Ember was the first warframe I built when I started playing the game. I was super excited to finally have something other than volt, and played nothing but ember until I sold her to make space for a new warframe, and never thought about her again. Until I did. I've read a lot of ember threads on the forums since the change to world on fire, and recently built ember prime to see if things were really as bad as people said they were. After playing her for a bit, here's my takeaway:
Ember is a low survivability, ranged damage warframe who doesn't do much damage, and has 2 abilities that only work when ember is close to her target.
If that doesn't make sense to you, then congratulations! It doesn't make sense to me either.
Ember's design conflicts a lot with what DE seems to want her to be: a glass cannon with high aoe damage output. There's a lot of things wrong with all 4 abilities in her kit, and they could all use overhauls to make them a little stronger and more versatile. Let's change some things to make ember a little less of a catastrophe.
Ember relies on fire as an elemental damage type
It makes sense that the fire warframe would deal a lot of fire damage, but it hinders her damage potential because fire has what is arguably the worst elemental proc. Fire procs don't stack, they can't be overwritten by stronger procs, and they don't do much damage to anything with more armor than a t shirt. Ember should be changed so that the bulk of her damage is inflicted by her abilities alone, using fire procs to stun and boost dps. Of course, that doesn't mean we can't rely on fire a little bit.
Ember's current passive is suicide Ignition: When ember, the low health/armor warframe with no survival tools, sets herself on fire, she gets +35% ability strength and 10 energy/sec for as long as she remains on fire.
This passive sounds cool on paper, but since ember has no way to recover health or mitigate incoming damage, you'd be better off just doing anything other than taking advantage of it.
How about instead, we give ember a passive that not only doesn't encourage the player to kill themselves, but also gives her damage a much needed boost?
Proposed passive: Not Ignition: Fire procs caused by ember will deal a percentage of their damage as finisher damage, and affected enemies can spread the fire to their allies. (fire procs will instead deal a percentage of enemy max health every tick)
This passive will buff the damage of all of ember's abilities, and make her slightly less useless against high armor enemies.
With that out of the way, we can start tackling ember's abilities one by one. Anything in parenthesis needs feedback before being added to the ability. some abilities might also need be moved to a new spot because of changes to their power level.
WORLD ON FIRE
That took a while to type.
Ember's new kit will make her a strong ranged damage dealer with limited survival tools and relatively high energy consumption. She won't have to risk getting close to enemies to deal damage, and her fire procs will actually be a threat.
This thread mainly exists because I thought I had a really good idea for accelerant, and so I built everything around that ability. I'd love some feedback so I can edit the post and make the abilities a little more solid.
P.S. I don't actually have that much experience with current ember, so if you think you know more than me, please feel free to let me know if I got something wrong or misunderstood the purpose of an ability. I don't want to make ember into a different warframe, just make her better at what she already tries to do.