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Hyohakusha

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Everything posted by Hyohakusha

  1. That's it. That's the easiest way. No more Wukong's and Titania's breaking the waypoint tracker, breaking the void rift transformation triggers, setting off "change of plans", blinding everyone and making missions take twice as long as they should while thinking they're being "efficient". No need to nerf any frames, no need to nerf the ability (again) right before Gauss Prime comes out. The arguments in favor of Thermal Sunder are nothing but what-aboutisms, fallacies and false equivalents that all turn into arguments, which is all the more reason to do something about it. "Oh, but you can leave.". Yeah, I do, that's why I'm making the post. I'm not spending five+ minutes chasing a broken waypoint on a mission that should be over in two. "Oh, learn how to parkour." say the people who put it on frames that do not engage with the parkour system. "Oh, but what about xyz frame." We're not talking about xyz frame. The fact that Gauss has the best version of the ability but is never the frame you see doing it is telling as is. The fact that it's used on low level content is even worse, not an excuse. Especially when it's Earth or Mars, and an MR20 is using it in a room with MR2's. "Oh, but I just want to do the mission quickly." and if you had any idea what you were doing, you would bring Wisp or Volt to keep the squad together so the reactant spawns are consistent, instead of breaking them to the point where they're so spread out they don't even get marked on the map.
  2. Absurdly, unreasonably gorgeous and well done. DE you better add this to the game, I'd throw plat at it in an instant. Don't pull another Wisp. Also, the fact that some dude thinks she can't kill Grineer. Lol. Lmao.
  3. They could at least let us pick which mission type we want do. Just set 3 pages, show the challenges, pick one and you're locked in for the week. Granted this does nothing to fix how jank the challenges are. Like getting a scavenger hunt, with an extra boss kill, on top of having a 15min timer. That's automatically 2-3 runs minimum. Except the map layout I got for this week takes 14-15 mins just to get to Wolf in the first place. Doesn't matter how "fast" you try to make Kahl go, you still wind up sitting in place and waiting for each of your brothers to be freed, not to mention the rail shooter bit in the bolkor which does nothing but eat time. There's no challenge in it, as usual it's just a bunch of annoying mechanics designed to take as much time as possible to run up player metrics. How this is supposed to be sustainable evergreen content is beyond me. It's nothing but time gates and jank that doesn't have anything to do with frames, which relies on FOMO to get people to play it, which is exactly what Duviri is going to be as well, in addition to an inevitable content island. And the messed up part is that I actually kinda enjoy playing as Kahl, but purposely aggravating and conflicting "challenges" on poorly sized maps just kill what little fun there is. The refusal to curate old content despite the ridiculous amount of accretion this game is suffering from only makes it worse.
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