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amadeusgrim

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About amadeusgrim

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  1. This is nice its a step in the right direction. however the problem is that the razorflies die at higher levels almost instantaneously. what would be better than health would be either 1. a timer for respawning flies so that we dont have to cast and recast to get the flies or 2. they respawn when you kill an enemy which will help when they get one shot. because that actually happens fairly often.
  2. Please return the pre buff state. nobody asked for this but the buff was nice at least send it back to before
  3. At least there is no charge up abilities. man i hate that charge up mechanic. it has no place in warframe
  4. Thanks for the update. BUT LORD THAT FORMA SINK CAME TRUE
  5. well i use steel fiber too so that couples to give me good survivability. arcane is like insurance when im getting peppered and i make sure to cast molt most the time with miasma when im ready to
  6. i dont think you read that right Changed: Damage growth is determined per enemy infected, so 2 damage (can be modded with Ability Strength) per enemy infected by Spores every second up to a maximum of 10 enemies. So, using that same example, 5 infected enemies would set the damage growth to 10 damage every second (Modded damage growth of x * # of enemies infected up to 10). Reaching 10 infected enemies would set the maximum damage growth at 20 every second. according to this the growth of damage is capped at 10 every second at 10 enemies . if we have 3 spores on 10 enemies which increase at a rate of 10 an enemy meaning each enemy would contribute a growth in damage of 30 because its per spore. meaning if we have 10 enemies i should be seeing that 30 x 10.
  7. personally i use kohm has punch through to get to spores behind enemies does good damage with and i have a riven for it for status so viral and rad so im good and it stacks toxic lash pretty fast cuz pellets you should give it a whirl.
  8. Thanks for the good work. any plans for a diminishing range returns on spores at death ? but then again i can see where you are going by adding the decay on spore damage. also im not sure its a bug but all spores vanish on fissure enemies
  9. well asuming we have capped dmage and im doing like 10 damage ramp per tick on 3 spores for 10 enemies per second that is say an increase of 300 damage per second asusuming my math isnt off. painful thing is the range loss on death really. maybe reduces range to 4m or something would be fine. other than that im cool
  10. first of i like the name. has a nice notification. second. im not sure what im supposed to be complaining about. toxic lash is still fine and the spores still deal corrosive in an aoe. granted the damage growth is going to be reduced and spores wont spread from enemy thats dead. the latter of which is painful as #*!%. but all in all i think im okay. for the most part. unless this is more serious than ive seen so please enlighten me. tag me so i can see it
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