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(PSN)LoisGordils

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Posts posted by (PSN)LoisGordils

  1. On 2020-02-18 at 5:48 AM, VenomousValentine said:

    Provides more reliable energy with her 4 augment (especially with arcane energize) especially considering it works on people with toggles

    HAHA in now way is this true

  2. I always believe this one thing: post your wonderful ideas, but please refrain from giving numbers and/or values. DE has indeed used community ideas and implemented them, but has never used community-given values. For example, these resource cost values are terrible

    • Like 1
  3. 23 minutes ago, VenomousValentine said:

    Trinity is a bad frame. Anything she does, a different frame does better.

    No Warframe can give energy as easily as Trinity, nor can they instantly heal the entire squad + grant damage reduction. You're overreacting. She needs some work, yes. But she is not a bad frame by ANY means.

  4. 11 hours ago, Red3Ninja said:

    Her 4 just a copy of vaubans new 4.

    Yes, they both require energy and both skills are the 4th abilities of their respective frames. IDENTICAL.

    11 hours ago, Red3Ninja said:

    Her new 3 is suckier than her old 3

    In no way is this statement true when Fireblast now strips armor.

  5. Just now, (XB1)GearsMatrix301 said:

    Blades made of psychic energy idk.

    Exalted Blade? -_-

    1 minute ago, (XB1)GearsMatrix301 said:

    IDK why you’re accusing me of never providing anything off of criticism. I’ve brought up my ideas for Revenants rework every so often here.

    I must've missed it, then. I do see you in every Revenant thread going about how awful he is (which I totally agree)

  6. 3 hours ago, prodi1600 said:

    change Chaos to enemy become friendly towards tenno, pets and targets, for its duration, if no enemy its visible, enemy wont go hostile and ignore player/defense target.

    No. Then Mind Control becomes redundant. Which is exactly the problem Trinity has with Well Of Life and Blessing. 

  7. 49 minutes ago, (XB1)GearsMatrix301 said:

    A rework that fails to actually improve the overall performance of the frame and keeps them just as irrelevant as they were is a bad rework.

    Then by all means delight me with your ideas. Since I always see you criticize other posts, but never actually see you contribute anything of substance ☺️

  8. I love it 🤩

    6 minutes ago, (XB1)FlazeDrake said:

    Ability 2.0: Channeled Ability- effected targets are chilled slowing them and radiate an area of cold chilling nearby enemies and dealing damage overtime.

    My take: Freeze now freezes and marks enemies. Enemies killed while frozen explode; dealing Cold damage that scales with % health and shields, while also flash-freezing any enemy in the immediate vicinity 

  9. Hello! 

    Nyx has been one of my most used Warframes. She was the first Warframe I bought and the first Prime I obtained.

    She got a rework a while back that, despite critics, was actually not that bad. However, I can see why people still think she is underwhelming. As such, I propose some additions and touch ups to her current abilities:

    Passive: Nyx emits a field of telepathic energy that disrupts opponents with different effects based on the distance they are from Nyx. Starting from farthest away to closest: accuracy debuff, periodic hesitation to attack; a stun, unconsciousness if Nyx is struck by a melee attack. Additionally, Nyx keeps her allies psyche in check. Therefore, the effects of friendly fire due to Radiation are nullified while Nyx is within Affinity range.

    1. Mind Control: Nyx can now permanently subdue and enemy. Previously, having the enemy expire after buffing it and having to look for another specific unit became cumbersome. And since MC will never be truly good because of the AI, Nyx can also gain buffs based on the enemy type controlled: Bombards give bonus Blast damage, Butchers give bonus melee attack, Heavy Gunners buff fire rate, etc. Recasting terminates the current enemy as it does now.

    2. Psychic Bolts: I honestly like this ability. The addition I would give it is that it marks enemies. Foes that have been marked become priority number one for both your mind controlled ally and any enemy affected by Chaos.

    3. Chaos: Fundamentally the same, except enemies will NEVER attack Tenno if another enemy is left standing. Additionally, Nyx gains increased critical damage against enemies afflicted with Chaos.

    4. Absorb: Unpopular opinion: I love the concept of this. Sadly, it's very poorly done. My take:

    a. Remove the increasing energy drain

    b. Increase the range of the explosion

    c. Give it an ABSORBED DAMAGE MULTIPLIER

    d. Let Nyx cast her other skills while meditating

    e. Aiming and firing while in Absorb instead causes Nyx to fire beams of psychic energy. Their damage is based on the amount of damage stored. However, this action drains energy.

    f. Enemies affected by Chaos take double the stored damage and are stunned for a few seconds

    • Like 6
  10. 15 hours ago, SPEKTRE76 said:

    But yeah thank God they don't.............Tennogen is a prime example of the opposite of what you say.

    Lol, how so?

    15 hours ago, SPEKTRE76 said:

    Why even come in here and just to be a 2nd grader?

    States that the values you proposed are absolutely terrible and are the reason DE doesn't listen to community given values = 2nd grader. Sure, Jan.

  11. 11 hours ago, NinjaZeku said:

    Indeed, the moment that you unleash a massive blast of raw telekinetic power shouldn't also be a likely death sentence.

    Mind, that's not the only change / buff I think Absorb needs, I'd also like e.g.

    - no additional Energy drain per X absorbed damage (e.g. Maim or Mallet don't have that)
    - increased range (15m at least, to match the minimum for 4th ability nukes on other Frames)
    - some ongoing damage effect while active (again looking at Mallet)
    - movement, let us slowly fly around in our telekinetic bubble, wee
    - remove the range and movement speed penalty from the Augment, taking up a Mod slot is already cost enough

    You forgot the most crucial part: ABSORBED DAMAGE MULTIPLIER

  12. Recently, we got a plethora of changes for Kuva Liches, many great ones really. However, the biggest offender (to me) remained untouched: Murmurs. I won't even waste time detailing why this part of the Kuva Lich system is the worst, most tedious, most monotonous and mind-numbing. Yes, you can get Murmurs by attempting different combinations on Liches. Yes, I still think Murmurs are garbage and are killing the fun in this system for me.

    Suggestions: Reduce Murmurs required per Requiem by half and be awarded Murmur (equivalent to 10 Thralls) upon completing a Kuva Lich-controlled mission.

    Further suggestions:

    1. The Larvling showing a preview of the weapon is great! But make it more transparent so we're sure we want to commit: make it show if it will have an Ephemera or not, and also (while minor) make it display the elemental bonus % the weapon will spawn with.

  13. 19 hours ago, Dark_Lugia said:

    That´s known and maybe done because the vaykor hek is already a very good shotgun.
    On the other hand it´s kinda inconsistent, since the rakta dagg dagger can us the syndicat mod
    unknown.png

    The Rakta Dark Dagger doesn't have the Blight effect. Hence it can use it. The Vaykor Hek already comes with the Justice syndicate effect, so you can't stack the mod (which already gives the Justice syndicate effect)

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