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ZannaLion

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Everything posted by ZannaLion

  1. Because Warrior's Rest cost 2 less mod spaces and cause it's made mostly to disable Umbra's passive, like Controlled_Slide for Nezha and Anchored_Glide for Zephyr did before. The "+15% Ability Strenght" is there only to compensate a little for the loss of the mod space and cause Power Drift is one of the most used exilus.
  2. I don't know how to feel. The previous death passive was cool in concept but bad in execution, this one feels not cool in concept but good in execution. We traded a sarcophagus that channel life from his enemies to a space mummy that slaps enemies to revive himself? At least give him a weapon like a sand khopesh or a sicle! For the rest of the rework, nice job DE! Inaros finally feels good and funny to use, at least on paper. I'm gonna use him even more now, i'm so happy!
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