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AutoCept

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Posts posted by AutoCept

  1. Railjack Orphix missions seem to have a very bugged spawn rate when playing solo. (Not sure about in group play)

     

    You'll see new orphix spawns happening every 30 seconds or so, at a rate you can't keep up with (saying this as someone who played most of the orphix venom event solo without issues).

     

    Reproduction seems spotty, all missions I've run so far have had the bugged increased spawn rate, but some of them have had very little effect on the sentient control bar (even with three orphix up) while others have had an expected rapid control bar gain leading to mission failure.

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  2. Yeah. Realism aside there's a good reason for it. It gives new players a good way to see their goal in spy missions without making them instantly fail for taking a peak in the room. So they can think about what they want to do before committing to it.

    Also the rooms and patrols just literally aren't designed for it. There's alarmbot patrols that have 3-5 seconds of tolerance to hack the console before you're seen, and those scale up so strong you can't silently kill them before-hand.

  3. The cycle effect on Nourish isn't all that clear. Honestly when I use it I'm multi-tapping anyway most of the time, I'd really rather it just automatically give a new buff type or refresh the lowest duration, depending on enemies in the gut.

     

    I'd like to see Regurgitate reset the energy ramp-up on Feast as well, I love this ability but right now carrying stuff around to munch on is just much more effective. That would give some incentive to a devour/spit/shoot loop while still letting Grendel run around with the things he wants to do. (Eat everything)

     

    Otherwise I'm having a blast with Grendel. Up there with Gauss for my favorite warframes.

  4. I wish I could give better, more reproducible steps here but I was updating some builds for a specific loadout and didn't notice something was drastically wrong until the end.

    But long story short while adjusting some polarities using swap polarity the stance slot on my plague keewar has vanished, leaving it a neutral polarity in the slot. I do remember that I fat fingered clicking on one polarity and then not selecting a second slot to swap it to and hit accept, this threw up a proper error message box telling me to fix it.

    Also to get this bit of human error checking out of the way, I did not accidentally forma it. It's still max rank.

    EDIT: Further update, re-forma'd my polarity. Now when trying to swap it says "Reconfiguration could not be completed. Your account has not been charged. Please try again later."

  5. I have serious concerns about this. Not with regards to the gameplay, fun or rewards but with the immersion, story and feeling of warframe. Part of the reason why Second Dream works so well is you're this mysterious force that goes out on "time limited missions" to save people and sabotage enemies and then you discover "Oh, this is who you are". It gives some feeling of variety to an otherwise static grind through planet missions to unlock the next node for new players. 

     

    As a 2500+ hour player, do I run alerts often? No. Do I wish alerts had better rewards? Yes. Is my immersive experience in WF BETTER because of alerts I do not run? 200% yes. Just going to the console and seeing these things out in the system happen makes me feel more connected to the game's universe and my ship.

    I'm all for improved systems and better things, I'm just not sure alerts totally need to die for this.

  6. 45 minutes ago, Biglevan said:

    Also melee channeling not working

    Specifically, melee channeling seems to require you to stand absolutely still, no movement, no melee swings, to be able to turn it on.

    Also I threw this over in the art bug reports but maybe this is the better spot to put it. Melee channeling weapon trails seem to be really bugged. They don't show up as soon as you turn on melee channeling, you have to swing it first. And some (all?) weapon trails like the gorgeous effect on Gram Prime are toned way, way down or not visible at all.

  7. I honestly don't channel enough to know if this effects all channeling or just the Gram Prime, but before the Chimera update Gram Prime had an absolutely gorgeous channeling trail, after the update the trail is toned waaay, waaaay down and looks very bland. I've messed around with the new options and haven't found anything that restores the old look.

    There also appears to be a separate bug where the trail doesn't show when you start channeling until you make a melee swing.

     

    I don't know what exactly the plans for melee 3.0 and channeling and such will entail, but I hope the incredible visual effects of it are preserved and this bug can be fixed.

  8. This Javlok timer is (IMO) a well-intentioned change that is actually a nerf. It's not like the Lenz where it slows things down so they can't escape or it's your only option of firing, you can choose when you want to make that throw. I don't want to nail a javelin throw from across the room and then have all the enemies casually step out of the explosion. That feels awful AND now I have to go get my weapon that did absolutely nothing. If you want to make the explosion less unwieldly then just remove the self-damage.

    Also punch-through mods seem to make the alt-fire go through the floor half the time now, making you unable to get to it. I *think* this is new behavior but I'm not 100% sure as I was only recently trying punch-through on it.

  9. I'd honestly rather see the Loki passive saved for an eventual spider warframe. The energy attachment to walls already looks a bit like web strands, and it feels like a more natural fit to me than on Loki.

    Don't really have suggestion for what Loki's passive SHOULD be though. Something more deception oriented? Wall cling just feelsl ike it's screaming "I am the stealth frame!" (which to be fair, he basically is) and not "I am the deception/trickery frame!" (which his namesake suggests).

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