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About CrazyValkyr

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    Silver Disciple

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  1. I don't enjoy K-Drives, and the fact they're tied to Mastery progress is just... not the best design decision. That's why I use Archwing to move over the open maps instead. There's nothing else to it, really. Nerfing Itzal comes along to add up to these bad design decisions. They could literally improve K-Drives and other means of transportation... but choose to do a nerf of something instead. I'm not a fan of such attitude, in the slightest.
  2. More options don't hurt anyone - I am all for more options for the characters/Operators. (Unfortunately, from practical standpoint, it involves more work, which is why we don't have it yet). To me, I'd prefer if faces were removed from specific bodies - ie. I like one face, but it's attached to male body automatically & I'd like to use it with a character that's intended to be a female - quite honestly, some combinations of 'male' faces look better than what we have for female faces. Also, as long as said 'male' hair continue to be useable regardless of gender, I'm good. I've wanted short hair option that doesn't look emo for quite a while, long hair just don't cut it for me. Was happy to see the new hairdo they showed on Friday devstream for this reason. DE, take my plat and give me these awesome tomboyish spikes, o-em-gee.
  3. I'm mainly looking to see how the toggle the ability to remain in melee and attack being still to LMB will work. Can you demo that?
  4. I laughed. On topic - I hope your skin makes it to the game, HitsuSan. Having too much time, a lot of time... nevermind, my Valkyr could use a new shiny look after almost 3 years of playing her almost exclusively, haha.
  5. Pretty much sums up what I kept saying as well somewhere in this very own thread - I have the very same fears too. I just hope, that we are very wrong about this & it's just our fears speaking. And the only thing that can dissipate assumptions and fears, is devs coming and actually providing facts. It'd prevent a lot of panic-posting from knowledgeable and often passionate melee-users. Because yes, people who melee majority of their time in Warframe can make extrapolation based on what has been said already: And not only it seems less fun, but also less effective. Therefore, for people like me, it's hard to see any improvement, aside of melee looking pretty. But looking pretty does not equal better or more fun.
  6. Some most recent things related to melee, that popped after laterst update - that should be talked about: Quoting myself, and my opinion on those:
  7. I rarely ever post anything to the questions for the Devstreams, but - To me, current scaleable melee system, that's truly unique to Warframe is essential for my enjoyment in Warframe (pure melee player with over 3k hours of in-mission time), and the lack of substential informations about the rework is not helping; as so far, based on informations you've provided so far, it's going to shift completelly from what we have (and I personally love) about Warframe and its' melee system. So, without further addo - Do you have anything to share?
  8. So... today's devstream: I feel this should be talked about. Melee is vital part of my enjoyment in the game; and it's a reason I started playing the game back in early 2016. The whole lack of informations, and careful tip-toeing is not exactly helpful. Then, seeing those things in the dev-stream - indicate rather huge nerf to certain types of weapons. Now - I get that DE wants to make wide-variety of weapons viable, but I feel it should not be at the cost of some others being nerfed into the oblivion. Additionally - The whole system being dependant/emphasised on 'heavy' attacks, and likely only focusing on single opponent or two simply will ruin melee, and most people will stop using it, as it won't be viable anymore. This game has us to kill bazillion of enemies, who basically Zerg rush us. With diminishing melee this way, all this is going to accomplish is, people using 'nuke' Warframes, as they'll be the only ones viable. That, I feel, goes contra the current intent - to make more stuff viable, so people can pick their poison, as the saying goes. I am a melee only player, always has been. Loving the game for its' unique and fun melee in terms of gameplay, but for the goodness-sake, I surely hope the end-result won't be as bleak as it currently seems, for melee overal.
  9. Do we need a Gamescom ticket? Ie. what if I want to just come for your little event, but not the Gamescom itself? Is that possible?
  10. Teshin dying may be actually a possibility - check twitchdrops. *sadface*
  11. The same Warframe that I've ran all the quests and vast majority of the game-content. V A L K Y R P R I M E. (+ melee weapon of my choice)
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