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Joel_The_Jackle

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Posts posted by Joel_The_Jackle

  1. I trade on warframe market and the trade chat (usually filtered to WTB what Im selling on market)....and the thing that gets me pissed is when someone messages me and says they want to buy an item at my asking price...say like 50p. They get to the dojo then "oh I only got 30p...can I have it for 30p pleazzzzzze"....I'll say no then they call me !@#$%^ names, block me and leave. I mean I'm a pretty negotiable guy and if you message me and be like "hey I'm new, I only got 30p and I really need that mod, can we negotiate?" I'll usually negotiate to some middle ground. But don't get me to invite you to my dojo and then tell me you want to offer 20p less than my asking price...

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  2. I have one that requires killing 5 darygen pilots before they hit the ground while sliding. Sounds simple....the first few died with their darygen in a fire ball....nothing so I figured maybe they have to be killed after separating from the darygen...about 40 minutes later managed to get one that way and still nothing...wouldn’t be a hard challenge if I could figure out how to make them count....

  3. It was amazing in parts, then just as you get into it...another puzzle...the puzzles themselves were alright, but they just felt non-intuitive, disjointed and out of place for the story, almost as if they were just to be a new mechanic tutorial and not part of the story at all...the art and everything, the new mechanics for the operator are sweet...but I'm a dude and end of the Second Dream I was sweating out my eyes as The Lotus carried my tenno to the transference seat....didn't have the same reaction for TWW. There are some "heck yeah!" moments when your warframe comes back online without the somatic link, when the operator steps out of the warframe and then goes through the queen to steal the scepter...but none of that human moment where you felt connected to the story in any visceral way.

    On the whole I think I appreciate the fixes and updates more than the main quest. Some of them were long overdue fixes, some of them nice quality of life improvements that I have enjoyed immensely...and just based of those I'll give DE props for this release...

  4. http://20161103211457_1.jpgimage share

    So I'm a complete noob when it comes to Kubrows, their rarity and even why people pay or don't pay for them. I know lotus pattern is sought after and that is about it. Just wondering if one of the experts around here would mind giving me a ball park price for this Sahasa that I hatched.

  5. This bug happened to me a couple days ago but to others today so I'm fairly certain it isn't a fluke. Today I ran multiple relic missions and on 3 separate occasions the game allowed people to join the match well into the fight. Apparently it does not let them see or pick up reactant that dropped prior to their joining the mission. In endless modes it's no big deal; you can always kill a little longer and let the new join crack their relic. In exterminate the finite amount of enemies forces the low man out and only gives 3 rewards at mission finish.

  6. For those who do't bring a relic it would be nice IMO if DE would just generate a random un-upgraded relic to their spot so there would still be 4 reward options but not allow the person who didn't equip one to select a reward. Then your not suddenly down to 3 or 2 options. I find this happens more on some of the lower level planets where some newer players are just trying to clear nodes and are not even looking for fissures at all. Had that happen a couple nights ago while doing Lilith fissures...guy didn't even know what fissures were and ran to the exit soon as the mission was over and asked why were were not coming...we explained it and he sat complaining while we closed it because he was just trying to get to the next junction...

  7. In 2 days I completed a Volt, Mag, Trinity and Ash set...about 5-6 weapons sets...and a ton of space junk for baro...

    The only people I can see being upset are the ones who are used to selling 200+ plat sets...because yeah...pretty much anyone with a couple days can farm out a set of whatever they are looking for and prices are going to fall.

  8. I've always wondered why it applied to forma which only impacts half a correctly polarized mod's points but not to a potato which doubles the entire capacity...I would be down for either applying them like potatoes or allowing multiple forma to be placed in a single action so it won't take 6 0-30 level ups to make some of the more difficult weapons properly set up.

  9. 7 minutes ago, Jade-Lotus said:

    So now that we're in Lunaro 7 and Specters is coming, I'm worried that Mag and Volt won't get any more attention even though they both have a lot of problems, especially Mag. These are some of the ideas I had that could help improve Mag a ton.

    1. Pull:
      • I have no problems with pull right now, except that sometimes the pull seems too weak, and sometimes it throws the enemy way behind me. Otherwise a solid 1 skill.
    2. Magnetize:
      • This, along with Polarize, is where a lot of her issues still are.
      • Make the strength of the attraction stronger, it's too easy for enemies to just run through the bubble and avoid taking any damage.
      • Reduce the damage multiplier but add some punch through to any projectile that enters the bubble, including the ones that hit-scan weapons produce with the bubble. This will allow the skill to shred groups of enemies better, make the skill less niche (Lanka with punch-through and gas/electricity just destroys, which isn't a major problem in my book, but will lead to there being a 'better' way to play as decided by the community. Same might apply with a Miter and max status chance with gas and electricity.), and make using the skill better in small spaces because the projectiles can pass through obstacles a bit.
    3. Polarize:
      • Believe me, I was super happy with the concept of this skill, but in practice it doesn't scale well.
      • Make the ability work by percent again, with the possibility of high percentages available. I can understand that 100% shield and armor reduction can be really overpowered, but right now the skill just fails in endgame content. I think even a 90% shield and armor reduction could help a ton. Furthermore, maybe add a delay to Shield restoration to enemies struck with Polarize, and a little damage as well (less than with the Grineer though.) This way the skill is more even among the factions.
      • Finally, Polarize doesn't seem to work on enemies within the cast radius, and that's problematic. I think it would be nice if it behaved like Nova's Molecular Prime and instantly applied to enemies within the initial casting radius.
    4. Crush:
      • I feel bad saying this, but Crush kinda sucks. it doesn't really feel like an ultimate ability or anything.
      • The casting speed is too slow.
      • The damage dealt doesn't scale well (Something I hope will be addressed for all skills and damage in Damage 3.0.)
      • And after you spend all that casting time and get that measly amount of damage the enemies just get back up and keep fighting, which seems a little underwhelming. I mean, the skill's description describes how you're literally "Magnetizing the bones of enemies," and "forcefully [compressing] their bodies." But they just get back up again in a second or two after that. To add more effect and use to Crush, why not add the ability of where the enemies caught in the full blast of the skill (all three ticks) get turned into rag-dolls? I mean, their bones just got crushed. Enemies who only suffer one or two ticks of damage can still suffer from the knockdown and such, but this new effect could add a little more useful crowd control.

