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About Air-mage

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  1. non-rng based challanges which can be completed in 5 mission are okey
  2. there is not a single thing in this game i'd ever pay for
  3. like,not only from speaking with each other, but even from jokes, like no,mon buagette! too, wtf
  4. only problem is that wolf moves inconstistently and gets bugged or off map often on those rare times i meet him, while figitives keep up that aoe fire S#&$ all over the place
  5. 3 months in I can tell: this sure as #*!% didn't work. or benefit anyone or anything since it was implemented
  6. saturn prisoners and wolf spawn rate is horrible, and without them reaching max standing without overly specific grind is night impossible, and for those who grind, doing challanges by accident or on purpose there is 0 reward after max lvl, also there is less variety in buyable loots than there could've been in normal alert system, it would need some expansion
  7. most of the time, if someone goes preserving animals with non permade quads, even in free roam, ppl come over to kill the animals, just for trolling, and at other times some guy just afks because he is useless anyway, and goes to get floof tokens both could be solved if floof tags would be shared, and would make it more bearable even when rng is against you, and could help develop teamwork
  8. i already have both in but even with 0 str in my build and 175%eff and long udration i don't have enough energy left to use anything wialong with 4
  9. don't worry about her being forma hungry, i have 6 on her and she still sucks, and her only usable thing is her pistols (which are still weaker than my main pistols and weapons)
  10. Titania needs more help, because 99% of the players still only play her just because dex pixia looks cool: cast time reducement and actual damage on her 1, better buffs, and no fall off in case you fall off the map on her 2, and a sprint scaling on her 4 for buffs my recommendations would be dust- 50% reduced enemy accuracy and 200% reflected damage on melee hit (reflect scaling with ability power) thorn- +25% damage (also scaling with power strength) entangle- flat -25% movement speed, -50%fire rate and attack speed for enemies (attack debuffs scaling with ability power) full moon- 15% ability strength both for frames and pets, scaling with ability strength, and 15% flat aura effectiveness just for clearness, "flat" marks the elements not scaling with anything her 1 should do a flat 5% health damage, rising to 20% if the target was lured by the lantern (while here lets mention her lantern augment technically is useless on her, and no matter what, titania never has enough energy and has too long cast time to make full use of razorwing augment either)
  11. so, the concept of a fairy support/cc frame got sent to the trashcan, her other abilities will never get fixed, and now diwata will be more useless in late game great 😑
  12. the annoying part will probably include attacks not opening boxes and attacks getting stuck and deleted completely in everything in closed spaces
  13. i call ahead- attacks not going trough objects will be annoying and often bugged
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