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MacAaroni

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About MacAaroni

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  1. Just wanted to throw out some thoughts about a few things i saw during this dev stream. I think at the current state we saw during the livestream with Wisps 4 was it looked slightly over simplified and what i mean by that is it lacked depth to what it can do. Simple powers are great but with the condition that they have some uncomplicated depth to them. For example, i think it'd be so much more interesting to add something like say.. Aiming her 4 at the ground heats up an AoE that does damage over time. The longer you heat the ground, the faster the damage amps, the bigger the AoE gets, and the longer it stays there. Something as simple as that makes an ability 5x more interesting and gives you a few options how to use that ability or even build it. An existing example of this being done with a newer frame is with Hildryns 1 ability. The AoE effect with her 1 is what makes it even worth using and a little more interesting. If it did not have this AoE effect it would be completely pointless to use over your other weapons. With that said though, i think Hildryns 1 could use another interesting gameplay aspect that we don't see much from using other weapons. The AoE is nice, but can be very impractical when going against tougher enemies as the AoE separates them with rag-dolling and they still alive. Maybe adding a slow or vortex effect on enemies with her 1 being used in the charged mode will give it a reason to be used more. (Yes i know this could technically be an augment, but it's too simple and not ability changing enough to warrant wasting a build slot for) Another thing i got reminded of watching the livestream with the new Gas City remaster is how much Warframe lacks an interesting combat dynamic between the player and enemies. In the past i know it's been very difficult to accomplish this with very narrow/tight combat spaces paired with other players and tons of other enemies in close proximity, but now that it seems like things are being opened up a bit with the new remaster and open world areas that gives huge potential to add more interesting ways to have players and enemies interact. I saw that gross meaty looking Amalgam Alkonost enemy during the livestream and thought it’d be sooooo much cooler to have him snatch you from the ground bring you up and start "eating" at you. While you were being "Eaten" you'd be in a sort of downed state where you can only use your pistol out and have to shoot a certain area of the enemy to get free. Then maybe when you get free and if they enemy wasn't killed before you got free, the enemy evolves its attack strategy that is potentially even more deadly and to the entire group of players. It would be a fun dynamic. I know Infested Ancients have a similar idea with them having the ability to pull you in, but this is more of a huge annoyance simply because it begins and ends before you know it happened, no time is given for any type of interaction and it's a very shallow one at that. There needs to be some depth added to these player/enemy interactions. These would probably be more fitting to be given to the more rare and tougher enemies as you wouldn't want to ruin the interactions in a split second, unless your team was there to help. Some of the ideas of player/enemy interactions im drawing inspiration from is a game like Dead Space. If you've ever played it, those player/enemy interactions were one of the single most important interactions you had in the entire game and it made it so fun! These exact interactions might not work for all enemies in Warframe, but i think you can still use the basic ideas of what makes them fun and interesting. Anyways those were a few ideas/thoughts i had, i can't wait for Wisp and Gas City remaster! Keep up the good work!
  2. Very confused and cornered with this change. It did NOT need an increase on its spawn chance at all. I farmed Thumpers the first day to get the Korrudo BP and got it in 1-2 hours. The random squad i was with was able to find a Thumper within 30-45 seconds after we destroyed one. It took us around 2min to destroy one. Why does this need to be made even faster? It will ruin any coolness factor these new mini bosses had in no time. They will soon become an annoyance to players with such a quick spawn rate. I know you're doing this to cater to the whining farmers that kill it in 10 seconds, but this is not a proper fix to address whatever real issue that might exist. It was already fast. I hope this change gets reverted.
  3. Sounds like a great idea to open up things to the whole community, so many players are always willing to help and are worth being recognized! Here's to the future 😄
  4. I think DE trys to avoid adding sliders to everything as it would just cause so much clutter, but i know that you can turn the screen shake off in the Display settings. You don't really notice you ever had screen shake once it's off, so i'd suggest it personally.
  5. That is a fair outlook on it, only thing i would argue is that there is already so much that needs to be crafted in the game. Having some items in the game that you don't have to spend additional grinding for is a huge relief, especially for something like Arcanes that aren't necessarily required at all. I think it's better for these type of very optional items to be a little easier to obtain. Definitely need to find something useful to spend some of the resources on though.
  6. Pretty fair since players aren't refunded their plat for buying them from you.
  7. You prefer them being fully built but you don't think they should? Why?
  8. It wasn't fine if no one wanted to spend time working towards it. You're one of the few who spent the time doing it, and you probably made a lot of plat doing it too. You got the good side of the stick while most players didn't. The game is better now with these changes, be happy for the game and for other players. And be happy that you're part of the players that help make the game better. Don't feel bad.
  9. I know the new orb just came out, but my first impression of the fight is.. I like it! Feels a lot more interactive than boss fights we've had in the game. Really like the idea of grabbing the coolant and throwing it at the Orb. It's something different besides shooting at the boss 100% of the fight. Great job guys.
  10. I don't see Nightwave and this event as the same thing besides them being a timed event, other than that they are pretty different. Not sure what you're trying to point out honestly. Could you explain?
  11. Then those are your bigger priorities, not the game, which is completely normal and 100% okay. I suggest asking for help if you feel you wouldn't be able to do it alone with the time you have. There are many Tenno that are more than willing to help others out with these type of activities!
  12. Huge thanks for this, i wish it was done a lot sooner but glad we finally can use races as a viable way to get standing quickly without spending an hour grinding. Hopefully we can get K-Drive races against other Tenno soon! It would be so fun! TennoKart!
  13. I already see everyone is saying it, but i'll just add my opinion also. I don't think it's a great idea having Hildryns BP behind a Maxed Ranked Vox Solaris. It's take quite a bit of time (Waiting for daily resets) and grind (Fighting the Orb) to get there. I'm a MR26 player and even i haven't maxed out Vox Solaris because of the grind of having to play the Orb fight over and over again to get the Crisma Toroids. Sola, Calda, and Vega Toroids are't worth farming to use for standing unless you have boosters when you consider the drop rate and difficulty of enemies when trying to get the most amount of Toroids to drop. My suggestion is either to move her BP down to a lesser rank, make her drop from the Profit-Taker Orb, something else related to Fortuna or increase Sola, Calda, and Vega Toroids standing gain from 1,000 to 2,000 to help with the ranking grind (I think this last suggestion should be done regardless to give players the option to farm Toroids if they want to rank up Vox Soloris at a decent rate. Crisma Toroids far out-weigh the point of farming the other Toroids to the point where you're basically forced to run the Orb fight, which is not fun for everyone or they don't know how to complete it.
  14. Thanks for this, grinding for standing on rails for half an hour takes so much fun and excitement out of K-Drives, let us earn a good chunk of standing with races based on our finesse. This is a good step. Will we ever see races against other players though? I feel like this is a huge missed opportunity to make K-Drives even more fun.
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