    Thank you guy's so much for reading this if you do, and I really truly am grateful for all he hard work you put into this game I love so much. I also appreciate how you all listen and work with us players to make the game amazing. Thank you times infinity!

    Agree with this pretty much. I'd even be happy if they did her trinity-style and capped her 3 at a 75%. Fixed damage and scaling enemies is a guaranteed way to make a skill eventually loose effectiveness. Hopefully this means they are getting ready to fix scaling....but I doubt it. As it is it works for the starchart.

    IMO the rework turned Mag from a one-trick anti-corpus pony to a one-trick anti-everything pony. But a rework that still makes a warframe entirely dependent on a single one their skills for all their utility is still a bad design concept. I'm happy that she has multiple uses now but I feel they could have done much, much better.

  10. I failed it my first time too. Then people kept telling me to take a maglev max-speed loki...I practiced several times (failed all of them). I over shot or slid off everything. Then I came back from a mission one day with mesa and just decided to give it a whirl and passed easy...moral of the story: you don't need speed, you need accuracy...and if you are trying it on a speedy frame your not used to your probably going to get frustrated beyond belief. Practice in the relay. You don't need special powers and if your praying for a passive to pop up and suddenly pass the test for you...your in for a long night of disappointment. Any frame can do this test...I would suggest taking the frame you play the most with because you should have a pretty good gauge on its speed and agility.

  11. I ran her 19 times to get the saryn systems to drop for that quest...I was kinda put out at first but after round 5 or 6 doing rathuum to get to her and doing her boss fight I kinda rather enjoyed it and I managed to get all the rathuum mods in the process (acid shells, vulcan blitz and medi-ray are sweet)...

  12. If you think its a bad deal...don't buy. There have been several items I have wanted just because RNGesus hates me only to find they are priced way out of what I am willing to pay...some of them I still don't have. I'm not going to fault people for taking advantage of the free market and making their money. If anything they would be kind of dumbto sell an item for 5p or 10p when the rest of the sellers are asking and getting 20p.

  13. 8 minutes ago, Ioeper32 said:

    Suffice to assume claw weapons must be highly unpopular in warframe....

    try nunchucks...only two of them, one requiring the other to build...and a single stance mod that drops so rarely it sells for ~20p ...but yeah pretty rare to see anyone using claw weapons aside from MR level ups in my experience.

  14. 32 minutes ago, Alcatraz58 said:

    I just started playing not too long ago and was trying to get to Uranus so I could start farming Equinox parts and the Uranus Navy segment is given by defeating the Sedna boss Kela De Thaym. However, this assassination mission is locked by judgment points, of which I only have 10. The other problem is the event is over so I have no way of getting anymore judgment points, and after hours of asking for a taxi it seems fruitless. Is this just a glitch or will the boss be permennatly locked by judgment points or how can I get more points?

    It is permanantly locked behind judgement points but the good news is you can still earn them. If you look around the map you will see the other arenas are still there....usually takes me about 30 minutes to earn 100 points....trust me I finished chroma a couple weeks ago and it took me 19 runs to get the saryn systems to drop for his build. It is a little more challenging than the other easy bosses but its not that hard once you get used to the mechanics either.

  15. 9 minutes ago, Cyborg-Rox said:

    To be honest, it's good to keep every single Warframe you get. It's much better to buy a slot for 20p than to realize later after you sold a Warframe that you want it again, and have to build it all over again.

    To go along with this warframes that are locked behind missions (like chroma for example) are not able to be built again...until DE makes quests able to be run more than once...someday..in the future. So deleting any of these will result in them being lost until the day you are able to run the quest more than once. Deleting warframes IMO is just a bad practice...patience while unlocking a new slot is key. Trust me I understand wanting a new warframe and not having a slot for it when your first starting out...been there before...but I wouldn't delete any of my frames now that I've gotten further into the game.

  16. I've yet to find a frame that is not worth keeping. 20p is not hard to come by for a slot...run some vaults for corrupted mods and you can probably afford a new slot in one evening of play...or farm the void for prime parts if thats more your style...in short I would never delete a frame to get a new frame....each frame has its own unique abilites that you are going to want when you face diffrent mission sets down the road.

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