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failedtodiet

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Posts posted by failedtodiet

  1. You play Warframe and collect all the stuffs so pay to skip or pay to win, it's all the same: Pay to get what you want. 

    Play the game (in this case: Riven farming) to get a chance of a chance to get the thing you want with a random stats and random nerf/buff in the future ... well, it's the same as a loot box inside a loot box inside a loot box that you "buy" with your time OR you can pay plat to get what you want right away.

    Just because it's not worth paying doesn't mean people can't pay to get all the things they want. To me, the Riven system pushed Warframe into the grey zone already.

  2. Kohm is like half-minute hero, only simulacrum warriors use it to sell their 120% SC riven. It's unusable for long runs unless you're willing to sit on 5-7 active ammo pads all the time. I'd say Sarpa with ok-ish riven will give the same result, without the hassle of ammo, and you can add stealth multiplier on top of that.

  3. 9 hours ago, PR1D3 said:

    There's a difference between something being strong and good for content from the gun that fires a projectile that can cover an entire hallway, infinite punch through, wicked high damage, easy headshot capability (almost on par with Arca Plasmor pre nerf, another example of ridiculousness getting nerf that shouldn't had surprised anyone, and catchmoon is worse than that), high range, little to no downsides, and a huge chunk of the player base uses it. Like you couldn't play a game where at least one person was using it. I guess it must be a 6th sense to know when something's too good to be true and preemptively expect a nerf. Like the moment you start acting like this with a gun: 

    Expect others are the same, and DE is planning on nerfing it.

    Given that i mostly play solo endurance (so i can pause whenever i like) and occasionally hop on capture fissures, i'm gonna use anything that available to me in the game, op or not. So i don't believe in the crap like "oh noes!!, it's too OP, this will break the balance of the game !!....". To me, a game IS a game, i enjoy it while i can.

    Fact is if a gun like the one is your linked video is available on real life battlefield, people will jump on it without a second thought.

    And like i said before, the only thing im having problem with is the enormous amount of time it took for DE to react. To be fair, it took several riven nerfs before it come to this, but you and i both know Riven system is busted and the nerf this time is very minor, and there will be more, enough to cover all the kitguns, not just Catchmoon. But i guess it will take another 2 3 years. So yea, again, why not just enjoy them while you can?

  4. 1 hour ago, Numerikuu said:

    For me personally? I don't like to use weapons or frames that nuke everything with minimal effort. It's not fun, both for me and my team members/friends. Catchmoon was just that, so I shelved it the moment I'd done lvling it.

    It'll still be a strong weapon after the nerf. It just won't be a room-clearer--which it never should have been to begin with.

    I'm not defending the gun but Catchmoon was not in the spotlight right from the start. I remember its projectiles were once has some weird geometry collision so most of the Youtubers prefer to use the Tombfinger. DE fixed that and made the weapon too convenience to use so everyone jump on it. Biggest problem to me is they waited this long before decided to nerf it. 

    I also get why you don't like to nuke everything in an instant, but the problem is: if i'm messing around too much with low level trashes for at least 40 minutes before they can actually pose some threat, my fingers get tired and i can't go on when the game's difficulty is increasing. And at that point, Catchmoon is not that powerful anymore.

    I really wish DE can fix the core problem instead of going around and nerf every mid-high level viable options because too many people use them.

  5. 43 minutes ago, Numerikuu said:

    Glad I don't follow Youtubers and form my own opinion. Touched that weapon a year ago and knew after one use it was gonna be hit with the nerf hammer, so I never touched it again. It's been OP for far too long. Hopefully DE works on other things that are just as OP and group-unfriendly.

     So people do actively avoid using strong weapons because they're afraid of nerf in the future. This feels like a punishment to me.

  6. 4 hours ago, Autongnosis said:

    Yesterday it worked just fine for me and a pal of mine (he being host). Did you do anything out of the ordinary? 

    We tried everything i can think of like switch host, restart the game, inviting each others before/after entering Orb Vallis. Aside from 100% disconnecting rate after phase 1 in Exploiter fight. everything else work fine for us (tested on endurance AXI fissue runs, thermia runs, survival, nightmare survival, Excavation...)

    We did not skip 1st phase if that matters

  7. We duo phase 1, then during loading into phase 2 cave part, we got disconnected from each other, Whoever was hosting can still do phase 2, the other got kicked back to Fortuna and won't be able to join back.

    We can do Thermia event together just fine, also no problem with playing multiplayer for any of us.

     

    Edit: Some how we were able to pull it off, did 3-4 runs without a problem, the game fixes itself for us.

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