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AuroraSonicBoom

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Everything posted by AuroraSonicBoom

  1. Hey, just saw Rebecca ask for details about the abovementioned bug when someone mentioned it in the last dev shorts stream. For me this bug happens almost exclusively while fighting archons, and even more specifically, Boreal. It rarely happens with the other two as well, but has been occurring almost every time with Boreal for months now. Here are some details that might help track down the bug: I always play those missions alone. I almost always use Zenurik Focus for that mission. Once the bug triggers, my Operator exits the Warframe at turned 90° to the left. The bug persists through death(I rarely play with a friend) and until the end of the mission. The bug seems to trigger shortly after I've engaged with the archon for the first time in battle. I'm generally not being targeted(invisible) by any attacks. Hope this helps track down the bug.
  2. Heh, yeah, I know I'm in the vast minority here. I'm just trying to look at Banshee from the perspective of someone who wants to preserve as much as possible of her original playstyle. Quake is part of that for me. I think we can all agree that Banshee is meant to either stay mobile or position herself tactically to avoid damage. A lot of people are of the opinion that Quake is fundamentally flawed since it doesn't allow for mobility and therefor puts Banshee at risk. I think Quake was always meant specifically to put Banshee at risk in exchange for a really devastating effect. High risk/reward. As a player who enjoys glass canon playstyles, that's something that always attracted me to her. I fully agree that as far as the fun factor is concerned, Quake ranks really low on the list of ultimate abilities, and I think that's why a lot of people want to see it gone. I think it can be salvaged, though, by making it interactive instead of completely redesigning it. I've pretty much kept my vision for a Banshee rework/revisit consistent over the years and boiled it down to three distinct changes I would like to see. Since people are posting their suggestions here and it's been a while since I did, I'll join in. The goal is to make all of Banshee's abilities more engaging to play with, and of course to make them scale to current game content. That'd be my ideal way of seeing Banshee overhauled. Fluidity and fun ability synergies are two prominent factors that make old, untouched frames grating to play. Banshee is one of the last frames suffering from that problem. I hope that if nothing else, her abilities will become castable while moving, and that they interplay with one another to reward the player for using her entire kit. Alright, you may continue bashing Quake now. :P
  3. That would degrade his position in the game. Imagine a squad of four player Stalkers defending themselves against an NPC Stalker invasion. Yeah, not very cool.
  4. IMO, the Void is essentially a dimension consisting of many different forces manifesting as fundamental principles(Lohk, Netra, Jahu, etc.). Some of these aspects seem to be much more dominant than others and in some cases diametrically opposed to each other, like Order and Chaos, Vome and Fass. The Deimos worms exemplify that well. While other aspects may be associated with this as well, certain colors are closely linked to these aspects. This is most notable with Order and Chaos, blue and red. This color coding also extends beyond, if you look at the color of health vs. energy orbs, or a Tenno's void beam attack changing colors from blue to red and back as when their Shadow overwhelms them in the Rell minicomic. The Veil in Railjack missions has two distinct skyboxes. One red and misty(chaotic), the other bright and focused like a star(ordered). Cephylon Cy mentions that the container the finger on the railjack is placed in, the 'Orgone Accumulator' had been resealed, and that as a consequence Negentropy levels have fallen to safe levels. Orgone is an esoteric concept and said to be akin to life force, while negentropy is a term describing how far removed a given state is from normality. This further solidifies the perception that the Void as a whole is a space of pure potential where thoughts and emotions can take shape and are able to influence the process of creation itself, unbound by the rules of the material universe. In short, the Void may be as close to what we imagine as the quantum realm as possible. An endless see of fluctuation, energy creating and destroying matter within a unfathomably short amounts of time. So, what's the opposite of this ever changing sea of pure creation and potential? What'd be the opposite to the Void? A completely lack of it. No creation, no destruction, no movement, nothing. In one word: Indifference. That's what I think the Anti Void refers to.
  5. Also of interest: Banshee is the oldest frame, along with Loki, whose abilities haven't been touched in a significant way since they released. The only significant changes specifically targeting her were a buff/fix very early on that allowed multiple sonar spots to be painted on an enemy, and years later, a nerf to Silence's duration for casting cycle reasons.
  6. I was deep into the Guild Wars community at the time. 2 months after GW2 launched, Arenanet pulled a bait a switch on GW veterans by going back on their word regarding power creep/easy to max gear, which was one of the hallmark features of the first game. I remember I looked for another coop game that doesn't punish solo players. Burned by GW2 I wasn't ready to shell out money back then, and warframe having been F2P from the start just looked very appealing.
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