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Gabriel_Urs

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  1. Blue was only the fashion of the time before the Orokin collapse, so was the elongated arm. The Orokin were masters of genetics and their bodies just temporary vessels through which they lived their immortal lives, you might consider their appearence as just a jacket they chose to wear. Terraforming a star out of a fashion seems extreme even knowing the Orokin. Despite the astrological inaccuracies, I do believe the star system we're looking at is Tau Ceti or another unknown star that fits the bill and stole the name. It depends on whether they choose to stick to the possibly outdated codex lore or redact it in favour of portraying the star system correctly as our neighboring G-type star with the correct planet count (though some may have been consumed by the Sentient to feed the war machine). DE may have another trick up their sleeve to explain the differences, but until then our speculation is little more than a guess.
  2. With the rework to cold damage I got back some inspiration and thought of a number of ways Frost could receive some love: PASSIVE: To improve on what he already has, Frost's chance to freeze melee attackers happens before he receives damage, and all melee attackers are guaranteed to receive a cold proc regardless if they freeze or not. Cold status effect doesn't slow Frost down, instead he receives a buff to either his shield recharge speed and delay or to his energy efficiency. All his abilities freeze the floor which Frost gains a benefit from by standing on that could be lower friction, increased power strength or adding cold status to all his weapons. All frozen floor created by Frost's abilities has a 50% to deal a cold proc to standing enemies and lowers movement speed by a flat 25% (the maximum movement speed reduction remains 90%). Base duration of the ice patches left by freezing the floor is 15 seconds affected by power duration. FREEZE: Hitting an enemy directly with the projectile freezes them, as well as reduce armour like Avalanche (permanently and with the same scaling, but the armour strip is applied AFTER dealing damage). Holding the ability button throws three projectiles horizontally that deal half damage, don't freeze enemies solid if they score a direct hit and have 50% increased range. The AoE applies 5 cold stacks on hit; ICE WAVE: Its augment is integrated with the basic ability to work with the expanded passive. The augment now increases damage dealt to enemies already affected by cold status by 100% per stack, up to 400% (this multiplier is not affected by power strength, only the base damage being multiplied). Hitting a frozen enemy deals true damage and shoves them away in the direction of the ice wave; SNOW GLOBE: The ability gets an UI element to show the health of each snow globe you have up. You can use the ability as normal by spamming the ability button or you can hold it down to start channeling it. While channeling you are immobile, can't use weapons and the damage you take is transferred to the snow globe, your energy is gradually converted into snow globe health, your snow globe absorbs damage it receives into health and damage reduction up to 50% (capped at 90% DR with 140% power strength, any more increases the speed at which you can reach the cap). Breaking a snow globe with Freeze deals cold damage in an area equal to its total health and reduces armour equal to 100% of its damage resistance to enemies inside the globe (half damage and half armour reduction to enemies outside, with a 50% falloff. Same story as Freeze for the armour strip) and applies 5 cold stacks on all enemies hit. Power range lowers the damage dealt from breaking a snow globe down to a minimum of 30% (at 170% power range). Power strength affects the health cap of snow globes (reminder that snow globe's max health is 1M); AVALANCHE: It's currently in a good position, though it would be interesting if you could hold the ability to increase the radius up to 50%. It wouldn't be like Hydroid's 4 because Avalanche stuns and freezes the enemies in the radius; INTERACTION WITH NULLIFIERS: Nullifier bubbles thaw the floor. Snow globes don't get instantly deleted but receive % damage on contact with a bubble and lose damage resistance. Enemies can shoot through the overlap between a snow globe and a nullifier bubble. Testing will be needed to ensure my numbers aren't going overboard, but I'm positive this set of changes will help Frost's gameplay in being more dynamic and hold up to the modern content. Giving Frost a ton of options to apply cold status and soft CC enemies would allow him to move around more instead of cowering inside his snow globe, and buffing the 3-1 synergy by increasing the damage based on health would encourage using it a lot more to deal actually meaningful amounts of damage, with a bigger reward the more energy you invested on it, and it may be a bit of a stretch saying this but I would dare to add it would make being unable to shoot through it from outside feel like a balance feature instead of just byproduct of Frost being an old design.
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