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About winters_grasp

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  1. During some testing I've noticed a frequent issue that affects short range melees the most. as of current there is an issue with melee auto tracking keeping the player too far away from the targeted enemy as to where you cannot, with most shorter weapons, hit the target. this usually happens if the enemy is stunned away from you while attacking or if they just back up slowly, leaving your reach and keeping you in place for some reason. even with stances with a large amount of movement the player is kept out of reach due to target lock movement suppression. if there is a problem with the post, please notify me. I rarely post bug reports and would like guidance in case I need to in the future.
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