and over again making the missions long and exhausting to look for the Tomes/Fragments.
I'm already running with Loot Radar mods but they don't detect items on a vertical front, so does anyone have Suggestions .
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The screenshot feature as of late has either removed its bind / has completely stopped working.
Steams F12 screenshot key works, however F6 does not (my key isn't broken).
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It came back recently as a reward for watching 30 minutes of Primetime #100 or #200 (can't remember what we're up to)
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I have 3 Hymocyths left to kill so I can complete my second gold statue & I believe they shouldn't return.
As others have stated the Statues are there to represent your participation in previous first releases of operations & if they return, well you can add it to the list of Veteran level rewards that have had the significance of their acquisition reduced.
// For those who want to run with "Well you got it first, now let newer players acquire them" comment, are you serious with that S#&$? Why even make the rewards in the first place if you're just going to chuck at every baby who cries.
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It's coming back soon with the possibility that it comes this week for PC
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COMING SOON: Devstream #140!
in Livestreams
Posted · Edited by iwoply
What's the Status on the Solo Command Intrinsic?
What's the Status on expanding Railjacks Vacuum?
Will staggers on AoE weapons that did not have Self Damage be removed or will their stagger/recovery severity be adjusted in the future.
When will the Sentient Tileset be available to experience without needing a railjack? Star Chart Location/Node etc.
mostly the command intrinsic.