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Stalker_says_hello

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Posts posted by Stalker_says_hello

  1. Realistically they should have as many prestige as their has been different nighteaves plus 1 prestige where it's just credits so that way they can have a super long intermission when needed and have what's called personal selection of rewards aka login rewards when you have the 200,400,600 login reward choices say on day 200 you want day 600 reward now and on day 400 you want day 200 reward. Do that but for nightwave and allow us to choose what we want or have it set to default give us what we don't have but if we don't have several options allow us to pick but say we have option 200 and option 400 and 600 is the only ones we can pick. Hopefully I examined it good enough so people can understand it. And essentially restart the process at 30 to get back to 1 but then after all 3 rewards on every single 30 ranks is given then it goes into prestige 60. So equivalent of 120 levels since theirs been 3 night waves and 1 set of 30 for prestige. 

  2. 13 minutes ago, Leqesai said:

    This is awesome. Mostly because I was anticipating this being the rank 10 unlock.

    Honestly I would never use a Kuva Lich as an On-Call crewmate because the one thing that makes them useful (their tankiness) is mitigated by regular crewmates being able to use fully modded weapons. 

    You can equip other weapons on liches now but it's a bug and unequips. But I would like liches on crew to be able to use custom weapons. 

  3. Hey so with the new update I noticed you can make lich select a new weapon in crew command. But it won't take And can't equip any other weapon which seems to me your working on that feature if you are or not I do like the feature of swapping the weapon and the lich just improving the bonus damage of the weapon with its lich powers. 

    Also to note kinda hate that on call only works if they are currently equipped as your chosen 3 crew members which makes on call kinda suck please allow that even if they are not equipped if they are marked as on call they can still be used. 

    Also when can liches use gunner role or other roles please I want this feature so badly. 

  4. Hey so with the new update I noticed you can make lich select a new weapon in crew command. But it won't take And can't equip any other weapon which seems to me your working on that feature if you are or not I do like the feature of swapping the weapon and the lich just improving the bonus damage of the weapon with its lich powers. 

    Also to note kinda hate that on call only works if they are currently equipped as your chosen 3 crew members which makes on call kinda suck please allow that even if they are not equipped if they are marked as on call they can still be used. 

    Also when can liches use gunner role or other roles please I want this feature so badly. 

  5. This is a nice update but when can liches be gunners and other roles? I would assume since liches used to be defender role that if they do have competency points defender role states are default maxed out and the 5 points for allocating can go toward another role. 

    • Like 1
  6. On 2021-03-29 at 2:30 AM, Awesome-Idiot said:
    • TYPE: In-Game
    • DESCRIPTION: I was on a Grenier-Railjack mission (Saturn Proxima), destroy the reactor of a Crew-Ship with the Necramech. After the Railjack expolde, i run with my Necramech in Space. It doesn´t happend on Corpus-Crew-Ships
    • VISUAL:

    W58JNOd.jpg

    • REPRODUCTION: Make a Grenier-Railjack-Mission take you Necramech in a Crew-Ship. If the Crew-Ship explode, you have it.
    • EXPECTED RESULT: I don´t know
    • OBSERVED RESULT: you can´t go further. First you have to go to Operator, if you go back, you are in your Archwing
    • REPRODUCTION RATE: Everytime in every Grenier-Railjack-Mission

    You can also teleport in a necramech via tactical menu to a crewmember who is in a arching and same effect. 

    • Like 1
  7. 9 hours ago, Gullim92 said:

    After a lengthy, sweaty session I'm glad to report the command intrinsic is surprisingly great! On to the feedback:

     

    • Please allow players to take over turrets without having to re-assign the gunner NPCs, similar to how players can take over the pilot seat without having to re-assign the pilot NPC
    • Please consider allowing pilot/gunner NPCs to target mission objectives like reactors and such, mainly the ones that require an away crew (ie: Grineer missile silo). This would be a great improvement for solo players
    • Consider making it so pilot NPCs will focus on maintaining their aim towards enemy crewships when a player is using the forward artillery, allowing us to use it more effectively instead of having to fight against the pilot or re-assign him temporarily and keep the ship at a standstill. Alternatively, consider letting NPCs use the forward artillery and let the player mark what specific target to shoot at. This also applies to the slingshot, please have pilot NPCs change direction according to the player's aim when inside the slingshot
    • A small quality of life change, consider allowing NPCs to assign a secondary role, for example if I take the pilot seat away from a pilot NPC, let him automatically assume a gunnery role, or another role set by the player in the crew menu
    • Please let gunner NPCs talk from their seats similar to how the pilot can, it's a shame to have these personalities aboard and only being able to listen to the pilot, plus we could use more voices to cut between Cy's constant warnings.
    • Personally I haven't used the engineer role for NPCs, but hearing that engineer NPCs cannot use the forge is highly discouraging, it's quite literally half the job of the engineer, please consider a way to change this.
    • As for liches, I haven't personally used them but since they can only take the defender role they sound quite useless. I'm sure its old feedback by now but please consider letting liches take other roles.
    • I don't know what R10 for command is planned to be, but I would love to see more necramech integration somehow, such as allowing necramechs to act on their own both within and outside the railjack. Necramechs could take the current position of liches, being a defensive powerhouse that cannot take other roles.

     

    That is all for now! Again, great job on the command intrinsic, I'm legitimately loving it so far.

    Auto driven necramech for defender sounds great. Let liches do all roles perfect. 

  8. 10 hours ago, 2ndPersonPlural said:

    Love the personalities of the crew, love the customizability, and they're much more useful than I expected.  Showing how long they've been on the crew is a great touch, and I look forward to eventually seeing "contract length: 1 year" on the people I hired today.  I'm using the tactical menu more than ever before.

    A few points:

    • Pilots and gunners have no way to deal with crewships, or mission objectives like radiators.  Maybe let us assign a gunner to the forward artillery, direct the pilot to aim at crewships, and waypoint objectives for them to fire at?  (Doing this through the tactical screen so we can stay in a different location would be nice.  This would especially help with the pulse relay skirmishes.)
    • Three intrinsics levels are taken up by competency points.  This was disappointing.
    • Engineers don't seem to use the forge.  Maybe one of the competency point intrinsic levels could be replaced with that ability, and we could get the point elsewhere?  There's not much engineering to do when you cut out half the role.
    • Every time I leave the ship to board an objective and check in on my tactical menu, the pilot has come to a dead stop a dead stop in front of an obstacle.  This doesn't seem to happen when I'm on the railjack or in archwing; the piloting is ok then.
    • After you train a crew member, you can't tell what points you gave them.  Maybe make those dots look different like you did for the avionics grid upgrades.

    Pretty sure they said the intrinsic points for command is place holders cause they don't want people maxing crewmate skills yet. 

  9. 1 hour ago, Erasculio said:

    I agree with the points above.

    I love the idea of the Command intrinsic; honestly, I wouldn't play Railjack without it.

    However, those two things could use an improvement:

    1. Using forward artillery is really awkward. The gunner crew won't use it, and if you try to use it yourself, the pilot won't put the ship in position for the shot. The same issue applies to the slingshot - when you try to use it, the pilot won't focus on anything it would be good against.

    2. Having to stop to use the Forge when there's already an engineer crew is annoying. Ideally, the engineers wouldn't just repair the ship, they would also forge things.

    For the records, I'm against all the demands to turn liches into full companions (customizable, summonable everywhere, able to do everything). I'm satisfied with the current implementation,.

    So your cool if I was at your job getting paid the same as you and you have to do all the work and I just sit and stare at you not assigned any work. Gotcha. 

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