(PSN)LoisGordils
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Posts posted by (PSN)LoisGordils
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The rework seems promising. But then again, Pablo revitalizes anything he touches. While I dislike Hydroid's current state, the puddle is an iconic part of his kit The main issues are that (1) It forces Hydroid into a sedentary state and (2) it sequesters enemies, preventing your teammates from killing them. I propose a solution that hopefully resonates with other Tenno here. So:
1. Merge Undertow into Tidal Surge. Tap for Tidal Surge, hold for Undertow.
2. Casting Undertow instead summons a puddle at the location you aimed at instead of directly melting Hydroid and breaking his momentum. Holding the crouch button will cause Hydroid to dive into the puddle and do the same things he does currently. Bullet jump to exit the puddle
3. Any enemies that fall into the puddle are trapped, but allies can now shoot the puddle to damage all enemies within (similar to Tornado).
4. Casting Tempest Barrage directly on the puddle will cause it to grow in size.
Those are my two cents from a non-Hydroid player.
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On 2023-06-20 at 2:13 PM, Burstgossling779 said:
Secondary Passive: For every Ally affected by Renewal, increase the regen efficiency and armor of Renewal by 10-20
This is not a passive. It's a secondary effect of Renewal.
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Has DE stopped making these? The last Warframe that got a profile trailer was Caliban. We are still missing Gyre, Voruna, Styanax, Citrine and probaby Kullervo. In my opinion, Warframe Profiles are very important. They hype people up. For example, I used to show a potential new Tenno different Warframe trailers to motivate them into getting the game. I wish they could make a comeback.
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1 hour ago, ChaqueXR said:
Disclaimer: This is my opinion and it doesn't necessarily mean any changes have to be implemented.
I have played Gyre a lot lately, more than my usual warframe choices, in order to make a judgement on her overall kit.
The title says it all; Gyre really requires to survive. Before anything to be said, I must tell you that Gyre is a very good offensive frame and her kit is great, but the lack of survivability, and long 3/4 cast times makes her easy to not stay alive as well as other warframes. I know that her electricity based abilities allow her to proc shock status effects that can stagger enemies for a small bit, especially that you can spam 1. However, it's sadly not enough and I am aware it would be hard to balance. I was hoping for something to help her maintain herself against difficult to survive situations, especially against Eximus enemies that are hard to kill.
My own suggestions can be one of the following:
1. Allow Gyre's abilities to make her immune to anything, just like Garuda, since the ability cast time takes a little bit.2. Allow Gyre to generate any type of survival tool, such as armor, shields, or health (given health would be incredibly strong, so I am aware it wouldn't be preferable).
3. Allow Gyre's abilities to extend her shock duration on enemies the more shock procs are applied.
Once again, this is my thoughts on her after playing her for a good while and I would be incredibly happy to see survivability happen better on her.
Maybe her first grants her shields based on damage dealt to enemies?
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About time the Infested got an update! 🙂
They've been neglected for far too long
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Context is important. You well know that word is used to substitute the racial n-word slur. The word is basically a workaround racists made to use that slur in moderated chats where the actual word is prohibited. So, no, it's not stupid.
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14 hours ago, taiiat said:
i'd rather adjust the Drain and consider Mechanics to change/add to make the Energy Drain worth it.
'cast and forget' is lame compared to finding ways to make the Ability even better than it already is(better means more interesting to use, not just higher numbers).such as:
- make Prism affected by Eclipse. (probably would mean replacing the built-in pseudo Eclipse for the real one)
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make the Energy Drain work like Hysteria, where the Drain starts fairly low but escalates the longer that you use it.
but don't technically have a Duration limit. - maybe let multiple Lasers focus at Enemies if there are less than the maximum number of Enemies in Range (this might be asking for trouble, might need additional Lasers higher than 1 to give progressively less extra Damage).
- make the Prism itself count as a light source for Eclipse. (instant synergy and purpose for that Conclave Augment!!)
Don't forget: Augment the Prism's laser damage output by firing at it
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3 hours ago, 32768 said:
8x times and also increase energy consumption 8x times
That would make it worse
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1 hour ago, NovusNova said:
They already show the weapon when you go to mercy kill them to turn them into a lich, though they don't show whether they have an ephemera or not.
Example from the wiki:
Lmao I forgot the "bonus" at the end of weapons
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Fear will never happen in Warframe so long as we're borderline gods that OHKO everything.
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As it is such a tedious farm, Larvling's should show their weapons' bonus and if the Lich will spawn with an ephemera or not
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5 hours ago, (PS4)DeNy_default said:
1. Can freeze time in a small area or slow down time for all projectiles and enemies
Limbo had the ability to freeze projectiles and was changed because it was very disruptive. He only has the ability to freeze enemies
5 hours ago, (PS4)DeNy_default said:2. Reverses damage delt to teammate restoring there health or increasing the speed of there wepons and movement
So your average heal?
5 hours ago, (PS4)DeNy_default said:3.gives teammates speed buff (faster then volt but slower than gauss)
Volt and Wisp already fill this spot
5 hours ago, (PS4)DeNy_default said:4. Total map freeze for all enemies and projectiles which drained 2 energy per second for a maximum of 10 seconds
This sounds worse than pre-nerf Limbo. Stopping enemies and projectiles in the whole map is extremely disruptive to teammates and will undoubtedly be abused by trolls.
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It's not Immolation that strips armor, it's Fire Blast
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1 hour ago, (PS4)Hopper_Orouk said:
Is it poosible though?
Of course it is. But it is sure to take a lot of work to implement such a system
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That... actually sounds very cool. Let Khora assume Specter AI while you use Venari. Melee attacks to swipe, aim+melee pounce, aim+fire to Snare. Noice
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A great addition to Venari would be that if she is attacking an Ensnared foe, all enemies linked to the target will also take full damage. This also applies to Strangledome. This provides synergy and some AoE to Venari
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Fashionframe should be independent of playstyle. So I vote no
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5 hours ago, Awazx said:
Equinox 4.
WHAT
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3 hours ago, kgabor said:
This would bring a new meta for annoyed Rj owners:
Step 1. Put Floofs from Nightwave/Anasa in front of your side turrets, just enough to cover the view on all the windows
Step 2. Set matchmaking to public
Step 3. Grofit
Step 4. Limit where decorations can be placed as to avoid griefing
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I love Railjack missions! However, I wish we were able to personalize our ship more. Maybe allow interior decoration using Orbiter and select Dojo decor? What about exterior attachments like a flag of our clan/glyph?
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1. This is not feedback
2. Submit a support ticket
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6 hours ago, Melanholic7 said:
Thats why i hate this. Explosive weapons now are unusable without Primed sure footed (which is so dumb) and Caut shot is wasted mod. =/
Huh? I don't use Primed Sure Footed and have no problems using explosive weaponry. Calling them useless without a mod that negates clumsy gameplay is a stretch.
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7 hours ago, TeCoolTenno said:
Oh also gas is capped at 10 stacks
The range increase of the cloud caps at 10 stacks, not the damage
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51 minutes ago, (XB1)XG1anBl4derX said:
Nah, all trash. Have a nice day
Too much reading for you? My bad
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Abyss of Dagath - Dev Workshop: Hydroid Rework
in Developer Workshops
Posted
Ohh! I just realized that. Thank you. Then I don't really get the whole issue with enemies being sequestered then...