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Artrasend

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Posts posted by Artrasend

  1. I know some weapons are simply too op and can one shot anything but still you have to land that shot, that where you have to work on what will you use, for example use those frames you mention to use that invulnerability to kill the enemy before it ends, or as someone said those mission have modifications like nightmare/arbitrations/sorties, for example headshots only or something like that

    Also like i said this mode would be for anyone who likes a challenge, i can think a few ways to survive against something like that

  2. 30 minutes ago, peterc3 said:

    This is easily the most disqualifying thing for any idea. The idea doesn't work if it basically requires everything existing in the damage system to be redone and not just balanced within players or enemies, but everything in the same pool.

    Technical issues aside, I wouldn't touch this mode for any rewards. PvP of any stripe repels me.

    Well you just said it, if you dislike PVP then you wouldnt be interested in a game mode like this, the idea its to cover both issues on a single game mode made for veterans and those who want a challenge, you could either go with randoms or with friends and just have some fun with them, and about balancing i dont mean to bring everything to same level, but to win even with that difficulty, for example inaros, mesa, or other stuff can disable you or kill you in a seconds, but thats why people would have to think a setup to with against the odds.

    What would ppl do against someone who can oneshot you with lanka or any weapons like that, you would need to use all your skills and knowledge about the game to either find a way surprise the enemy and kill before get killed, or a frame to tank that damage, or any other solution.

  3. 10 minutes ago, -VV-Xangineer1605 said:

    Too complex, it has potential, they tried it once with players going as stalker, sadly it did not work since ....well...inaros.
    My idea would be a mission that either begins at 4 digit enemy levels or let's you enter with specific frame and weapon only, same as arbitration but it forces you to play that frame and weapon and no bonuses.
    As for PvP, I have only 1 thing there to suggest: unlink the syandana from the dailies and weeklies.
    For the mixing of PvE and PvP..that I do not know what to say since the levels of enemies must be capped around 10-15 for it to work with current PvP weapons, or rework all the frame base PvP stats and the PvP mods along side with all the PvP ballance.

    i know its a complex idea and thats why it needs balance abilities and weapons, along with enemies and everything else but as a whole it could be the thing many are looking for, i  thought on something else, i know some tilesets are very large and some ppl could just want to wait but if each player had an individual life support they have to hunt enemies or run to get life support and fight for it, i know about stalker mode DE talked about but just make it like king of the hill takes it a bit further.

    Modifications for the game mode would be great too, that little extra to make it more challenging.

  4. Hello guys, with new arbitrations some people found something else to do but not that difficult to be honest, we still lack on something to challenge veteran players, some others have been asking for changes to pvp modes since most people try it and leave it forever, its unfulfilling as a game mode and even tho some rewards are nice (skins, sigil, mods, fashion) its not as attractive as some other stuff in the game, so I was thinking a pvp/pve mode could do the trick for both issues.

    Think of a survival mission with high level enemies (or sortie level enemies if you want it more friendly) where the other 3 players who join are also objective, you must survive to the enemies and kill the others, no extraction until you are the only one left, winner gets the loot. 

    And I know some players might find it boring but think about it, a mission like that could make you think on different ways to take out the others and defend yourself. 

    You could either go full offense and try to kill the others fast, you could go stealth and try using silent weapons or sniping the enemy, you could simply try to resist and tank all the damage and wait for enemies to kill the others, set traps with vauban, blind enemies and leave them open for others, try to throw enemies off a cliff in kuva fortress/pluto corpus tileset, even using the operator to escape some risky situations.

    It would need to balance the game damage between all factions and players but could fill that game mode that pvp players and veterans has been asking for, the difficult wouldn't come only for fighting the game but from each other.

     

    Please share your thoughts and i think this have some potential. Thanks!

     

    ..............................

     

    Sorry for my bad english.

  5. 3 minutes ago, -VV-ODiN said:

    The idea is great, but I´m afraid third skill is not be possible, because BUILD menu doesn´t allow setup more then one melee.

    One of skill could be somethink like multiple arms similar to "Tharks race of John Carter of Mars - movie" - twister melee beast.

    All future Warframes with new abilities are great adition to this Game.

    Well they added a new slot just for venari, adding or changing slots for melee weapons shouldnt be impossible

  6. 3 hours ago, mehrankimi said:

    I love this and I thought about this to make it more exciting and better fit within Warframe. Here are my suggestions:

    Name:

    Zar'roc (look up the story behind this)

    Good with looks!

    The concept is good but I believe he would need tanky characteristics as well to get close in combat, this would make him viable for almost all situations in Warframe but I agree that a frame is not there to do it all. Frames have different purposes. Close melee tank should be his purpose/character.

