Currently many more challenging bosses (Profit-taker, eidolons, etc) are immune status effects, which makes sense as many of them could trivialize the fights (Cut profit-taker's health in half? Make her flail on fire unable to attack?). However, that seems to unpleasantly restrict build types to, as you've said, make it all about damage. I accept that this is often a consequence of a boss fight in any game, but I was wondering if you'd consider instead having some status effects work differently on boss units, like how radiation has a different effect in conclave (maybe viral reduces by some smaller %, etc). Could help create more diversity in build and strategy around future fights, and maybe open up more tools for y'all in terms of interacting fight mechanics. Thanks regardless!