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drsnivy

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  1. DE thinks holokeys are "evergreen" yet they offer non-evergreen rewards and add to the same issue people were complaining about. (One time rewards diluting drop table) For me, those melees are going to get maxed and i'll never use them again, after that, what do void storms offer? Void traces are always useful (Unless DE stops releasing new primes). I knew holokeys would just dilute the drop table, but DE managed to make holokeys even worse by replacing one of the rewards that was already good.
  2. Void storms had a chance to drop 25 void traces on earth/venus, 100 in veil and pluto(?) and 50 or 75 on the other proximas as a common reward in the same table as the rad relics and endo. I am not talking about the randomised 6-30 traces you get for reaching 10/10 reactant.
  3. The endo is good, arbitrations suck. Void storms are many times more fun than arbitrations are and ever will be, DE are unwilling to improve them and remove the drop table diluting arcanes, mods and ephemera. Void storms pre-sisters were close to being a really fun rewarding gamemode that you CAN do quickly most of the time.
  4. IIRC, Void traces from void storms did not drop from void storms if you had max traces, so that isn't a problem.
  5. Not the point, but Void storms were more enjoyable than running normal missions BECAUSE of the high endo, void trace and radiant relic reward. Now you're more than likely going to get sev, epitaph and holokeys instead of the better rewards, so it's not even worth bothering anymore.
  6. Yes, it used to be a chance at 25-100 depending on if you're in earth-veil/pluto Much more generous, and in addition to, the randomised 5-30 or something normal traces give.
  7. I only really glossed over the patch notes, but I swear it said something very close to "Holokeys replace void traces in Void storm drop tables" You can provide proof, and i'll probably look right now before posting this reply anyways lol. Ctrl + F the 30.5 patchnotes: Each Proxima Void Storm can reward Corrupted Holokeys as Common mission rewards. These replace the End of Mission Void Trace rewards from Void Storms. Edit: Ctrl + F, not Ctrl + 5 lol
  8. DE replaced Void traces in Void storms, with Corrupted holokeys. Void traces can upgrade relics to radiant and make dragon keys. Holokeys can buy you 4 weapons that you will more than likely want 1 (one) of. (Holokeys were made to be an Evergreen reward for void storms, to incentivize playing the gamemode, I think DE and players have a different idea for what "evergreen" is.) Void traces were already a good evergreen reward for Void storms. Void traces are EVERGREEN. Holokeys are NOT evergreen. What DE SHOULD have, and can still: Move sevagoth AND epitaph parts to corrupted holokey shop for 40 holokeys. (Remove them from void storm droptables, they dilute it, nobody wants those parts) Move holokeys into their own droptable in void storms, allowing Holokeys and traces (and endo) to drop alongside holokeys. Make the holokeys a guaranteed 5-10 keys per storm. This way, players no longer receive completely useless items from an end-game-ish mode, and no longer feel like garbage when they see the dreaded "Sevagoth/Epitaph (part)" AND players no longer have to spend more than 8 storms per sev/epitaph part. Hopefully this is constructive, and hopefully I'm using bold text correctly to highlight important points.
  9. That's one of 4 issues addressed, now make the solo spawnrates the same as steel path, remove the random 1 hour mission and replace it with just letting us choose so we don't have to wait 1 hour for defection to go away, and move all non-vitus/endo drops in the drop table to the arbitration shop.
  10. Then it'd just shift the anger back to the arbitration players and people that felt it was like mote amp/amps in general with Eidolons. Putting it in both stores doesn't really change anything, people that wanted to get it from arbitration still could if they chose, and people that want to do steel path for it can too. And since DE can't back out of it, they'd have to double down and piss people off further, or settle for the middle ground change of just having it in both stores so that the majority (in the steel path/arbitration players, of course people who don't touch the hard modes will still dislike it) of people are happy
  11. I definitely see steel path as tedious not hard or fun. Same could be said about steel path for a lot of people. Therefore, there shouldn't be a real reason why the mods aren't available in both stores. I don't know why it's even an argument that it shouldn't be in both stores, it literally solves the problem and makes everyone happy, apart from players who don't like either of the modes I guess.
  12. 1. You aren't the only one playing it either, but I fail to see how increasing vitus essence drops, letting people choose the gamemode, and at least giving some way to have higher solo spawnrates (In arbitration AND every other gamemode that it could apply to) would harm lower geared players. And anyways, arbitrations were also originally made to give a challenge for veterans iirc, so it's kind of a bad point to make. 2. At least we agree on something, but I can foresee people hating it just because of Mania and it's bullet attractor ability, but that can somewhat be avoided with magus lockdown and heavy damage so eh. 4. Funny how people are dissatisfied with something bad when they discover it could be a lot better, I don't think that's ironic at all.
  13. "Arbitration is okay because it was fine before steel path" So it shouldn't be improved now that it has been proven there is a much more enjoyable, better, similar system in place?
  14. 1. Just because it's a byproduct, doesn't mean it shouldn't be put everywhere else just because the original goal was different to the end product. 2. So why not just allow players to do Arbitration on steel path if they choose? And also extend that to fissure missions to. 3. You suggested forcing people to play exterminate or capture in response to someone saying steel path is better because it gives you the option to choose whatever gamemode you want, I don't see how that response makes sense to what I said there at all. You're comparing extremely expensive vehicles, to gamemodes in a game that are easily modifiable. I feel like I don't need to explain why that's dumb, I can see where you're going with it, but it's very dumb.
  15. Yes, I do. Compared to steel path. but what are you farming if all you get is seeding step, aura forma, and the bad arcanes? iirc adaptation is the only rotation reward people want to buy, and maybe arcane tanker.
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