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ChillyWilly

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Everything posted by ChillyWilly

  1. I've been wondering why DE haven't touched the Pet A.I in the Companion Updates. While the new mods are nice, they are still a "Stat Stick" Generally, As with most Bond Mods. I am proposing an idea on how to Change Pet A.I 1. Make Pet Commands without Hunter Command Hunter Command is a fix to a base problem with Pet A.I, I would like to suggest the following Make Pets have 3 Modes of Commands, Lets call them Assist, Aggressive, and Passive Changing their Modes can be done by Equipping those Modes on Emote Wheel. Aggressive will make Pets attack any enemy on sight, doing their precept mods as we have now Assist will make Pets only attack the enemy you recently damaged or marked, if you damage multiple enemies, it takes the one with the highest health as a priority, following that, if all enemy have the same health, it will target closest. Doing their Utility Precept and Defensive Precept as Normal and Only doing their Attack Precept On that enemy you damaged/marked Passive will forgo all attacks and stand by your side, Doing their Utility Precept and Defensive Precept as top priority while only doing Attack Precept on Marked Targets 2. Make Pet able to target specific enemies or location While Pet Commands fix alot of general problem, there is a few issues we have, such as pet getting stuck or won't follow orders Making the default waypoint button (G) to light mark an enemy or location This can be done by changing the default waypoint system to holding G for 2-3 Seconds for Marking to Squad, while Pet Targeting can be done by just tapping it. This would provide marks for Assist Mode and Passive Mode, while making stuck pets forgo their original target and focused on either moving towards a new location, or attacking a different target 3. Changing How Precept Mods are defined in the game I'm not a game developer by any means, but I know that some precept mods could have issues with the new Pet Commands, Following this, I would like to change the precepts to Changing Precept Mods to 3 Different Types, Utility, Defensive, and Offensive This would define their uses in the game code and how to interact with the new command system. As you see, Utility Mods can be classified as stuff that doesn't Inherit a Defensive Things and Doesn't Attack Target, but may give buffs. Such as Chesa Kubrow Retrieve, Smeeta Kavat Charm, Adarza Kavat Cat's Eye, Sahasa Kubrow Dig, and More Defensive Mods can be classified as stuff that does help the player or the pet itself to survive. Such as Huras Kubrow Stalk, Raksa Kubrow Protect And Howl, Etc Offensive Mods can be classified as stuff that either damages the enemy directly, or marking a specific enemy to gain damage. Such as Mecha Mods Set, Sunika Kubrow Unleashed and Savagery, and More This concludes my idea on how I would personally Improve Pet A.I, Any feedback and suggestion is appreciated!
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