    Passive (reconsider):

    Increase melee speed as he takes damage to health unleashing his rage! Slash procs on him will increase his base armor (as the wounds deepen lol)

    First skill – revise.

    Impale enemies in line of throw of the melee (straight line like excaliubr’s first) and the rest the same.

    Second skill – revise.

    Make it like equinox’s 3rd. Toggle to turn on and leave. Buff increases melee speed of allies and adds slash guarantee to melee strikes in range. No heal buff. Heal buff doesn’t  fit with his character imo.

    Third skill – good.

    4th skill – I like the idea. However we are looking for synergy with abilities. I suggest adding this: Casting 1st while having 4th active, will turn first ability into a conal ability like inaros’s fist rather than line of throw still opening for finishers like 1st ability. BTW 4th ability should be toggle energy use per/sec.

    I can probably come up with really cool names for the abilities but I think you need to finalize the abilities first for perfect names!

     

    The name reminds me of MediEvil villian lol (google it if you want)

    the passive idea of less health more speed looks more like it, but the base armor should be kind of overpower for him

    the first skill i think one enemies could be best, holding many same as before would be op

    the second skill sound nice as a toggle buff, but no i dont think making it heal would be fair, i use the term stamina just to explain the skill XD

    i agree with you with the toggle on 4th and in any case using 1st while skill is active would be better to not impale enemies but to pull them, of course adding the energy cost of 1st to the 4th toggle would make a lot more thirsty but fair, after all you wont be able to pull all enemies at once, just a couple while 4th is active, i would end up shouting "GET OVER HERE!!" every time i use it

  7. 1 hour ago, -VV-mago_de_muerte said:

    I Would really like to see the third skill ingame it sounds nice. Your concepts is perfect for a veteran player I see it would not make use of range mods so its powers must be mainly duration and power strength. However, I noticed a possible problem and is the energy, because its skills are kind of dependant on each other it would consume a lot of juice. Therefore it needs some kind of regeneration or at least a big health bar to be able to use the mode rage. I got the feeling that this warframe could end up being tanky and slow which would be a proper balancing due to its strong powers.

    I think the frame should be a tanky one and base skills on duration, an efficiency build could compensate the energy thrist

     

    The other way would be 4th like mesa's 4th, consuming energy based on how long you use it

  8. Just now, Bouldershoulder said:

    Hek and Kyla will be a huge problem

    well thats why we have a lot of frames to choose, and im pretty sure most ppl can kill kela or hek with one weapon, i know new players could find it difficult but still they get in trouble if they dont know how to kill those bosses

  9. 1 minute ago, Bouldershoulder said:

    Uhm, well.. Don't bring a knife to a gunfight, I guess?

    well many enemies in the game are close range, and i think on the 1st and 4th skills to close that gap between you and the kill

  10. Warframe: Swordmaster (still thinking a good name)

    Looks

    Knightly in appeareance (we dont have something like a templar, Oberon being the closest to it), with strict posture watching the enemy closely as they aproach.

    Background

    Swordmaster warframe, he trained armies during the Orokin Era, disliking the gunpower and similar weapons and picking out to the more skilled and sofisticated close range combat, master of all melee taking the best of each weapon. Once close to him theres no turning back

    Passive skill

    +20% melee damage + can only use one primary or secondary and 3 melee weapons.
    (Similar to Khora: aditional slot for Venari (second melee) and giving up a gun in exchange for the third melee weapon).

    First skill

    Throw melee weapon holding the enemy in place, not used as a damage skill but to hold dangerous enemies and opening to ground finishers. Automaticaly switches to the next melee weapon.

    Second skill

    Buff skill melee attack speed + health, small aoe area for other players. Stamina rush for him to strike enemies down faster.

    Third skill

    Change melee weapons, rotation 3 melee of choice, set in arsenal. Give the player the chance to switch in battle from a fast dagger to a heavy hammer with one button. Hold button to switch to the second weapon in place.

    Fourth skill

    Warframe holds a small area taunting enemies to come closer and deflecting bullets, unleashes single attack to enemies who enters withing range. Deals +%100 damage +50% critical chance.

    --------------------------------------

    I know it is a classic character on games but still one that warframe could use, i use melee more often than range weapons and with melee changes coming soon i think it will be a great idea for the future. 

    Im still working on the artwork XD and sorry for my broken english.

  11. Hi, my id is Artrasend and i want to join your clan, im not new to warframe cause i used to play on ps4 but right now i cant use it, im starting from 0 but i already know how to properly use all warframes and weapons (used to be rank 21).

    I'm looking for a clan cause i don't know anyone on pc and of course i don't get any invites to void or derre cause well im rank 1.

    Thanks and ill be waiting for you guys.

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