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Probta16

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Posts posted by Probta16

  1. When was the last time that stealth was mentioned in a livestream or somewhere else by the devs? U14 is priority for now but still I would like a feedback from the devs...

     

    After seeing n7snk video I realised that when a grineer bump with another, he seeks a way out but most of the he time fail and make our stealth run longer. It could be solved if the AI was programmed to seek a way to avoid the other unit when they reach something like 2 meter(in-game).

     

    My knowledge of programming think it is doable...

  2. alot of things have been checked as done during this edit,

     

    i would like to introduce a way that may help to improve stealth experience while having the essentially same random pathing AI.

     

    the whole deal is, before enemy make a turn, he turn the head first to direction he is going, while con of view is still infront of his body.

     

    pretty elegant solution imo.

     

    and can somebody stick it back please? it's almost complete, so the more attention it get's the faster it will be finished

    What if he decide to turn back? LOL, he would look to both sides?

  3. You are aware that with the curent AI hehaviour & spawning mechanic, it will not be suitable for stealth play?

     

    For a successful/good stealth play experience, the current AI mechanic just wont do. It will either feel partially broken/half bake - which will bring us back to square 1 again because people are benchmarking their stealth gameplay experience from games that promote stealth play effectively.

     

     

    Also, what happens if i host a game, for example an exterminate mission and i want to play it stealth but the 3 person that joins my game go out gun blazing? No, your suggestion did not cover this aspect which is what I am trying to highlight and question if the developers should invest into these changes when part of the community do not support stealth play at all?

     

    FYI only. Just thought of sharing an reply that I made about stealh play in warframe.

     

    The last one have a simple solution. Players should talk with each other. There is no need to change the game mechanics for such thing.

     

    The enemy facing for enemy radar is brilliant and simple!! I liked it a lot.

  4. I'm already in my 6th.

     

    I took some time to realize that sending them to planets like Pluto and Ceres is too bad.

     

    I'm thinking in stop sending them just to die. Is too mean. Should let them rest because they did a good job.

  5. -Since i started to play with this account, i only potato'd my Akbolto.

     

    -I never forma'd a warframe or weapon.

     

    -I never went to a single derelict mission.

     

    -I haven't built any warframe after Banshee in U7.

     

    -I have sexual desires with my Trinity.

  6. I haven't understand this part: "Becouse Dread and Kunai are NOT ON THIS FRACTIONS."

     

    Can you explain in other words to me?

     

    I think i got it.

     

    Have you tried to farm for rare mods and trade it with platinum so you can buy new slots? It is at least a option...

     

    Since they cryptographed the tables, i can't agree that drop have been nerfed.

     

    I haven't fight yet a boss that is immortal...

     

    I don't hate anything in warframe because i believe that if it's so bad it can be changed.

     

    Also, the old times sucked :D

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