Jump to content


PC Member
  • Content Count

  • Joined

  • Last visited

Community Reputation


About Braconid

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello! Thanks for the updates and streams as always. Would you consider maybe statuses having reduced/altered effects on certain boss-type enemies (akin to radiation being different in crucible) instead of simply making them immune to statuses? I feel like it could lead to some more strategy diversity for dealing with these fights. Thanks!!
  2. Currently many more challenging bosses (Profit-taker, eidolons, etc) are immune status effects, which makes sense as many of them could trivialize the fights (Cut profit-taker's health in half? Make her flail on fire unable to attack?). However, that seems to unpleasantly restrict build types to, as you've said, make it all about damage. I accept that this is often a consequence of a boss fight in any game, but I was wondering if you'd consider instead having some status effects work differently on boss units, like how radiation has a different effect in conclave (maybe viral reduces by some smaller %, etc). Could help create more diversity in build and strategy around future fights, and maybe open up more tools for y'all in terms of interacting fight mechanics. Thanks regardless!
  • Create New...