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Erra

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  1. Do you still have this? What happens if you create a Kuva Lich or Sister as SUIT, since their element is based off the Warframe you used?
  2. What I don't understand is why it's not possible to allow users affected by this to simply discard the migrated account. From what I've heard, a lot of players that are affected by this played on both PC & Xbox/PS5 and when Switch came out, those who happened to own a Switch took part in the one-time migration and only played on it for a day or two since it wasn't really worth it. So - why can't there be an option to just throw away that unused migrated save to re-allow Merging? My only guess as to why this is apparently not possible is that despite keeping track of whether or not the user has migrated, DE might've never bothered to record exactly which platform saves were created through migration. If true, then that's a big oof.
  3. Nearly a year ago as of writing, Citrine's Last Wish came out. DE made a change to cloth rendering that smoothed out the mesh deformation on cloth physics. It causes what I can only describe as 'tearing' to appear at the seams on skin geometry where the skeletal mesh ends, and the cloth-simulated mesh begins. Just some light movement reveals the tear, but sometimes it only takes the mere sag of gravity. Many different bug report threads have been made, most going completely ignored by DE. This thread is a compilation of every skin with this issue. If I missed any, point it out! These were taken in Captura with a red background. Seams are marked in light blue. Harrow Reliquary - Cloth on the sides of his shoulder pads. Harrow Reliquary - Cloth from his skirt. Harrow Reliquary - Loincloth hanging from his ribcage. Harrow Reliquary - Cloth hanging on his front. Revenant Mephisto Syandana - Cloth on the front. Revenant Mephisto Syandana - Cloth on his collar. I almost missed this one! Seam continues past the '. . .' , too thin to mark. Revenant Mephisto Body - Cloth on his skirt. Zephyr Harrier Jacket - Sides of her jacket. I rolled backwards to reveal this seam. Zephyr Harrier Jacket - Her jacket collar. Nyx Pasithea Body - Her skirt. This tear is rather large. Gauss Default Skin - His skirt. I fed Gauss to Helminth, but I was able to spot this by selecting Gauss in arsenal and jostling the poor fella around. It seems like some of the geometry intersecting the cloth and skeletal meshes are duplicated, which the smoothing reveals.
  4. Revenant Deluxe's cloth is still not fixed after almost a year. It started tearing with the cloth smoothing update. This isn't acceptable for a paid cosmetic.
  5. DE's weight painting has always been spotty, but wow this is the worst case I've seen. Hope it gets fixed soon.
  6. Still not fixed as of Update 35: Whispers in the Walls.
  7. There are some cases where opening the escape menu will reset the challenge too, so you have to Alt-F4.
  8. Still no fix for broken Revenant Deluxe cloth:
  9. Still not fixed as of Update 34: Abyss of Dagath.
  10. yup, really hope they fix it eventually.
  11. Did anyone notice the text on a lot of surfaces in the area of the 1999 demo? Has anyone tried to translate them yet?
  12. I am disappointed that Incarnon charge from Multishot still has not been fixed. For any weapon with multishot, any projectiles that hit the enemy after they've been killed will not count towards Incarnon. This started happening after a change was made that disabled corpses from giving charge. This breaks multi-shot charging and has other problems: Incarnon charge for each weapon were balanced before this, so now it feels terrible. Shotguns suffer the most from this. If a pellet hits the body and kills the enemy, any pellets that hit the head afterwards do not charge. For any multi-shot projectile that the client cannot predict an enemy kill from, they can give more charge to clients like before because the enemy will remain alive until the kill is replicated to the client. "Corpses were never meant to give Incarnon charge" That's okay. At least let them give charge for only 0.1s after death so that multi-shot charging isn't broken. There is an active thread on this bug.
  13. Still not fixed as of The Duviri Paradox.
  14. Right now, face customization works like this: Each face option (called a visage) has a skin texture assigned to it, but the game uses the texture in the primary visage slot. Your Tenno will always use the primary visage's texture - did you know that you can look at each texture without changing the head shape by moving the blend slider to the right, and then selecting different visages in the primary slot? It would be nicer if the texture was not tied to the primary slot! That way, you could select the texture of visage 001, but use a shape blended between 002 and 003.
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